Search found 1921 matches
- Sun Sep 16, 2018 8:39 pm
- Forum: User Support
- Topic: hair and fur
- Replies: 41
- Views: 24691
Re: hair and fur
so i guess alpha v4?
- Fri Sep 14, 2018 2:01 pm
- Forum: User Support
- Topic: Light visibility and shadow
- Replies: 2
- Views: 2017
Re: Light visibility and shadow
When turning area light's visible to camera off, it still casts shadows, is there a way to also get rid of those? Nope. but it would be really helpful, also visibility for reflections and diffuse and ability to include/exclude objects from lighting. It would be great for in-camera compositing and l...
- Wed Sep 12, 2018 2:35 pm
- Forum: Finished Work
- Topic: Luxcore 2.1 Benchmark
- Replies: 68
- Views: 85213
Re: Luxcore 2.1 Benchmark
Damnit, I forgot one (I guess this only happens in viewport render?) I'll fix it later. Anyway, to fix it, you just have to create a new imagemap node, select the same image as on the old node, rewire everything and delete the old node. I guess, the error didn't pop-up with f12 but viewport renderi...
- Wed Sep 12, 2018 1:17 pm
- Forum: Finished Work
- Topic: Luxcore 2.1 Benchmark
- Replies: 68
- Views: 85213
- Wed Sep 12, 2018 10:14 am
- Forum: Finished Work
- Topic: Luxcore 2.1 Benchmark
- Replies: 68
- Views: 85213
Re: Luxcore 2.1 Benchmark
I have on every material this error
Material "corps beige.001": 'bpy_prop_collection[key]: key "Gamma" not found'
Material "corps beige.001": 'bpy_prop_collection[key]: key "Gamma" not found'
- Tue Sep 11, 2018 7:03 pm
- Forum: Finished Work
- Topic: Luxcore 2.1 Benchmark
- Replies: 68
- Views: 85213
Re: Luxcore 2.1 Benchmark
yeah also the issue is not appearing on cpu only rendering. Similar to how the edge darkening don't show on bidir.
long triangles/polygons, rough reflections and bad denoiser really are a pain...
long triangles/polygons, rough reflections and bad denoiser really are a pain...
- Tue Sep 11, 2018 3:10 pm
- Forum: User Support
- Topic: hair and fur
- Replies: 41
- Views: 24691
Re: hair and fur
So would you say, we can expect some improvements in the next alpha? or is this some ongoing work that will take some more time?
- Tue Sep 11, 2018 2:34 pm
- Forum: Finished Work
- Topic: Luxcore 2.1 Benchmark
- Replies: 68
- Views: 85213
Re: Luxcore 2.1 Benchmark
I guess those opencl shading issues are simply unavoidable...
- Mon Sep 10, 2018 9:41 am
- Forum: User Support
- Topic: clamping and glossy roughness at glancing angles
- Replies: 3
- Views: 2199
Re: clamping and glossy roughness at glancing angles
Is this considered an issue? Or if not can someone tell me why is this not a problem?
I know I'm a bit annoying but this combined with bad denoiser are my biggest issues personaly with luxcore.
I know I'm a bit annoying but this combined with bad denoiser are my biggest issues personaly with luxcore.
- Sun Sep 09, 2018 4:07 pm
- Forum: User Support
- Topic: hair and fur
- Replies: 41
- Views: 24691
Re: hair and fur
I did 90K 10children 3steps with cycles and it was ~2.2GB so I thought those numbers are fine.
But if it matters it was in blender 2.8.
But if it matters it was in blender 2.8.