Search found 1018 matches

by FarbigeWelt
Thu Aug 31, 2023 6:37 pm
Forum: Development
Topic: Dispersion of Laser looks odd
Replies: 12
Views: 9566

Re: Dispersion of Laser looks odd

Without dispersion Laser looks correct.
Cone Light with Laser, no dispersion.png
by FarbigeWelt
Thu Aug 31, 2023 5:29 pm
Forum: Development
Topic: Dispersion of Laser looks odd
Replies: 12
Views: 9566

Dispersion of Laser looks odd

In my opinion Laser with monochrom color like RGB 255,0,0 shouldn't disperse but it does, see attachments.
BiDir
Cone Light with Laser.png
macos: Ventura 13.2.1
Blender: 2.93.18 LTS
Luxcore: 2.6
by FarbigeWelt
Fri Oct 08, 2021 1:39 pm
Forum: General Discussion
Topic: Luxcore vs rest of the world
Replies: 13
Views: 17356

Re: Luxcore vs rest of the world

The trends in CGI in recent years in leanning more Towards approximation by opposition to accuracy. I do not agree with you. Because this makes not any sense to me. I am convinced humans inherit a deep drive to not only copying nature as perfectly as possible (in every ages back to stone age always...
by FarbigeWelt
Sat Aug 21, 2021 8:29 am
Forum: Development
Topic: Mac blendluxcore
Replies: 6
Views: 5225

Re: Mac blendluxcore

OK you can follow this guide. https://www.wiki.luxcorerender.org/Compiling_LuxCore#MacOs_10.13_.2B But anyhow. Good luck Thank you for your answer. It will take a while for me to get done all the steps mentioned in the guide and adapt them M1 architecture as well. My vacations end on this week's Su...
by FarbigeWelt
Tue Aug 17, 2021 11:35 am
Forum: Development
Topic: Mac blendluxcore
Replies: 6
Views: 5225

Re: Mac blendluxcore

I have made many tries to do so ... but compiling all the deps and luxcore for ARM does not seem to be so trivial on an x86_64 machine. Everything that goes into luxcore will have to be crosscompiled. I do not have an Arm Mac... that of course would make things a lot easier t hough compiling deps w...
by FarbigeWelt
Fri Aug 13, 2021 1:08 pm
Forum: Development
Topic: Disney Material Update
Replies: 16
Views: 7442

Re: Disney Material Update

Hi, I've done the pure transmittance part for Disney material I hope ( see the red ball :) ). Now I want to combine it with the rest. Update : Sorry for my last question, I've noticed I haven't check the whole implementation of Selas. There is the whole source there (https://github.com/schuttejoe/S...
by FarbigeWelt
Fri Jul 30, 2021 9:18 am
Forum: User Support
Topic: Performance issues
Replies: 53
Views: 25917

Re: Performance issues

Dez! wrote: Thu Jun 10, 2021 5:58 pm I have the ability to implement Luxcore in projects of this level:
https://i.imgur.com/brV2T5r.png
https://i.imgur.com/MW0uXvo.png
These are truly great renders! 👏🏻👏🏻👏🏻
How many triangles and faces does a scene like this require?
and many GB of texture images?
by FarbigeWelt
Fri Jul 30, 2021 6:42 am
Forum: User Support
Topic: Z-pass depth map
Replies: 14
Views: 6908

Re: Z-pass depth map

Thanks Dade, I have solved this issue. ... save it using lossy compression like DWAB, all INF values are LOST! The first time Sheldon met Penny she struggled opening the door to her apartment. Penny answered Sheldon's question about what was going on with some kind of excuse because she plugged the...