Search found 2730 matches

by Sharlybg
Sat Feb 03, 2018 9:59 pm
Forum: User Support
Topic: first steps on luxcore
Replies: 63
Views: 39867

Re: first steps on luxcore

i've find the guilty object ;)
by Sharlybg
Sat Feb 03, 2018 9:44 pm
Forum: User Support
Topic: first steps on luxcore
Replies: 63
Views: 39867

Re: first steps on luxcore

I get this error with alpha 3 and the render stop. the project has been set up in alpha 2.

Code: Select all

Reference to an undefined NamedObject name: 1803071276680
by Sharlybg
Sat Feb 03, 2018 9:26 pm
Forum: Works in Progress
Topic: nakaging capsule
Replies: 54
Views: 40639

Re: nakaging capsule

Looks good. thanks. I also hope the final output will be better than that :roll: New test for the BIDIR engine in alpha 2( i think it is the same in alpha 3). ___first of all big 5 ***** to you DADE for the work on the glass 2 shader. it is unbelievable the way glass get fast clean now.would never ...
by Sharlybg
Sat Feb 03, 2018 2:07 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 524391

Re: BlendLuxCore Development

Thanks for the very nice advice.
Quick test.
more infos : rendermod render time version. you're thoughs about sobol sampler improvement ?
by Sharlybg
Sat Feb 03, 2018 12:08 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 524391

Re: BlendLuxCore Development

I started to work on that a bit, see https://github.com/LuxCoreRender/BlendLuxCore/issues/38 But it's one of those areas where there exists nearly no documentation and I have to resort to a lot of trial & error which is time consuming and frustrating. I'll try to fix more in this area in the fu...
by Sharlybg
Sat Feb 03, 2018 11:28 am
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 524391

Re: BlendLuxCore Development

also is there any possibility regarding blender api to let us get a correct material shading mod in viewport ?
by Sharlybg
Sat Feb 03, 2018 10:32 am
Forum: Works in Progress
Topic: nakaging capsule
Replies: 54
Views: 40639

Re: nakaging capsule

Dade wrote: Sat Feb 03, 2018 9:50 am Use variance clamping :idea:
Of course ;) . but this one is for defferent purpose want to judge the raw speed and directly compare with the upcoming apha 3.0 without clamping.
by Sharlybg
Sat Feb 03, 2018 9:31 am
Forum: Works in Progress
Topic: nakaging capsule
Replies: 54
Views: 40639

Re: nakaging capsule

Just a 1.5 k test of interior:

GPU ==> HD 7970
RENDERTIME ==> 8h
POLYCOUNT ==> 2192k
RENDERMOD ==> Path OCL Sobol
EDIT ==> none
EFFECTS ==> none
RENDER SET ==> difduse/glossy = 8 ... specular/total = 16
RESOLUTION ==> 1337 X 1540

NK 15k.jpg
by Sharlybg
Fri Feb 02, 2018 11:26 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 524391

Re: BlendLuxCore Development

Yanda :shock: . OK

Want to ask something also about cloth shader. Is there any possibility to get a bump map texture based on the procedural diffuse texture provided ?
by Sharlybg
Fri Feb 02, 2018 11:11 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 524391

Re: BlendLuxCore Development

fast as always ;) .

I also notice that render preview update each time i click on assign material no matter there is no more change .