Started as a bit of demonstration to a fellow Discord user but decided to finish as a practical joke.If you know where the car model comes from.
Search found 56 matches
- Sat Jan 14, 2023 3:05 am
- Forum: Finished Work
- Topic: Luxed Stirling
- Replies: 1
- Views: 6436
- Tue Jan 10, 2023 8:18 pm
- Forum: News
- Topic: LuxCoreRender daily/automatic builds
- Replies: 222
- Views: 326918
Re: LuxCoreRender daily/automatic builds
Since ATM there isn't any link to the previous Mac alpha build here is the link if someone is searching/looking for to use with 3.3.x
https://drive.google.com/file/d/16n3ztp ... share_link
https://drive.google.com/file/d/16n3ztp ... share_link
- Mon Jan 09, 2023 11:46 pm
- Forum: Works in Progress
- Topic: Playing with liquids+bottles
- Replies: 15
- Views: 20636
Re: Playing with liquids+bottles
Tks, its funny because I saw a lot of videos on people explaining weird methods to make displacement maps , ranging from getting heights with fancy methods to using plug-ins when in reality, turns out its a lot easier than I expected: Very short video and exactly to the point: https://www.youtube.co...
- Fri Jan 06, 2023 10:55 pm
- Forum: Works in Progress
- Topic: Playing with liquids+bottles
- Replies: 15
- Views: 20636
Re: Playing with liquids+bottles
A bit different, decided to tackle Coffee foam, tried first a Cycles foam shadder but it was utter rubbish. Watched a few of Dravia/Sharlylbg tutorials on SSS and decided to combine a few materials and try for the fisrt time custom bumps and displacement maps. Test5.jpg Still a WIP, but feel like al...
- Fri Jan 06, 2023 10:20 pm
- Forum: News
- Topic: LuxCoreRender daily/automatic builds
- Replies: 222
- Views: 326918
Re: LuxCoreRender daily/automatic builds
Does the Mac version requires any special adaptations/extra work?
- Wed Aug 17, 2022 7:11 pm
- Forum: Tutorials, Tips and Tricks
- Topic: LuxCore Network Render for Mac
- Replies: 0
- Views: 16890
LuxCore Network Render for Mac
Network rendering for Mac wiki page seems a bit outdate, couldn't get it to work following it, https://wiki.luxcorerender.org/LuxCoreRender_Network_Rendering this did it for me, as for some reason couldn't get Pip installed trought homebrew might help others or maybe someone could complement the pag...
- Fri May 13, 2022 3:37 pm
- Forum: News
- Topic: LuxCoreRender daily/automatic builds
- Replies: 222
- Views: 326918
Re: LuxCoreRender daily/automatic builds
Have a look here:
https://github.com/LuxCoreRender/BlendL ... tag/latest
AFAIK won't work with 3.2 but should cover all the 3.1.x
- Wed Apr 06, 2022 9:26 am
- Forum: Tutorials, Tips and Tricks
- Topic: How to Install Blendluxcore for Blender on Google Colab
- Replies: 5
- Views: 14369
Re: How to Install Blendluxcore for Blender on Google Colab
It will output whatever and wherever is setup on file, by default is tmp directory, change that to a meanfull directory or keep it relative to file (//). Also change whatever layer passes and file format output you want, save and re upload file to Google Drive.
- Thu Mar 31, 2022 10:49 am
- Forum: News
- Topic: LuxCoreRender daily/automatic builds
- Replies: 222
- Views: 326918
Re: LuxCoreRender daily/automatic builds
Yes it does, but Cycles lacks a lot of Lux features, anticipating that could generate some new interest from Mac users and probably help Lux popularity my point was IF it didn't need a re write (more like just a simple re-compilation) it could prove useful to have a native ARM version. Even assuming...
- Thu Mar 24, 2022 5:57 pm
- Forum: News
- Topic: LuxCoreRender daily/automatic builds
- Replies: 222
- Views: 326918
Re: LuxCoreRender daily/automatic builds
On the other hand: I know resources and manpower are already stretched as it is and I really have no idea of the scope of the work needed but (if it was a simple affair) it could be interesting to have a OpenCL BlendLuxCore Mac version for ARM. I do know OpenCL is deprecated in current MacOS and no ...