Search found 434 matches
- Tue Dec 11, 2018 4:34 pm
- Forum: User Support
- Topic: Problems with specular reflection and homogeneous volume
- Replies: 10
- Views: 6191
Re: Problems with specular reflection and homogeneous volume
ok, I just made some progress actually! Attached is a test file I set up to have something simple and from scratch. Only a light, mirror and camera (and a file size that can be uploaded...) After all, I just got it to work by choosing BiDir instead of path tracing. I remember trying that with v2.0 y...
- Tue Dec 11, 2018 4:15 pm
- Forum: User Support
- Topic: Problems with specular reflection and homogeneous volume
- Replies: 10
- Views: 6191
Re: Problems with specular reflection and homogeneous volume
Unfortunately, that didn't work. Still the same image with v2.1beta3.
If i maually specify the camera volume also. If i select anything other than the world_volume the scattering disappears completely, so it seems to be auto-detecting it. Must be something else.
If i maually specify the camera volume also. If i select anything other than the world_volume the scattering disappears completely, so it seems to be auto-detecting it. Must be something else.
- Tue Dec 11, 2018 1:17 pm
- Forum: User Support
- Topic: Problems with specular reflection and homogeneous volume
- Replies: 10
- Views: 6191
Re: Problems with specular reflection and homogeneous volume
Seems like the attachments go missing if there are two dots in the file name...
Should work now.
Should work now.
- Tue Dec 11, 2018 1:02 pm
- Forum: User Support
- Topic: Problems with specular reflection and homogeneous volume
- Replies: 10
- Views: 6191
Problems with specular reflection and homogeneous volume
Hi, I've just recently installed the new LuxCoreRender 2.0. I was previously using 1.6 a bit, and there is one thing I can't seem to get working in 2.0. I also didn't find any info on this matter that helped me, so maybe someone here knows whats wrong. I'm trying to render the following setup: - One...