Search found 2730 matches

by Sharlybg
Thu Aug 02, 2018 2:41 pm
Forum: Works in Progress
Topic: Interior Studio
Replies: 30
Views: 23007

Re: Interior Studio

2.On main window/glass objects do you use some sort of special options to avoid complex calculations?(for example I disable shadows and glossy rays for glass panes with cycles in such situations to greatly boost rendertimes without much visual differences) sometimes i set windows glass to null if t...
by Sharlybg
Wed Aug 01, 2018 4:50 pm
Forum: User Support
Topic: Depth of Field issue
Replies: 4
Views: 3026

Re: Depth of Field issue

if you can upload the scene for investigation.
by Sharlybg
Wed Aug 01, 2018 4:49 pm
Forum: User Support
Topic: v2.1alpha2 crash
Replies: 11
Views: 6997

Re: v2.1alpha2 crash

The full scene is large. If i replicate the crash with smaller scene i will post it. But the large scene is here: https://drive.google.com/file/d/1A5hfYL6fr3HStVjlEZX6MZqhP3i_YpwB/view?usp=sharing I think there is a lot to do with optimization here 1------> there is no reason to keep theses 4 large...
by Sharlybg
Mon Jul 30, 2018 4:45 pm
Forum: Finished Work
Topic: Dez! projects
Replies: 69
Views: 88808

Re: Dez! projects

Nice motor model! Have you done the modelling in Blender? Once I tried something similar, starting from an existing model and exporting the mesh from Solid Edge. Mesh conversion to something usable by Blender was then a pain: I had to do a ton of manual corrections, and the mesh was huge, making ea...
by Sharlybg
Mon Jul 30, 2018 1:00 pm
Forum: User Support
Topic: Suggested Clamp Values
Replies: 4
Views: 2827

Re: Suggested Clamp Values

Clamp value depend mostly on the kind of lighting you have in your scene. the brighter the light source the higher the clamp/suggested clamp values will be.

My trick is to have 10X the suggested clamp for interior and try to down it until i loose to much detail.
by Sharlybg
Sun Jul 29, 2018 9:38 pm
Forum: User Support
Topic: Baking textures like in Cycles
Replies: 3
Views: 3247

Re: Baking textures like in Cycles

Egert_Kanep wrote: Sun Jul 29, 2018 5:42 pm People who are interested in baking textures with LuxCore, maybe we could create a bounty to get this implemented?
For such rarely used features i prefer use Cycles and let Luxcore grow where there is unsolved weakness like feature we vote recently.
by Sharlybg
Sat Jul 28, 2018 11:12 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 516890

Re: BlendLuxCore Development

Shared meshes (Alt+D copies) are now exported as instances when possible. This makes the export faster and RAM usage lower in scenes that make use of them (e.g. the SSS dragons ). Note: it is not possible to instance the mesh if any mesh-deforming modifiers are used on the object. Meaning any modif...
by Sharlybg
Sat Jul 28, 2018 10:59 pm
Forum: User Support
Topic: Issue With Too Many Alpha Textured Meshes
Replies: 5
Views: 3653

Re: Issue With Too Many Alpha Textured Meshes

Now, I have applied the same solution used for heterogeneous volume rendering, to the generic scene intersection code and it seems to works fine and to solve the above problem: Wow just like black magic. Like listen the best of Mozart. You are an artist i think.playing with line of code like that i...
by Sharlybg
Thu Jul 26, 2018 9:34 pm
Forum: User Support
Topic: DLSC test
Replies: 62
Views: 29491

Re: DLCS test

Why DLCS lighting is so diferent from log power/power strategy ? it deliver so much light There was a bug in area light source power computation (when the using power/efficiency parameters) causing power light strategies to erroneously sample only the soft area light outside the windows. I should h...
by Sharlybg
Thu Jul 26, 2018 8:24 pm
Forum: Works in Progress
Topic: Interior Studio
Replies: 30
Views: 23007

Re: Interior Studio

New asset done. inspired from a render done by another artists : https://vimeo.com/218457745

And yes i'm too lazy to correctly finish the cactus :mrgreen:
asset3.jpg