Search found 456 matches

by marcatore
Thu May 10, 2018 3:03 pm
Forum: User Support
Topic: LuxCore Blender - Node
Replies: 5
Views: 4058

Re: LuxCore Blender - Node

what's your Blender version?
by marcatore
Thu May 10, 2018 10:52 am
Forum: Works in Progress
Topic: Fighting vs fireflies
Replies: 25
Views: 19888

Re: Fighting vs fireflies

Do you want to increase my "I want to test it NOW" feeling? :)
by marcatore
Thu May 10, 2018 10:42 am
Forum: Works in Progress
Topic: Fighting vs fireflies
Replies: 25
Views: 19888

Re: Fighting vs fireflies

I did a test with bidir clamping that it's working correctly (at least without any kind of rendering artifacts). 2 hours render & 2k samples. Clamp at 1500 test_luxcore_2000samples_BiDir_2h01min.jpg It's becoming affordable as rendertime vs quality ... and I've heard that denoiser is coming... :)
by marcatore
Thu May 10, 2018 10:38 am
Forum: Development
Topic: LuxCoreRender v2.1/2.2 features poll
Replies: 46
Views: 52520

Re: LuxCoreRender v2.1/2.2 features poll

I'm a bit in the same feeling but you're the coders and project manager...so it's up to you.
by marcatore
Thu May 10, 2018 10:35 am
Forum: Development
Topic: Denoiser Integration
Replies: 63
Views: 51534

Re: Denoiser Integration

yes..it's working good. :)

I'm impatient to test it in my test scene... :)
by marcatore
Wed May 09, 2018 12:16 pm
Forum: Development
Topic: LuxCore v2.1 proposed features
Replies: 71
Views: 52211

Re: LuxCore v2.1 proposed features

I know I'm quite late on poll but I've a question.

Is it a way to see how many samples Lux reached when I set as halt condition the rendertime?
If yes, how?

If not, is it possible to add this kind of info in the metadata?
Thanks in advance
by marcatore
Wed May 09, 2018 7:04 am
Forum: Development
Topic: Denoiser Integration
Replies: 63
Views: 51534

Re: Denoiser Integration

This is the first working version of the BCD denoiser with BiDir: psor.jpg It is a quite stretched application of BCD because of the way BiDir works. You may need more samples/pixel (compared to path tracing) and to tune a bit the denoiser parameters to obtain better result. However it still quite ...
by marcatore
Thu Apr 19, 2018 3:34 pm
Forum: News
Topic: LuxCoreRender v2.0beta3 released
Replies: 38
Views: 33036

Re: LuxCoreRender v2.0beta3 released

I've downloaded the one you linked from google drive.

I've downloaded it again to be sure to have the updated one.
Anyway I'll investigate and, if I can't solve by myself, I'll post you again the scene.
by marcatore
Thu Apr 19, 2018 1:56 pm
Forum: News
Topic: LuxCoreRender v2.0beta3 released
Replies: 38
Views: 33036

Re: LuxCoreRender v2.0beta3 released

Good it works for you... in my scene I've again that kind of problem.

I cant understand what's going wrong.
If I delete the emission node on the emitters, all is fine...I'll check the geometries.
by marcatore
Thu Apr 19, 2018 1:19 pm
Forum: News
Topic: LuxCoreRender v2.0beta3 released
Replies: 38
Views: 33036

Re: LuxCoreRender v2.0beta3 released

It has already been fixed here: http://forums.luxcorerender.org/viewtopic.php?f=5&t=9&start=320#p3130 ah Ok , just though wasn't the same as i saw IES related issues (sure i miss something while reading). anyway thank for the pylux file update. ;) Could you make a test with your scene with ...