Search found 4711 matches
- Sat Nov 13, 2021 10:45 pm
- Forum: User Support
- Topic: issue with glass
- Replies: 30
- Views: 11731
Re: issue with glass
It is the very same definition of SDS paths: you need to enable caustic cache to see the light, trough glass (S), on the floor (D). This is even what look strange to me. In fact in cycles you obtain a very different result It is a fake result you can obtain in LuxCore using shadow transparency (thi...
- Sat Nov 13, 2021 3:28 pm
- Forum: User Support
- Topic: issue with glass
- Replies: 30
- Views: 11731
- Sat Nov 13, 2021 3:14 pm
- Forum: User Support
- Topic: Black artifacts
- Replies: 18
- Views: 6539
- Sat Nov 13, 2021 2:57 pm
- Forum: Development
- Topic: Issues Building on MacOS Big Sur (11.4)
- Replies: 27
- Views: 7795
Re: Issues Building on MacOS Big Sur (11.4)
libpng warning: Application built with libpng-1.4.12 but running with 1.6.37 2 issues here: 1) You seem to have a libpng v1.6.37 ".so" somewhere and it used instead of v1.4.12. On Linux, you would have to do a "ldd luxcoreui" to check what libpng DLL is used (no idea if ldd is a...
- Fri Nov 12, 2021 9:32 pm
- Forum: User Support
- Topic: Black artifacts
- Replies: 18
- Views: 6539
Re: Black artifacts
Do you have an AMD GPU ? They are known to have problems with normal maps.
- Thu Nov 11, 2021 9:31 am
- Forum: User Support
- Topic: Black artifacts
- Replies: 18
- Views: 6539
Re: Black artifacts
Sorry, I decreased the Normalmap Height before saved the file. If you increase the height, here is a result I get. It is still working fine here even if I set the height to 20.0 but I think you have just forget to include the relevant normal map: WARNING: Node "Imagemap.001" in tree "...
- Wed Nov 10, 2021 9:50 am
- Forum: User Support
- Topic: Black artifacts
- Replies: 18
- Views: 6539
Re: Black artifacts
I'm running the test scene but it looks like it is working fine here:
Am I missing something ? What result do you get ?
Am I missing something ? What result do you get ?
- Tue Nov 02, 2021 11:39 am
- Forum: User Support
- Topic: Strange artifacts when trying to use .exr vector displacement map
- Replies: 11
- Views: 5567
Re: Strange artifacts when trying to use .exr vector displacement map
You can just set the gamma to 1.0 and obtain the same result.
- Tue Nov 02, 2021 9:25 am
- Forum: User Support
- Topic: Strange artifacts when trying to use .exr vector displacement map
- Replies: 11
- Views: 5567
Re: Strange artifacts when trying to use .exr vector displacement map
Okay so I've remade the file as just the one mesh and the displacement map, which I have packed into the blend file. I've also tested copying the blend file onto different parts of my computer and the displacement map is always recognised so the packing does seem to have worked. Here's the link: ht...
- Mon Nov 01, 2021 2:57 pm
- Forum: Finished Work
- Topic: Luxcore 2.1 Benchmark
- Replies: 68
- Views: 84947
Re: Luxcore 2.1 Benchmark
So an M1 CPU is faster than a AMD 3900X (without even been natively compiled for ARM CPUs)