Search found 434 matches

by CodeHD
Tue Dec 11, 2018 4:34 pm
Forum: User Support
Topic: Problems with specular reflection and homogeneous volume
Replies: 10
Views: 6191

Re: Problems with specular reflection and homogeneous volume

ok, I just made some progress actually! Attached is a test file I set up to have something simple and from scratch. Only a light, mirror and camera (and a file size that can be uploaded...) After all, I just got it to work by choosing BiDir instead of path tracing. I remember trying that with v2.0 y...
by CodeHD
Tue Dec 11, 2018 4:15 pm
Forum: User Support
Topic: Problems with specular reflection and homogeneous volume
Replies: 10
Views: 6191

Re: Problems with specular reflection and homogeneous volume

Unfortunately, that didn't work. Still the same image with v2.1beta3.
If i maually specify the camera volume also. If i select anything other than the world_volume the scattering disappears completely, so it seems to be auto-detecting it. Must be something else.
by CodeHD
Tue Dec 11, 2018 1:17 pm
Forum: User Support
Topic: Problems with specular reflection and homogeneous volume
Replies: 10
Views: 6191

Re: Problems with specular reflection and homogeneous volume

Seems like the attachments go missing if there are two dots in the file name...
Should work now.
by CodeHD
Tue Dec 11, 2018 1:02 pm
Forum: User Support
Topic: Problems with specular reflection and homogeneous volume
Replies: 10
Views: 6191

Problems with specular reflection and homogeneous volume

Hi, I've just recently installed the new LuxCoreRender 2.0. I was previously using 1.6 a bit, and there is one thing I can't seem to get working in 2.0. I also didn't find any info on this matter that helped me, so maybe someone here knows whats wrong. I'm trying to render the following setup: - One...