Search found 2730 matches
- Sat Feb 03, 2018 9:59 pm
- Forum: User Support
- Topic: first steps on luxcore
- Replies: 63
- Views: 39867
Re: first steps on luxcore
i've find the guilty object
- Sat Feb 03, 2018 9:44 pm
- Forum: User Support
- Topic: first steps on luxcore
- Replies: 63
- Views: 39867
Re: first steps on luxcore
I get this error with alpha 3 and the render stop. the project has been set up in alpha 2.
Code: Select all
Reference to an undefined NamedObject name: 1803071276680
- Sat Feb 03, 2018 9:26 pm
- Forum: Works in Progress
- Topic: nakaging capsule
- Replies: 54
- Views: 40639
Re: nakaging capsule
Looks good. thanks. I also hope the final output will be better than that :roll: New test for the BIDIR engine in alpha 2( i think it is the same in alpha 3). ___first of all big 5 ***** to you DADE for the work on the glass 2 shader. it is unbelievable the way glass get fast clean now.would never ...
- Sat Feb 03, 2018 2:07 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 524391
Re: BlendLuxCore Development
Thanks for the very nice advice.
more infos : rendermod render time version. you're thoughs about sobol sampler improvement ?Quick test.
- Sat Feb 03, 2018 12:08 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 524391
Re: BlendLuxCore Development
I started to work on that a bit, see https://github.com/LuxCoreRender/BlendLuxCore/issues/38 But it's one of those areas where there exists nearly no documentation and I have to resort to a lot of trial & error which is time consuming and frustrating. I'll try to fix more in this area in the fu...
- Sat Feb 03, 2018 11:28 am
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 524391
Re: BlendLuxCore Development
also is there any possibility regarding blender api to let us get a correct material shading mod in viewport ?
- Sat Feb 03, 2018 10:32 am
- Forum: Works in Progress
- Topic: nakaging capsule
- Replies: 54
- Views: 40639
- Sat Feb 03, 2018 9:31 am
- Forum: Works in Progress
- Topic: nakaging capsule
- Replies: 54
- Views: 40639
Re: nakaging capsule
Just a 1.5 k test of interior:
GPU ==> HD 7970
RENDERTIME ==> 8h
POLYCOUNT ==> 2192k
RENDERMOD ==> Path OCL Sobol
EDIT ==> none
EFFECTS ==> none
RENDER SET ==> difduse/glossy = 8 ... specular/total = 16
RESOLUTION ==> 1337 X 1540
GPU ==> HD 7970
RENDERTIME ==> 8h
POLYCOUNT ==> 2192k
RENDERMOD ==> Path OCL Sobol
EDIT ==> none
EFFECTS ==> none
RENDER SET ==> difduse/glossy = 8 ... specular/total = 16
RESOLUTION ==> 1337 X 1540
- Fri Feb 02, 2018 11:26 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 524391
Re: BlendLuxCore Development
Yanda . OK
Want to ask something also about cloth shader. Is there any possibility to get a bump map texture based on the procedural diffuse texture provided ?
Want to ask something also about cloth shader. Is there any possibility to get a bump map texture based on the procedural diffuse texture provided ?
- Fri Feb 02, 2018 11:11 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 524391
Re: BlendLuxCore Development
fast as always .
I also notice that render preview update each time i click on assign material no matter there is no more change .
I also notice that render preview update each time i click on assign material no matter there is no more change .