Search found 64 matches
- Mon Jan 06, 2020 6:01 pm
- Forum: User Support
- Topic: Emission Unit Artistic/Power
- Replies: 6
- Views: 3845
Re: Emission Unit Artistic/Power
I guess those values are not linked. But shouldn't they be?
- Mon Jan 06, 2020 5:33 pm
- Forum: User Support
- Topic: Emission Unit Artistic/Power
- Replies: 6
- Views: 3845
Emission Unit Artistic/Power
Hi there, I noticed that "Artistic" was added to the Emission Unit as a default. But when I switch between Artistic and Power, brightness of the emission changes tremendously(Artistic to be darker). I understand idea behind it to be more artist friendly but brightness shouldn't change just...
- Thu Sep 05, 2019 3:56 pm
- Forum: User Support
- Topic: World HDRI transformation
- Replies: 1
- Views: 1870
World HDRI transformation
Hi, Is there a way to manipulate the location, scale of HDRI image? I'm using a HDRI for lighting the scene as well as background. Using a hemi lamp seems to let me change only x, y rotation. What I'm trying to do is change the Z location as well as scale of them. I know in Cycles, I can change the ...
- Mon Jul 15, 2019 10:24 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 516732
Re: BlendLuxCore Development
Since a few days I'm working on a "cycles node reader" that translates Cycles nodes to LuxCore materials at export time. No actual visible node trees are modified, and you can enable/disable the usage of the Cycles nodes for each material at any time. I have recorded some demo videos abou...
- Tue Jul 02, 2019 11:30 pm
- Forum: User Support
- Topic: Is pausing rendering working for you guys?
- Replies: 4
- Views: 2479
Re: Is pausing rendering working for you guys?
I never knew such function exists! I guess I accidentally press it somewhere along.
Thank you so much for your help B.Y.O.B.!
Thank you so much for your help B.Y.O.B.!
- Tue Jul 02, 2019 11:13 pm
- Forum: User Support
- Topic: Is pausing rendering working for you guys?
- Replies: 4
- Views: 2479
Re: Is pausing rendering working for you guys?
Hi B.Y.O.B.,
Thanks for your quick response! I'm trying with other files and with some it works, but others it wouldn't let me press the button.
Here is a simple scene that pause doesn't work.
Thanks for your quick response! I'm trying with other files and with some it works, but others it wouldn't let me press the button.
Here is a simple scene that pause doesn't work.
- Tue Jul 02, 2019 10:40 pm
- Forum: User Support
- Topic: Is pausing rendering working for you guys?
- Replies: 4
- Views: 2479
Is pausing rendering working for you guys?
Hi,
I'm trying to use light groups feature to adjust lightings but I can't pause the rendering. My understanding is to adjust light groups, you hit "Render" then pause the rendering, correct? I believe it was working before but now it doesn't.
I'm trying to use light groups feature to adjust lightings but I can't pause the rendering. My understanding is to adjust light groups, you hit "Render" then pause the rendering, correct? I believe it was working before but now it doesn't.
- Fri Jun 21, 2019 3:13 pm
- Forum: User Support
- Topic: opencl bug
- Replies: 2
- Views: 1871
Re: opencl bug
ok, thanks
- Thu Jun 20, 2019 4:31 pm
- Forum: User Support
- Topic: opencl bug
- Replies: 2
- Views: 1871
opencl bug
Viewprot rendering on OpenCL is not working for me. With beta1, it works but with beta2 I get this error and blender freezes. [LuxCore][25.656] [PathOCLBaseRenderThread::0] Compiling kernels [LuxCore][25.765] [PathOCLBaseRenderThread::0] PathOCL kernel compilation error ERROR clBuildProgram[CL_BUILD...
- Tue Jun 18, 2019 4:00 pm
- Forum: Development
- Topic: Disney BRDF material
- Replies: 122
- Views: 70075
Re: Disney BRDF material
Hi there,
I noticed something with Disney material. It seems with CPU rendering, specular gets a color tint. OpenCL gives expected results.
First image is CPU, second one is OpenCL.
I noticed something with Disney material. It seems with CPU rendering, specular gets a color tint. OpenCL gives expected results.
First image is CPU, second one is OpenCL.