You could use Blender.
N panel in 3D view, enable face info: area.
Search found 3441 matches
- Mon Jan 28, 2019 7:02 pm
- Forum: Development
- Topic: Lights and Importance
- Replies: 4
- Views: 3064
- Mon Jan 28, 2019 1:47 pm
- Forum: User Support
- Topic: Select pass mode (AOV for rendering) in Blender using python
- Replies: 3
- Views: 2651
Re: Select pass mode (AOV for rendering) in Blender using python
Yes, you can use the file output node for this:
https://docs.blender.org/manual/en/late ... /file.html
https://docs.blender.org/manual/en/late ... /file.html
- Mon Jan 28, 2019 10:28 am
- Forum: User Support
- Topic: Questions about pointers
- Replies: 4
- Views: 2252
Re: Questions about pointers
The problem is that the material node editor automatically switches to the node tree of the active material. You might have noticed that if you select one object after another, the material nodes change as well, always showing the nodes of the active object. So technically the button works, but it s...
- Mon Jan 28, 2019 10:09 am
- Forum: User Support
- Topic: Select pass mode (AOV for rendering) in Blender using python
- Replies: 3
- Views: 2651
Re: Select pass mode (AOV for rendering) in Blender using python
It does not matter which AOV is selected in the image editor, Blender/LuxCore will always render all of the requested AOVs. The same is true for Cycles by the way. You can enable/disable AOVs in the render layer settings, but the "Combined" and "Default Lightgroup" AOVs will alwa...
- Sun Jan 27, 2019 8:55 pm
- Forum: User Support
- Topic: anisotropic metal UV problem
- Replies: 25
- Views: 16559
Re: anisotropic metal UV problem
Nice.
Looks like an interesting scene by the way, will you show it once it's finished?
Looks like an interesting scene by the way, will you show it once it's finished?
- Sun Jan 27, 2019 8:10 pm
- Forum: User Support
- Topic: anisotropic metal UV problem
- Replies: 25
- Views: 16559
Re: anisotropic metal UV problem
Looks like your mesh has some problems, or maybe the UV map is not correct?
Can't you just append the disk from my example scene into your project and use it?
Can't you just append the disk from my example scene into your project and use it?
- Sun Jan 27, 2019 7:24 pm
- Forum: User Support
- Topic: anisotropic metal UV problem
- Replies: 25
- Views: 16559
Re: anisotropic metal UV problem
I think the U- and V-roughness in my example file were flipped.
I fixed that and I get a result very similar to your Cycles render now.
Does this work for you? File attached.
I fixed that and I get a result very similar to your Cycles render now.
Does this work for you? File attached.
- Sun Jan 27, 2019 3:18 pm
- Forum: User Support
- Topic: Questions about pointers
- Replies: 4
- Views: 2252
Re: Questions about pointers
Both are possible, not sure if the first suggestions makes a lot of sense, I would instead make some filter buttons so you could filter for all/materials/volumes/textures.
You can create an issue on github so I can remember this at some point in the future (or maybe someone else implements it).
You can create an issue on github so I can remember this at some point in the future (or maybe someone else implements it).
- Sun Jan 27, 2019 2:07 pm
- Forum: User Support
- Topic: Working with light groups
- Replies: 13
- Views: 8669
Re: Working with light groups
is there a tutorial how to use the lux AOVs in photoshop (overlay mode) to get the final render image? No, but it's not much different than in Cycles: https://docs.blender.org/manual/en/latest/render/cycles/settings/scene/render_layers/passes.html#combining The names are different, but you mostly j...
- Sun Jan 27, 2019 1:30 pm
- Forum: User Support
- Topic: Working with light groups
- Replies: 13
- Views: 8669
Re: Working with light groups
You can edit them during the render (final or viewport) and while the render is paused. However, once you stop a final render, you can no longer edit it. This is a Blender limitation. See this video: https://youtu.be/TgqHZtWeIXk and is it possible to render the light groups as renderpath for compose...