Search found 2730 matches
- Mon Apr 02, 2018 12:59 pm
- Forum: News
- Topic: LuxCoreRender v2.0beta1 released
- Replies: 9
- Views: 9769
Re: LuxCoreRender v2.0beta1 released
Congratulation for bringing this dream to reality !
- Mon Apr 02, 2018 10:34 am
- Forum: User Support
- Topic: RT Mod
- Replies: 4
- Views: 3843
RT Mod
Just wonder :
___ Why Material preview always show rough glass totally Dark
___ If RT will support GPU acceleration
___ Why Material preview always show rough glass totally Dark
___ If RT will support GPU acceleration
- Sun Apr 01, 2018 8:04 pm
- Forum: General Discussion
- Topic: GPU Resurrection
- Replies: 3
- Views: 4843
GPU Resurrection
Hi guys ! just open this thread to share my experience with broken GPU FIX. recently (6 month ago) i'd loose my 2 GPUs (R9 390 Nitro from Sapphir). This was a seriously hard time as i've to go back to very slow rendering and feedback again :roll: . I decide to keep them arround as i hope for a solut...
- Sat Mar 31, 2018 12:44 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 520160
Re: BlendLuxCore Development
It seems to talk about volumetric data: http://paulbourke.net/dataformats/cube/ How is this related to camera response :?: For specification i think this link is more close to the subject : https://github.com/wilg/LUTSpec See here it's these type of files : https://greyscalegorilla.com/downloads/go...
- Fri Mar 30, 2018 8:45 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 520160
- Fri Mar 30, 2018 7:48 am
- Forum: Computer Graphic News
- Topic: CGI tech news box
- Replies: 242
- Views: 227411
Re: CGI tech news box
Dade i think that the day you start to work on LC and denoiser stuff are good timing to launch a Special Crowfunding campaign . Just like blender foundation do with blender 2.8 project. This money gathering model is really powerfull and can help the project get the old missing healthy level. People ...
- Fri Mar 30, 2018 7:37 am
- Forum: Development
- Topic: What is new in LuxCore API v2.0 ?
- Replies: 56
- Views: 47043
Re: What is new in LuxCore API v2.0?
I have yet to start :mrgreen: It is very important for the project to have an official stable v2.0 release before any further development however v2.0 is nearly done so it will be possible to look to the future soon. When this come out Luxcore 2.X it will be a revolution :D . Imagine the improvemen...
- Thu Mar 29, 2018 8:26 pm
- Forum: Computer Graphic News
- Topic: CGI tech news box
- Replies: 242
- Views: 227411
Re: CGI tech news box
Nice video rendered on GPU but with Precomputed light cache on CPU :
https://www.youtube.com/watch?v=U-t2d4M98Bc
https://www.youtube.com/watch?v=U-t2d4M98Bc
- Thu Mar 29, 2018 6:47 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 520160
Re: BlendLuxCore Development
It is controlled by the diffuse and transmission colors. But if you use a bright diffuse color, only the non-reflected light can get transmitted (because of energy conservation). So if you have for example diffuse color 0.7 and transmission color 0.8, the transmitted light will be: non_reflected = ...
- Thu Mar 29, 2018 6:24 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 520160
Re: BlendLuxCore Development
It's make a tie since i want talk about it. but don't know :
--- Can we add an option to control translucency level in glossy/matte translucent shader ?
--- Also there is know to control light importance in node iditor (maybe because of the upcomming light cache ?)
--- Can we add an option to control translucency level in glossy/matte translucent shader ?
--- Also there is know to control light importance in node iditor (maybe because of the upcomming light cache ?)