Search found 2730 matches

by Sharlybg
Mon Apr 02, 2018 12:59 pm
Forum: News
Topic: LuxCoreRender v2.0beta1 released
Replies: 9
Views: 9769

Re: LuxCoreRender v2.0beta1 released

Congratulation for bringing this dream to reality ! :D
by Sharlybg
Mon Apr 02, 2018 10:34 am
Forum: User Support
Topic: RT Mod
Replies: 4
Views: 3843

RT Mod

Just wonder :

___ Why Material preview always show rough glass totally Dark

___ If RT will support GPU acceleration
by Sharlybg
Sun Apr 01, 2018 8:04 pm
Forum: General Discussion
Topic: GPU Resurrection
Replies: 3
Views: 4843

GPU Resurrection

Hi guys ! just open this thread to share my experience with broken GPU FIX. recently (6 month ago) i'd loose my 2 GPUs (R9 390 Nitro from Sapphir). This was a seriously hard time as i've to go back to very slow rendering and feedback again :roll: . I decide to keep them arround as i hope for a solut...
by Sharlybg
Sat Mar 31, 2018 12:44 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 520160

Re: BlendLuxCore Development

It seems to talk about volumetric data: http://paulbourke.net/dataformats/cube/ How is this related to camera response :?: For specification i think this link is more close to the subject : https://github.com/wilg/LUTSpec See here it's these type of files : https://greyscalegorilla.com/downloads/go...
by Sharlybg
Fri Mar 30, 2018 8:45 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 520160

Re: BlendLuxCore Development

B.Y.O.B. wrote: Fri Mar 30, 2018 8:09 pm Sorry, I completely forgot you can already use a custom file.
I will add the plugin.
I wonder how you manage to create crf file. But now .cube file are the most common ( see corona and Fstorm).
by Sharlybg
Fri Mar 30, 2018 7:48 am
Forum: Computer Graphic News
Topic: CGI tech news box
Replies: 242
Views: 227411

Re: CGI tech news box

Dade i think that the day you start to work on LC and denoiser stuff are good timing to launch a Special Crowfunding campaign . Just like blender foundation do with blender 2.8 project. This money gathering model is really powerfull and can help the project get the old missing healthy level. People ...
by Sharlybg
Fri Mar 30, 2018 7:37 am
Forum: Development
Topic: What is new in LuxCore API v2.0 ?
Replies: 56
Views: 47043

Re: What is new in LuxCore API v2.0?

I have yet to start :mrgreen: It is very important for the project to have an official stable v2.0 release before any further development however v2.0 is nearly done so it will be possible to look to the future soon. When this come out Luxcore 2.X it will be a revolution :D . Imagine the improvemen...
by Sharlybg
Thu Mar 29, 2018 8:26 pm
Forum: Computer Graphic News
Topic: CGI tech news box
Replies: 242
Views: 227411

Re: CGI tech news box

Nice video rendered on GPU but with Precomputed light cache on CPU : :)

https://www.youtube.com/watch?v=U-t2d4M98Bc
by Sharlybg
Thu Mar 29, 2018 6:47 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 520160

Re: BlendLuxCore Development

It is controlled by the diffuse and transmission colors. But if you use a bright diffuse color, only the non-reflected light can get transmitted (because of energy conservation). So if you have for example diffuse color 0.7 and transmission color 0.8, the transmitted light will be: non_reflected = ...
by Sharlybg
Thu Mar 29, 2018 6:24 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 520160

Re: BlendLuxCore Development

It's make a tie since i want talk about it. but don't know :

--- Can we add an option to control translucency level in glossy/matte translucent shader ?

--- Also there is know to control light importance in node iditor (maybe because of the upcomming light cache ?)