Search found 4711 matches

by Dade
Sat Nov 13, 2021 10:45 pm
Forum: User Support
Topic: issue with glass
Replies: 30
Views: 11791

Re: issue with glass

It is the very same definition of SDS paths: you need to enable caustic cache to see the light, trough glass (S), on the floor (D). This is even what look strange to me. In fact in cycles you obtain a very different result It is a fake result you can obtain in LuxCore using shadow transparency (thi...
by Dade
Sat Nov 13, 2021 3:28 pm
Forum: User Support
Topic: issue with glass
Replies: 30
Views: 11791

Re: issue with glass

Sharlybg wrote: Fri Nov 12, 2021 2:08 pm Look like I have the issue back on last build : obviouslly the shadow under the glass shit is to dark.
It is the very same definition of SDS paths: you need to enable caustic cache to see the light, trough glass (S), on the floor (D).

sds.jpg
by Dade
Sat Nov 13, 2021 3:14 pm
Forum: User Support
Topic: Black artifacts
Replies: 18
Views: 6559

Re: Black artifacts

Taka wrote: Fri Nov 12, 2021 8:49 pm Thanks for your help. I re-packed the file so it should include the normal map.
It looks like the link on the first post isn't valid anymore, I think you have to post a new link.
by Dade
Sat Nov 13, 2021 2:57 pm
Forum: Development
Topic: Issues Building on MacOS Big Sur (11.4)
Replies: 27
Views: 7801

Re: Issues Building on MacOS Big Sur (11.4)

libpng warning: Application built with libpng-1.4.12 but running with 1.6.37 2 issues here: 1) You seem to have a libpng v1.6.37 ".so" somewhere and it used instead of v1.4.12. On Linux, you would have to do a "ldd luxcoreui" to check what libpng DLL is used (no idea if ldd is a...
by Dade
Fri Nov 12, 2021 9:32 pm
Forum: User Support
Topic: Black artifacts
Replies: 18
Views: 6559

Re: Black artifacts

Do you have an AMD GPU ? They are known to have problems with normal maps.
by Dade
Thu Nov 11, 2021 9:31 am
Forum: User Support
Topic: Black artifacts
Replies: 18
Views: 6559

Re: Black artifacts

Sorry, I decreased the Normalmap Height before saved the file. If you increase the height, here is a result I get. It is still working fine here even if I set the height to 20.0 but I think you have just forget to include the relevant normal map: WARNING: Node "Imagemap.001" in tree "...
by Dade
Wed Nov 10, 2021 9:50 am
Forum: User Support
Topic: Black artifacts
Replies: 18
Views: 6559

Re: Black artifacts

I'm running the test scene but it looks like it is working fine here:

black.jpg

Am I missing something ? What result do you get ?
by Dade
Tue Nov 02, 2021 11:39 am
Forum: User Support
Topic: Strange artifacts when trying to use .exr vector displacement map
Replies: 11
Views: 5592

Re: Strange artifacts when trying to use .exr vector displacement map

You can just set the gamma to 1.0 and obtain the same result.
by Dade
Tue Nov 02, 2021 9:25 am
Forum: User Support
Topic: Strange artifacts when trying to use .exr vector displacement map
Replies: 11
Views: 5592

Re: Strange artifacts when trying to use .exr vector displacement map

Okay so I've remade the file as just the one mesh and the displacement map, which I have packed into the blend file. I've also tested copying the blend file onto different parts of my computer and the displacement map is always recognised so the packing does seem to have worked. Here's the link: ht...
by Dade
Mon Nov 01, 2021 2:57 pm
Forum: Finished Work
Topic: Luxcore 2.1 Benchmark
Replies: 68
Views: 85222

Re: Luxcore 2.1 Benchmark

So an M1 CPU is faster than a AMD 3900X (without even been natively compiled for ARM CPUs) :?: