Search found 125 matches
- Wed Jan 27, 2021 6:54 am
- Forum: Works in Progress
- Topic: Simple glass with whisky and caustics
- Replies: 12
- Views: 10806
Re: Simple glass with whisky and caustics
Latest LuxCore has a caustic AOV :?: Thanks Dade, the caustic AOV works great! I can't seem to denoise it properly with OIDN in Blender, but at least it's there now. :) Is there a trick I can replicate to denoise them with OIDN? Or do I just always need more samples? Seems like 512 light path sampl...
- Tue Jan 26, 2021 4:01 pm
- Forum: Works in Progress
- Topic: Simple glass with whisky and caustics
- Replies: 12
- Views: 10806
- Tue Jan 26, 2021 2:47 pm
- Forum: Works in Progress
- Topic: Simple glass with whisky and caustics
- Replies: 12
- Views: 10806
Re: Simple glass with whisky and caustics
Did you use denoiser? Yes I did, but unfortunately the caustics are calculated with the Metropolis sampler, and OIDN is trained for Sobol pattern noise, so it does not do a great job. Also, there is not yet a reliable way to extract the caustics and SDS cache paths as render passes to denoise separ...
- Sun Aug 23, 2020 6:44 am
- Forum: Finished Work
- Topic: Mediabook
- Replies: 50
- Views: 39249
Re: A nice indoor Hdri
You clearly miss a correct lighting plus good reflection.just add a nice indoor Hdri it will look more realistic. Ah, okay. Your suggestion would be very welcome if I‘d like to copy a real world scene at a photography. But actually I mean something differently with the word ,realistic‘. I fought wi...
- Sun Aug 23, 2020 6:38 am
- Forum: Works in Progress
- Topic: Simple glass with whisky and caustics
- Replies: 12
- Views: 10806
- Thu Aug 20, 2020 4:05 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 525413
Re: BlendLuxCore Development
I would add the option to have the denoise inside the node group, per pass, it will deliver better overall result I think. I don't see how denoising each pass individually would benefit the result. It would certainly decrease the responsiveness of the setup a lot, though. Can you show images that p...
- Thu Aug 20, 2020 4:02 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 525413
Re: BlendLuxCore Development
I'll try to assemble some example, I'm kind of missing from Discord and the forum because I'm a bit overwhelmed, but I'll see what I can do :) Currently Lux's render passes are missing some quite important things for this process to be effective. Firstly, the light tracing and photons are not avail...
- Tue Aug 18, 2020 7:32 pm
- Forum: Works in Progress
- Topic: Simple glass with whisky and caustics
- Replies: 12
- Views: 10806
Simple glass with whisky and caustics
Here is a 'simple' glass that I modelled (it's a Duralex Picardie model that you see frequently in cafés) and it started out in Cycles, but looked terrible so obviously I had to switch to LuxCore, and add some liquid, ice and caustics :lol: I rendered with PhotonGI caustic cache because it adds a ni...
- Thu Aug 13, 2020 7:35 am
- Forum: User Support
- Topic: LuxCoreUI config error
- Replies: 6
- Views: 3318
Re: LuxCoreUI config error
I am being affected by this issue also (it makes exporting scenes to the standalone application unusable). Would it be possible to avoid completely using locale settings when exporting? I don't see a reason why you'd want to apply any locale to numeric IDs and such.
- Sun Jul 19, 2020 6:31 pm
- Forum: Development
- Topic: Add option to not consider light tracing samples for batch.haltspp?
- Replies: 9
- Views: 4327
Re: Add option to not consider light tracing samples for batch.haltspp?
I think that he means that if Eye rays are put to 512 samples and Light tracing is put at 128 samples, light racing will stop rendering so every frame inside an animation will have 512 eye samples and 128 light tracing samples, theoretically avoiding flickering between frames :) Yes, you are right....