Search found 109 matches

by Theo_Gottwald
Mon Oct 26, 2020 4:36 pm
Forum: User Support
Topic: GPU render experience
Replies: 28
Views: 15184

Re: GPU render experience

Looking at how Responsive AMD Pro Render in any resolution is, i would just say "it is possible". Even if the rendering would take 5% longer. Luxrender takes very long, here longer then any other render-engine. However the results are like that - especially caustics and Interior Renderings...
by Theo_Gottwald
Sun Oct 25, 2020 12:39 pm
Forum: User Support
Topic: GPU render experience
Replies: 28
Views: 15184

Re: GPU render experience

I have had several discussions on the responsiveness of the Luxcore UI - especially in higher output resolutions.
I am not sure there is any hope. I guess most devs do never render higher then 1920x1080 :-)
by Theo_Gottwald
Fri Oct 23, 2020 5:39 am
Forum: User Support
Topic: spectral rendering
Replies: 58
Views: 26756

Re: spectral rendering

Take a look here. May be in the same way?
Its advisable to coordinate all such things with the devs.

https://www.bountysource.com/issues/63168810-rounded-edges-shader
by Theo_Gottwald
Tue Oct 20, 2020 9:53 pm
Forum: User Support
Topic: spectral rendering
Replies: 58
Views: 26756

Re: spectral rendering

Can you explain the picture?
From my point of view often when i use dispersion, many of the colours are missing and i get just R,G and B.
by Theo_Gottwald
Mon Oct 19, 2020 4:38 pm
Forum: User Support
Topic: Custom Normals do not work in render
Replies: 5
Views: 2944

Re: Custom Normals do not work in render

Did you use the daily built?
Did you read what it says?
See the sentence starting with "Custom Normals will not work ...."
2020-10-19 18_36_46-Blender Preferences.png
by Theo_Gottwald
Mon Oct 19, 2020 4:33 pm
Forum: User Support
Topic: "Running Out" of samples.
Replies: 7
Views: 3536

Re: "Running Out" of samples.

The halt condition must be a multiple for "Samples per pass" number shown in Sampler panel. The value is usually 1 so it doesn't matter but in the case of out-of-core rendering is important and > 1. This should be handled internally in the input parsing of the form. I can not input letter...
by Theo_Gottwald
Sun Oct 18, 2020 8:05 pm
Forum: User Support
Topic: spectral rendering
Replies: 58
Views: 26756

Re: spectral rendering

, or reduce all the spectral data to RGB values and fall back on three component rendering again. They suggest exactly what i said above. They want render a R,G and B Sample and each with the frequency dependent Material values. Then they sum it together. I think that is also what they did with POV...
by Theo_Gottwald
Sun Oct 18, 2020 7:22 am
Forum: User Support
Topic: spectral rendering
Replies: 58
Views: 26756

Re: spectral rendering

Having said that, "Spectral Render" may also be implemented in several ways with more or less Quality and speed.
Because you can render just 3 Frequencies, or you could render 20. (Nature renders unlimited many). :-)
by Theo_Gottwald
Sun Oct 18, 2020 7:13 am
Forum: User Support
Topic: "Running Out" of samples.
Replies: 7
Views: 3536

Re: "Running Out" of samples.

Here i think Tiled Mode is even faster (even though it should be slower).
The only Problem is that Tiled Mode does NOT support light Tracing.
In all other points including "Responsiveness", Tiled-Mode is better.
Did you try just NOT to use the "Out of core rendering"?
by Theo_Gottwald
Sun Oct 18, 2020 5:57 am
Forum: Tutorials, Tips and Tricks
Topic: Rendering with multiple Instances of Blender also rendering multiple at the same time using virtual Desktops
Replies: 2
Views: 4791

Re: Rendering with multiple Instances of Blender also rendering multiple at the same time using virtual Desktops

You mean this: Blender-Market . Its a sort of "Render-Que". Really Blender does NOT have a Render-Que? I mean Cinema 4D has it since years, Poser also ... I wonder that this is not Part of Blender. Its something that is really missing in Blender. I will take a look on this. Besides that .....