Search found 3441 matches

by B.Y.O.B.
Mon Jan 28, 2019 7:02 pm
Forum: Development
Topic: Lights and Importance
Replies: 4
Views: 3064

Re: Lights and Importance

You could use Blender.
N panel in 3D view, enable face info: area.
by B.Y.O.B.
Mon Jan 28, 2019 10:28 am
Forum: User Support
Topic: Questions about pointers
Replies: 4
Views: 2252

Re: Questions about pointers

The problem is that the material node editor automatically switches to the node tree of the active material. You might have noticed that if you select one object after another, the material nodes change as well, always showing the nodes of the active object. So technically the button works, but it s...
by B.Y.O.B.
Mon Jan 28, 2019 10:09 am
Forum: User Support
Topic: Select pass mode (AOV for rendering) in Blender using python
Replies: 3
Views: 2651

Re: Select pass mode (AOV for rendering) in Blender using python

It does not matter which AOV is selected in the image editor, Blender/LuxCore will always render all of the requested AOVs. The same is true for Cycles by the way. You can enable/disable AOVs in the render layer settings, but the "Combined" and "Default Lightgroup" AOVs will alwa...
by B.Y.O.B.
Sun Jan 27, 2019 8:55 pm
Forum: User Support
Topic: anisotropic metal UV problem
Replies: 25
Views: 16559

Re: anisotropic metal UV problem

Nice.
Looks like an interesting scene by the way, will you show it once it's finished?
by B.Y.O.B.
Sun Jan 27, 2019 8:10 pm
Forum: User Support
Topic: anisotropic metal UV problem
Replies: 25
Views: 16559

Re: anisotropic metal UV problem

Looks like your mesh has some problems, or maybe the UV map is not correct?
Can't you just append the disk from my example scene into your project and use it?
by B.Y.O.B.
Sun Jan 27, 2019 7:24 pm
Forum: User Support
Topic: anisotropic metal UV problem
Replies: 25
Views: 16559

Re: anisotropic metal UV problem

I think the U- and V-roughness in my example file were flipped.
I fixed that and I get a result very similar to your Cycles render now.
Does this work for you? File attached.
by B.Y.O.B.
Sun Jan 27, 2019 3:18 pm
Forum: User Support
Topic: Questions about pointers
Replies: 4
Views: 2252

Re: Questions about pointers

Both are possible, not sure if the first suggestions makes a lot of sense, I would instead make some filter buttons so you could filter for all/materials/volumes/textures.
You can create an issue on github so I can remember this at some point in the future (or maybe someone else implements it).
by B.Y.O.B.
Sun Jan 27, 2019 2:07 pm
Forum: User Support
Topic: Working with light groups
Replies: 13
Views: 8669

Re: Working with light groups

is there a tutorial how to use the lux AOVs in photoshop (overlay mode) to get the final render image? No, but it's not much different than in Cycles: https://docs.blender.org/manual/en/latest/render/cycles/settings/scene/render_layers/passes.html#combining The names are different, but you mostly j...
by B.Y.O.B.
Sun Jan 27, 2019 1:30 pm
Forum: User Support
Topic: Working with light groups
Replies: 13
Views: 8669

Re: Working with light groups

You can edit them during the render (final or viewport) and while the render is paused. However, once you stop a final render, you can no longer edit it. This is a Blender limitation. See this video: https://youtu.be/TgqHZtWeIXk and is it possible to render the light groups as renderpath for compose...