Yes, that'd be very handy. Preferably inside texture node. So once you select "Normalmap" box, there will be a choice of either OpenGL or DirectX
By the way, you guys are doing a great job with this engine. I really think LuxCore deserves more attention. Keep up your great work!!
Search found 64 matches
- Thu Mar 21, 2019 4:58 pm
- Forum: User Support
- Topic: Normal Map DirectX to OpenGL
- Replies: 17
- Views: 8567
- Wed Mar 20, 2019 11:35 pm
- Forum: User Support
- Topic: Normal Map DirectX to OpenGL
- Replies: 17
- Views: 8567
Re: Normal Map DirectX to OpenGL
Ok, I think for now it's easier to just use Photoshop to flip the green channel. I really appreciate your detailed answer though. Thanks
- Wed Mar 20, 2019 9:14 pm
- Forum: User Support
- Topic: Normal Map DirectX to OpenGL
- Replies: 17
- Views: 8567
Re: Normal Map DirectX to OpenGL
Hi B.Y.O.B., Thanks for your quick reply. I sometimes use Unreal Engine, which takes DirectX normal maps so I have some those normal maps. When I use them in Cycles, I just invert green channel using nodes. (In Corona exporter, it has a option to choose either OpenGL or DirectX). I was wondering if ...
- Wed Mar 20, 2019 7:38 pm
- Forum: User Support
- Topic: Normal Map DirectX to OpenGL
- Replies: 17
- Views: 8567
Normal Map DirectX to OpenGL
Hello everyone, New to LuxCoreRender but really liking it so far. I have a quick question about normal maps. I assume luxcore takes OpenGL as it is default for Blender. Am I correct? Is there way to change DirectX to OpenGL inside luxcore. I'm sorry if this was discussed before but my quick search d...