Search found 4711 matches

by Dade
Sun Mar 18, 2018 9:17 pm
Forum: Development
Topic: RADIANCE_GROUP in OUTPUT_SWITCHER?
Replies: 6
Views: 4212

Re: RADIANCE_GROUP in OUTPUT_SWITCHER?

Just to directly answer to the question: no because RADIANCE_GROUP is an "output" while OUTPUT_SWITCHER transform one of the channels in an output.
by Dade
Sun Mar 18, 2018 9:13 pm
Forum: Development
Topic: RADIANCE_GROUP in OUTPUT_SWITCHER?
Replies: 6
Views: 4212

Re: RADIANCE_GROUP in OUTPUT_SWITCHER?

Film "channels" and "outputs" are similar but not exactly the same: an output is always the product of one or more channels. While a channel is only the product of rendering. For instance the film DEPTH output is the product of only the DEPTH channel. On other extreme, the RGBA_I...
by Dade
Sun Mar 18, 2018 3:32 pm
Forum: Development
Topic: PyLuxCoreTools GUI
Replies: 19
Views: 13114

Re: PyLuxCoreTools GUI

Hi! On windows I get an error when I try to install PySide. It seems that it is only supported until python 3.4. Collecting PySide Using cached PySide-1.2.4.tar.gz Complete output from command python setup.py egg_info: only these python versions are supported: [(2, 6), (2, 7), (3, 2), (3, 3), (3, 4...
by Dade
Sun Mar 18, 2018 10:23 am
Forum: News
Topic: LuxCoreRender v2.0alpha7 released
Replies: 8
Views: 8369

LuxCoreRender v2.0alpha7 released

New LuxCoreRender v2.0alpha7 release is available at: https://luxcorerender.org/download v2.0 release notes are available here: https://wiki.luxcorerender.org/LuxCoreRender_Release_Notes_v2.0 The complete list of changes between alpha6 and alpha7 in Luxcore API is available here: https://github.com/...
by Dade
Sun Mar 18, 2018 8:29 am
Forum: Development
Topic: LuxCoreRender Project wants you!
Replies: 91
Views: 187739

Re: LuxCoreRender Project wants you!

i was wondering if anyone successfully has made an OSX version. Yes, the code can be compiled and works: https://forums.luxcorerender.org/viewtopic.php?f=5&t=58&start=40#p1091 But we lack a maintainer for packing an official version. All links ive found so far are a dead end. Also the sit L...
by Dade
Sun Mar 18, 2018 8:22 am
Forum: Finished Work
Topic: Bandos Godsword (fan art)
Replies: 3
Views: 4182

Re: Bandos Godsword (fan art)

One thing I noticed, when using path rendering mode you have to route your normal map to mix material bump slot. If I put my normal map to individual materials, then it didn't work. Bidir worked just fine, but when using preview render, that confused me, why my final render looked different, How bu...
by Dade
Sat Mar 17, 2018 10:20 am
Forum: User Support
Topic: alpha06 bugs
Replies: 46
Views: 27789

Re: alpha06 bugs

Dade wrote: Sat Mar 17, 2018 9:23 am Going to fix this problem.
I should have fixed the problem:
RGB_IMAGEPIPELINE.png
by Dade
Sat Mar 17, 2018 10:19 am
Forum: Development
Topic: PyLuxCoreTools GUI
Replies: 19
Views: 13114

Re: PyLuxCoreTools GUI

B.Y.O.B. wrote: Sat Mar 17, 2018 10:04 am By the way, you need to check here if the returned filename is empty (when the user aborts the file selection):
https://github.com/LuxCoreRender/LuxCor ... /ui.py#L86
Fell free to fix it :mrgreen:
by Dade
Sat Mar 17, 2018 9:46 am
Forum: Development
Topic: PyLuxCoreTools GUI
Replies: 19
Views: 13114

Re: PyLuxCoreTools GUI

It looks like a problem that has nothing to do with PySide or the GUI. Does your compiled pyluxcore.so work ? If you try to use it for BlendLuxCore or: david@i7-3930k:~/projects/luxcorerender/LuxCore$ cd lib/ david@i7-3930k:~/projects/luxcorerender/LuxCore/lib$ python3 Python 3.4.3 (default, Nov 28 ...
by Dade
Sat Mar 17, 2018 9:31 am
Forum: Development
Topic: PyLuxCoreTools GUI
Replies: 19
Views: 13114

Re: PyLuxCoreTools GUI

BTW, you should try also:

Code: Select all

make -j 12 pyluxcoretools ; python3 samples/pyluxcoretool/pyluxcoretool.py 
because this just uses only PySide without pyluxcore.