Search found 37 matches

by rrubberr
Sat Jul 28, 2018 5:01 am
Forum: User Support
Topic: Issue With Too Many Alpha Textured Meshes
Replies: 5
Views: 3736

Issue With Too Many Alpha Textured Meshes

Hi, I've had an issue since I originally started using Luxrender around version 1.4 of original Lux where, when trying to render grass with flat texture cards, the particularly dense areas where the "alpha" of the grass cards overlap turns black. testt1.png testt1ex.png The weird part abou...
by rrubberr
Sun Jun 24, 2018 1:12 am
Forum: Finished Work
Topic: Tiger Tank
Replies: 2
Views: 4046

Re: Tiger Tank

sarmath wrote: Mon Jun 11, 2018 12:21 pm I like your image a lot, the tank model is realy nice detailed....did you used any external programs for texturing?
regards
Yes, I do all my texture work in Substance Painter.
by rrubberr
Sun Jun 10, 2018 11:15 pm
Forum: Finished Work
Topic: Tiger Tank
Replies: 2
Views: 4046

Tiger Tank

I've been in a bit of a military hardware mood recently, so I decided to model a Tiger. Although I didn't think the scene (which uses about 3 GB of textures and is about 5 million triangles) would be able to render with OpenCL, VRAM utilization while rendering was only about 12.5 GB. Render time was...
by rrubberr
Sun Apr 29, 2018 6:43 pm
Forum: Finished Work
Topic: Indoor Ikea Test
Replies: 2
Views: 3586

Indoor Ikea Test

Here's my attempt at recreating an Ikea ad. I used path OpenCL and Metropolis at about 6 hours of rendering to get this result. There are 350,000 hair particles on the rug and 7 million triangles without the rug.
Final.jpg
by rrubberr
Sun Apr 22, 2018 5:17 am
Forum: Finished Work
Topic: Outdoor Test
Replies: 3
Views: 4368

Re: Outdoor Test

55 millions of triangles on GPU :?: I believe so, that's what the scene is set to use Path OpenCL now that I've opened the file to check, but I do have 16gb of VRAM and have 16gb of system RAM set as a "High Bandwidth Cache" in the AMD settings, and I don't remember exactly how much of th...
by rrubberr
Fri Apr 06, 2018 5:49 am
Forum: Finished Work
Topic: Outdoor Test
Replies: 3
Views: 4368

Outdoor Test

Here's a quick test of a brick building that I made to see how Luxcore performs with relatively high polygon counts (55 million in the scene). I know it doesn't look great, but I thought I would share anyway.
Downscaled.jpg
by rrubberr
Mon Mar 26, 2018 9:49 pm
Forum: Works in Progress
Topic: Shop Front Scene
Replies: 2
Views: 3166

Shop Front Scene

Hello! I started working on this scene under Luxrender 1.7 but moved it to the 2.0 alpha builds as soon as I got access. I can say for sure that the new Lux is much faster on CPUs, although I didn't take the time to collect exact figures. I don't really like how the render came out, so I am open to ...