Yes but the problem is to establish if it will lead to more r less troubles
Search found 4711 matches
- Mon Sep 21, 2020 12:57 pm
- Forum: User Support
- Topic: Trouble with glass reflections
- Replies: 23
- Views: 9882
- Mon Sep 21, 2020 11:23 am
- Forum: User Support
- Topic: Image Pipeline etc.
- Replies: 16
- Views: 7442
- Mon Sep 21, 2020 11:23 am
- Forum: Development
- Topic: Light source color temperature
- Replies: 6
- Views: 2906
Light source color temperature
I added the support to all light sources of ".temperature" and ".temperature.normalize" properties to set light color temperature. For instance: scene.lights.l1.type = point scene.lights.l1.position = -3.0 -5.0 4 scene.lights.l1.gain = 500 500 500 # Set the light source color tem...
- Mon Sep 21, 2020 10:31 am
- Forum: User Support
- Topic: Trouble with glass reflections
- Replies: 23
- Views: 9882
Re: Trouble with glass reflections
Dade, can this be done? My very first implementation was handling glass that way (from OIDN documentation): https://www.openimagedenoise.org/images/mazda_nondeltahit_512spp_albedo.jpg instead of (from OIDN documentation): https://www.openimagedenoise.org/images/mazda_firsthit_512spp_albedo.jpg Howe...
- Sun Sep 20, 2020 9:00 pm
- Forum: Development
- Topic: TwoSided material
- Replies: 45
- Views: 22560
- Sat Sep 19, 2020 10:45 am
- Forum: User Support
- Topic: Trouble with glass reflections
- Replies: 23
- Views: 9882
Re: Trouble with glass reflections
So these values are hard coded? Yes, the caps (not the sampling distribution) are hard coded. Can this be adjusted by user? Because most users will do a mess. And, why not disable glass materials to be visible in normal and albedo maps by choice? Both AOVs are noise free after the first sample, che...
- Fri Sep 18, 2020 1:05 pm
- Forum: User Support
- Topic: Trouble with glass reflections
- Replies: 23
- Views: 9882
Re: Trouble with glass reflections
I have looked into this scene and the problem is that glass reflection is really under sampled. In this case, the reflection is sampled only in 3%-10% of the cases. I added a cap (25% and 75%) to (Arch)Glass transmission/reflection sampling in order to work around this problem. The cap is a bit arbi...
- Fri Sep 18, 2020 11:55 am
- Forum: User Support
- Topic: Image Pipeline etc.
- Replies: 16
- Views: 7442
Re: Image Pipeline etc.
See my answer there.B.Y.O.B. wrote: ↑Fri Sep 18, 2020 11:35 am There's already an issue about this here: https://github.com/LuxCoreRender/LuxCore/issues/448
- Fri Sep 18, 2020 11:42 am
- Forum: User Support
- Topic: Unable to Render on a MAC
- Replies: 6
- Views: 2142
Re: Unable to Render on a MAC
I have no idea, I don't have a Mac but v2.4 is working for other people so I assume it is a problem with your installation.
- Thu Sep 17, 2020 11:15 pm
- Forum: Development
- Topic: TwoSided material
- Replies: 45
- Views: 22560