Search found 4711 matches
- Sun Mar 18, 2018 9:17 pm
- Forum: Development
- Topic: RADIANCE_GROUP in OUTPUT_SWITCHER?
- Replies: 6
- Views: 4212
Re: RADIANCE_GROUP in OUTPUT_SWITCHER?
Just to directly answer to the question: no because RADIANCE_GROUP is an "output" while OUTPUT_SWITCHER transform one of the channels in an output.
- Sun Mar 18, 2018 9:13 pm
- Forum: Development
- Topic: RADIANCE_GROUP in OUTPUT_SWITCHER?
- Replies: 6
- Views: 4212
Re: RADIANCE_GROUP in OUTPUT_SWITCHER?
Film "channels" and "outputs" are similar but not exactly the same: an output is always the product of one or more channels. While a channel is only the product of rendering. For instance the film DEPTH output is the product of only the DEPTH channel. On other extreme, the RGBA_I...
- Sun Mar 18, 2018 3:32 pm
- Forum: Development
- Topic: PyLuxCoreTools GUI
- Replies: 19
- Views: 13114
Re: PyLuxCoreTools GUI
Hi! On windows I get an error when I try to install PySide. It seems that it is only supported until python 3.4. Collecting PySide Using cached PySide-1.2.4.tar.gz Complete output from command python setup.py egg_info: only these python versions are supported: [(2, 6), (2, 7), (3, 2), (3, 3), (3, 4...
- Sun Mar 18, 2018 10:23 am
- Forum: News
- Topic: LuxCoreRender v2.0alpha7 released
- Replies: 8
- Views: 8369
LuxCoreRender v2.0alpha7 released
New LuxCoreRender v2.0alpha7 release is available at: https://luxcorerender.org/download v2.0 release notes are available here: https://wiki.luxcorerender.org/LuxCoreRender_Release_Notes_v2.0 The complete list of changes between alpha6 and alpha7 in Luxcore API is available here: https://github.com/...
- Sun Mar 18, 2018 8:29 am
- Forum: Development
- Topic: LuxCoreRender Project wants you!
- Replies: 91
- Views: 187739
Re: LuxCoreRender Project wants you!
i was wondering if anyone successfully has made an OSX version. Yes, the code can be compiled and works: https://forums.luxcorerender.org/viewtopic.php?f=5&t=58&start=40#p1091 But we lack a maintainer for packing an official version. All links ive found so far are a dead end. Also the sit L...
- Sun Mar 18, 2018 8:22 am
- Forum: Finished Work
- Topic: Bandos Godsword (fan art)
- Replies: 3
- Views: 4182
Re: Bandos Godsword (fan art)
One thing I noticed, when using path rendering mode you have to route your normal map to mix material bump slot. If I put my normal map to individual materials, then it didn't work. Bidir worked just fine, but when using preview render, that confused me, why my final render looked different, How bu...
- Sat Mar 17, 2018 10:20 am
- Forum: User Support
- Topic: alpha06 bugs
- Replies: 46
- Views: 27789
- Sat Mar 17, 2018 10:19 am
- Forum: Development
- Topic: PyLuxCoreTools GUI
- Replies: 19
- Views: 13114
Re: PyLuxCoreTools GUI
Fell free to fix itB.Y.O.B. wrote: ↑Sat Mar 17, 2018 10:04 am By the way, you need to check here if the returned filename is empty (when the user aborts the file selection):
https://github.com/LuxCoreRender/LuxCor ... /ui.py#L86
- Sat Mar 17, 2018 9:46 am
- Forum: Development
- Topic: PyLuxCoreTools GUI
- Replies: 19
- Views: 13114
Re: PyLuxCoreTools GUI
It looks like a problem that has nothing to do with PySide or the GUI. Does your compiled pyluxcore.so work ? If you try to use it for BlendLuxCore or: david@i7-3930k:~/projects/luxcorerender/LuxCore$ cd lib/ david@i7-3930k:~/projects/luxcorerender/LuxCore/lib$ python3 Python 3.4.3 (default, Nov 28 ...
- Sat Mar 17, 2018 9:31 am
- Forum: Development
- Topic: PyLuxCoreTools GUI
- Replies: 19
- Views: 13114
Re: PyLuxCoreTools GUI
BTW, you should try also:
because this just uses only PySide without pyluxcore.
Code: Select all
make -j 12 pyluxcoretools ; python3 samples/pyluxcoretool/pyluxcoretool.py