Search found 3441 matches

by B.Y.O.B.
Tue Oct 15, 2019 8:58 pm
Forum: Development
Topic: (Open)Subdiv and Displacement shapes
Replies: 59
Views: 46897

Re: (Open)Subdiv and Displacement shapes

ok, thanks for the explanation.
by B.Y.O.B.
Tue Oct 15, 2019 4:07 pm
Forum: Development
Topic: (Open)Subdiv and Displacement shapes
Replies: 59
Views: 46897

Re: (Open)Subdiv and Displacement shapes

Nice. By the way, what happens to the intermediate shapes after the session is started? When doing subdivision + displacement, we have: - original mesh (no longer needed if not instanced) - subdivided mesh (no longer needed) - displaced mesh (needed during render) Maybe more, due to e.g. pointiness....
by B.Y.O.B.
Tue Oct 15, 2019 10:17 am
Forum: Computer Graphic News
Topic: CGI tech news box
Replies: 242
Views: 227728

Re: CGI tech news box

Dade wrote: Tue Oct 15, 2019 7:34 am
lacilaci wrote: Tue Oct 15, 2019 4:29 am Hopefully this also means the region/border rendering will work much better too
It is not related. It has a different explanation and an easy workaround.
Yes, it is on me (or anyone else who could work on the Blender addon) to fix this in the addon by using LuxCore's subregion.
by B.Y.O.B.
Mon Oct 14, 2019 10:01 am
Forum: Development
Topic: (Open)Subdiv and Displacement shapes
Replies: 59
Views: 46897

Re: (Open)Subdiv and Displacement shapes

That earball is hilarious.
by B.Y.O.B.
Mon Oct 14, 2019 8:14 am
Forum: Development
Topic: (Open)Subdiv and Displacement shapes
Replies: 59
Views: 46897

Re: (Open)Subdiv and Displacement shapes

happyboy wrote: Mon Oct 14, 2019 7:58 am Can I ask questions about it here?
Better open a github issue in that repo.
by B.Y.O.B.
Sun Oct 13, 2019 9:53 pm
Forum: Development
Topic: LuxMark v4.0alpha0
Replies: 11
Views: 8147

Re: LuxMark v4.0alpha0

Dade wrote: Sun Oct 13, 2019 9:39 pm I was thinking to include hybrid rendering but how to you weights the GPU+CPU performance ?
Hm, true, it's not really suited for a benchmark.
by B.Y.O.B.
Sun Oct 13, 2019 9:22 pm
Forum: Development
Topic: LuxMark v4.0alpha0
Replies: 11
Views: 8147

Re: LuxMark v4.0alpha0

I'll look into it when I have time.

By the way, I also have a version of the wallpaper scene that uses Path OpenCL + light tracing, so it wouldn't have to be a CPU-only benchmark.
by B.Y.O.B.
Sun Oct 13, 2019 2:28 pm
Forum: Finished Work
Topic: Call for Example Scenes
Replies: 10
Views: 44675

Re: Call for Example Scenes

Two new scenes:
The good old LuxBall, and some examples for usage of the pointiness feature, by Egert Kanep.
https://luxcorerender.org/download/#ExampleScenes
by B.Y.O.B.
Sun Oct 13, 2019 1:00 pm
Forum: Development
Topic: (Open)Subdiv and Displacement shapes
Replies: 59
Views: 46897

Re: (Open)Subdiv and Displacement shapes

:D But can we use procedural textures also for displacement? Yes. Note: In LuxCore, displacement is a geometry transformation while (I think) it is a material attribute in Cycles. However LuxCore use one single material with each mesh so it is really only a formal difference. I think in BlendLuxCore...
by B.Y.O.B.
Sun Oct 13, 2019 10:36 am
Forum: Works in Progress
Topic: Procedural materials
Replies: 23
Views: 23988

Re: Procedural materials

Dade wrote: Sun Oct 13, 2019 10:30 am BTW, anyone has the the latest version of the LuxBall scene ? It should be included in the collection too.
I have it, I can add it later.