Thanks!
More than two days, 7-8 min x 420 frames.
Search found 760 matches
- Sun Jan 20, 2019 10:17 pm
- Forum: Works in Progress
- Topic: playing with caustics
- Replies: 104
- Views: 130899
- Sun Jan 20, 2019 12:14 pm
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 507530
Re: PhotonGI cache
The development is so fast I cannot keep up testing :lol: ATM tweaking photon counts and the other parameters is quite tricky. Will it be possible to automate them like adaptive/progressive photon mapping that stops when density is sufficient? Also lookup.maxcount/radius/normalangle are difficult to...
- Sun Jan 20, 2019 11:48 am
- Forum: Computer Graphic News
- Topic: CGI tech news box
- Replies: 242
- Views: 230204
- Sat Jan 19, 2019 3:07 pm
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 507530
Re: PhotonGI cache
Haha, it works, this is a rendering with 15 samples/pixel of LuxCore Benchmark and cache: :shock: Amazing! I thought there is a poor rate of photons registered from sunlight but fortunately it seems I was wrong :D And yet still without metropolis photon gathering, right? Would this work with an HDR...
- Sat Jan 19, 2019 2:59 pm
- Forum: Works in Progress
- Topic: playing with caustics
- Replies: 104
- Views: 130899
Re: playing with caustics
New animation of IOR, shape and rotation.
Forgot to disable automatic tonemapping but after retiming to 50% it is less visible.
Forgot to disable automatic tonemapping but after retiming to 50% it is less visible.
- Fri Jan 18, 2019 4:18 pm
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 507530
- Fri Jan 18, 2019 2:34 pm
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 507530
- Fri Jan 18, 2019 2:24 pm
- Forum: Development
- Topic: Mac OS
- Replies: 215
- Views: 128128
Re: Mac OS
Just wanted to say that since the trouble with the first alpha for Mac the latest beta is very stable and I have no issues (and therefore didn't look further into the former because they are apparently solved). I don't use the OpneCL version though because I don't trust nVidia's drivers and my GT750...
- Fri Jan 18, 2019 1:17 pm
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 507530
Re: PhotonGI cache
You have forgot to replace the roughmatte with matte material. Ooops :oops: In Blender I assigned a matte material with sigma=0 and then didn't check the cfg file. Apparently this produces a roughmatte material, so how to make matte from Blender? (Assigning no material does the trick: "matte&q...
- Thu Jan 17, 2019 2:53 pm
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 507530
Re: PhotonGI cache
Ok, I got it working and I think this is going to be really awesome! The psor-cube file is Bidir metro at default but when changing the engine to path it creates nice caustics quickly. I copied the photonGI parameters into my causticcube file and it didn't work at first until I changed "rougmat...