Search found 810 matches

by kintuX
Wed May 26, 2021 8:39 am
Forum: User Support
Topic: Render look different from viewport to render
Replies: 7
Views: 2952

Re: Render look different from viewport to render

Here's a mix: Metal + Glossy w/ Glossy Coating (scratches) over... like Metallic Carpaint. However, there's indeed a very slight difference between GPU vs CPU, but unnoticeable to untrained eye ;) Done w/ latest 2.6 daily using NVidia's GTX 1070. CarpaintMetallic.jpg CPU render (notice difference in...
by kintuX
Tue May 25, 2021 5:44 pm
Forum: General Discussion
Topic: XVII-XVIII century reference pictures
Replies: 4
Views: 3697

Re: XVII-XVIII century reference pictures

Ppl got time w/o much disruptions in those days...
Maybe a bit better: Mantiuk TM, taken red out of whites and warmed up gold.
Campania_Caserta6_tango7174_CCs.jpg
by kintuX
Wed May 19, 2021 9:34 pm
Forum: User Support
Topic: Noise threshold, no clue what's happening
Replies: 14
Views: 5208

Re: Noise threshold, no clue what's happening

oh, now that you've pointed it out, it really looks obvious
thanks for opening my eyes (+ giving me motivation to further learn to read code) 8-)
by kintuX
Wed May 19, 2021 6:38 pm
Forum: User Support
Topic: Noise threshold, no clue what's happening
Replies: 14
Views: 5208

Re: Noise threshold, no clue what's happening

The thing is that in Blender we cannot put more than 255 I think. @Theverat should know better I imagine. P.S.: Yep, I just confirmed, in Blender the maximum value is 255, we cannot configure higher values. P.S.2.: To Theverat (BYOB) I just changed the maximum limit of Noise Threshold from "ma...
by kintuX
Mon May 17, 2021 11:53 pm
Forum: User Support
Topic: Noise threshold, no clue what's happening
Replies: 14
Views: 5208

Re: Noise threshold, no clue what's happening

behavior also depends on Warmup & Test Step samples
I found 8 satisfactory
by kintuX
Tue May 11, 2021 8:27 pm
Forum: Finished Work
Topic: Beach scene
Replies: 12
Views: 7898

Re: Beach scene

Thanks for comments. Am well aware of "mistakes"... so just to note, an example took merely a couple of clicks (~10min): 0. Read post & Save image 1. Auto correct w/ Irfan 2. Masking in GIMP a. pumping up blues b. warming & desaturrating greens Export. Upload & write a post. 8-...
by kintuX
Thu May 06, 2021 8:28 am
Forum: Development
Topic: Texture caching... amazing improvement in memory with Cycles, could be great in LuxCore!
Replies: 25
Views: 11121

Re: Texture caching... amazing improvement in memory with Cycles, could be great in LuxCore!

Here's CPU for the win & it makes more sense considering hybrid approach. Anyways, why I still prefer CPU engines is because I find those more stable, predictive, maneuverable, easier to handle, faster & effortless to deliver bigger projects... = more dough, better ROI Also, after baking get...
by kintuX
Tue May 04, 2021 1:10 pm
Forum: Finished Work
Topic: Beach scene
Replies: 12
Views: 7898

Re: Beach scene

Thank you for sharing!
And, here's my thought: "Nice, but could be better. For example... "
008Denoised_editss.jpg
by kintuX
Mon Apr 26, 2021 11:06 pm
Forum: General Discussion
Topic: Depth of Field
Replies: 8
Views: 5197

Re: Depth of Field

Along different apps using different units, what engines do under the hood is basically developer's choice and you'll have to ask them specifically about paths they took. Also note you'll have it a bit hard to go in depths with Arnold and might be better to focus on open source engines. At least con...
by kintuX
Mon Apr 26, 2021 10:41 pm
Forum: User Support
Topic: Physical Sky for lighting + HDRI for reflections, is it possible?
Replies: 5
Views: 2764

Re: Physical Sky for lighting + HDRI for reflections, is it possible?

Same principle applies, you still have options to set either PhySky or IBL.
You can check it with RPR for Blender.
https://github.com/GPUOpen-LibrariesAnd ... n/releases
rprENVoverrides.jpg