Search found 4711 matches

by Dade
Mon Sep 21, 2020 12:57 pm
Forum: User Support
Topic: Trouble with glass reflections
Replies: 23
Views: 9882

Re: Trouble with glass reflections

Asticles wrote: Mon Sep 21, 2020 12:03 pm Can this decision be reconsidered?
Yes but the problem is to establish if it will lead to more r less troubles :?:
by Dade
Mon Sep 21, 2020 11:23 am
Forum: User Support
Topic: Image Pipeline etc.
Replies: 16
Views: 7442

Re: Image Pipeline etc.

by Dade
Mon Sep 21, 2020 11:23 am
Forum: Development
Topic: Light source color temperature
Replies: 6
Views: 2906

Light source color temperature

I added the support to all light sources of ".temperature" and ".temperature.normalize" properties to set light color temperature. For instance: scene.lights.l1.type = point scene.lights.l1.position = -3.0 -5.0 4 scene.lights.l1.gain = 500 500 500 # Set the light source color tem...
by Dade
Mon Sep 21, 2020 10:31 am
Forum: User Support
Topic: Trouble with glass reflections
Replies: 23
Views: 9882

Re: Trouble with glass reflections

Dade, can this be done? My very first implementation was handling glass that way (from OIDN documentation): https://www.openimagedenoise.org/images/mazda_nondeltahit_512spp_albedo.jpg instead of (from OIDN documentation): https://www.openimagedenoise.org/images/mazda_firsthit_512spp_albedo.jpg Howe...
by Dade
Sun Sep 20, 2020 9:00 pm
Forum: Development
Topic: TwoSided material
Replies: 45
Views: 22560

Re: TwoSided material

CEROE wrote: Sun Sep 20, 2020 5:38 pm
I can probably extend the concept and have a "flip option" for all asymmetric Lux materials.
Is there anything ready to test for this?
I haven't yet written the code.
by Dade
Sat Sep 19, 2020 10:45 am
Forum: User Support
Topic: Trouble with glass reflections
Replies: 23
Views: 9882

Re: Trouble with glass reflections

So these values are hard coded? Yes, the caps (not the sampling distribution) are hard coded. Can this be adjusted by user? Because most users will do a mess. And, why not disable glass materials to be visible in normal and albedo maps by choice? Both AOVs are noise free after the first sample, che...
by Dade
Fri Sep 18, 2020 1:05 pm
Forum: User Support
Topic: Trouble with glass reflections
Replies: 23
Views: 9882

Re: Trouble with glass reflections

I have looked into this scene and the problem is that glass reflection is really under sampled. In this case, the reflection is sampled only in 3%-10% of the cases. I added a cap (25% and 75%) to (Arch)Glass transmission/reflection sampling in order to work around this problem. The cap is a bit arbi...
by Dade
Fri Sep 18, 2020 11:55 am
Forum: User Support
Topic: Image Pipeline etc.
Replies: 16
Views: 7442

Re: Image Pipeline etc.

B.Y.O.B. wrote: Fri Sep 18, 2020 11:35 am There's already an issue about this here: https://github.com/LuxCoreRender/LuxCore/issues/448
See my answer there.
by Dade
Fri Sep 18, 2020 11:42 am
Forum: User Support
Topic: Unable to Render on a MAC
Replies: 6
Views: 2142

Re: Unable to Render on a MAC

JacquesKCT wrote: Fri Sep 18, 2020 9:42 am So the Mac version is broken?
I have no idea, I don't have a Mac but v2.4 is working for other people so I assume it is a problem with your installation.
by Dade
Thu Sep 17, 2020 11:15 pm
Forum: Development
Topic: TwoSided material
Replies: 45
Views: 22560

Re: TwoSided material

Dade wrote: Thu Sep 17, 2020 11:13 pm The simple solution could be to add a "flip option" to GlossyTranslucent.
I can probably extend the concept and have a "flip option" for all asymmetric Lux materials.