Search found 23 matches
- Wed Feb 20, 2019 12:53 pm
- Forum: Development
- Topic: OpenImageDenoise
- Replies: 313
- Views: 159008
Re: OpenImageDenoise
Oh, man, I'm so excited about it. When we can expect integration in the daily builds?
- Sat Feb 16, 2019 3:36 pm
- Forum: Development
- Topic: OpenImageDenoise
- Replies: 313
- Views: 159008
Re: OpenImageDenoise
Yes, noise in the albedo AOV essentially disables the denoiser in those areas. Let's see if noise-free reflection/refraction in 1 sample can be implemented in LuxCore (I asked here ). If not, it might be a good idea to drop the reflection entirely (in the albedo AOV) or prefer reflection/refraction...
- Sat Feb 16, 2019 1:33 pm
- Forum: Development
- Topic: OpenImageDenoise
- Replies: 313
- Views: 159008
Re: OpenImageDenoise
However, blendluxcore and oidn are awesome
- Sat Feb 16, 2019 1:22 pm
- Forum: Development
- Topic: OpenImageDenoise
- Replies: 313
- Views: 159008
- Sat Feb 16, 2019 1:19 pm
- Forum: Development
- Topic: OpenImageDenoise
- Replies: 313
- Views: 159008
Re: OpenImageDenoise
- Sat Feb 16, 2019 1:11 pm
- Forum: Development
- Topic: OpenImageDenoise
- Replies: 313
- Views: 159008
Re: OpenImageDenoise
- Sat Feb 16, 2019 11:29 am
- Forum: Development
- Topic: OpenImageDenoise
- Replies: 313
- Views: 159008
Re: OpenImageDenoise
Some parts of transparent materials (arch glass in this case) are still noisy after OIDN pass?
- Thu Feb 14, 2019 11:59 am
- Forum: Development
- Topic: OpenImageDenoise
- Replies: 313
- Views: 159008
Re: OpenImageDenoise
It would be helpful if we had the autorefresh interval for the OIDN denoiser during final render when DENOISED PASS is selected.
- Thu Jun 28, 2018 6:39 pm
- Forum: User Support
- Topic: GPU Realtime Path Tracing
- Replies: 2
- Views: 2325
- Wed Jun 27, 2018 11:08 pm
- Forum: User Support
- Topic: GPU Realtime Path Tracing
- Replies: 2
- Views: 2325
GPU Realtime Path Tracing
Can I enable GPU Realtime Path Tracing in Blend Luxcore?