Search found 56 matches
- Thu Jan 06, 2022 10:26 pm
- Forum: User Support
- Topic: GLIB requirements for 2.6/2.6.1 and Colab
- Replies: 5
- Views: 2396
Re: GLIB requirements for 2.6/2.6.1 and Colab
Hi tks for the reply. Unfortunately no, all machines are Ubuntu 18. I'm not very experienced in linux and sure not trying to get to change anything but was just wondering if it could (easily) be made to require GLIB 2.27. Again, only if it's not inconvenient but I've limited knowledge regarding this...
- Thu Jan 06, 2022 9:57 pm
- Forum: User Support
- Topic: GLIB requirements for 2.6/2.6.1 and Colab
- Replies: 5
- Views: 2396
GLIB requirements for 2.6/2.6.1 and Colab
Hi, I'm not a linux power user but I find i interesting and somewhat good alternative for people without great GPUs to be able to use Colab with BlendLuxCore, although its not a "killer" system the paid version (about 10$ month) usually gives you access to a 25GB RAM with a Tesla P100 16GB...
- Sat Jan 01, 2022 6:02 pm
- Forum: Works in Progress
- Topic: Playing with liquids+bottles
- Replies: 15
- Views: 21461
Re: Playing with liquids+bottles
lux_smoke_400.jpg Still not entirely happy with results, but this is a stopgap to the final image (with some mirror reflections) Served to learn a lot and sort a few things: volume auto-step settings (for smoke) was really slowing down the render to a ridiculous point, maybe because I had my scene ...
- Wed Dec 29, 2021 9:10 pm
- Forum: User Support
- Topic: Cryptomate, ID Mask, compositing
- Replies: 9
- Views: 5238
Re: Cryptomate, ID Mask, compositing
Sorry to "resurrect" this topic,I'm kind of new to this, guess I'm spoiled for having Cryptomate available in Cycles, I know it's probably not an easy task to implement it but I was under the assumption one could achieve the same purpose with ID masks. I've tried but can+t seem to grasp it...
- Sun Dec 19, 2021 12:42 am
- Forum: Works in Progress
- Topic: Playing with liquids+bottles
- Replies: 15
- Views: 21461
Re: Playing with liquids+bottles
Lux250_test copy.jpg Unfortunately couldn't render the version with smoke because of memory problems, I've been told in Discord the problem is probably due to the fact MacOS OCL driver running in 32 bits. Been trying Lux in Linux but so far the latest 2 Ubuntu versions seem very buggy on AMD driver...
- Mon Nov 29, 2021 3:46 pm
- Forum: Works in Progress
- Topic: Playing with liquids+bottles
- Replies: 15
- Views: 21461
Re: Playing with liquids+bottles
Underwater was getting frustrating, so decided to do something easier only to get frustated with FLIP Fluids, all I could savage from that mess, not exactly what I was looking for:
- Fri Oct 29, 2021 8:59 pm
- Forum: News
- Topic: LuxCoreRender daily/automatic builds
- Replies: 222
- Views: 336053
Re: LuxCoreRender daily/automatic builds
You need the latest build 2.6 (Beta Pre-Release) for Blender 2.93:
https://github.com/LuxCoreRender/BlendL ... tag/latest
There's no GPU path atm in the Mac release though, but it will work nicely either in BiDir (CPU) or Path CPU
https://github.com/LuxCoreRender/BlendL ... tag/latest
There's no GPU path atm in the Mac release though, but it will work nicely either in BiDir (CPU) or Path CPU
- Mon Oct 25, 2021 9:34 pm
- Forum: Works in Progress
- Topic: Playing with liquids+bottles
- Replies: 15
- Views: 21461
Playing with liquids+bottles
Not very experienced either at modelling or with LuxCore, but I do know what to look for: background as Photoshop retoutcher/post-production and have good knowledge of anything photo related. Started playing with Blender during first confinement, initially to complement real work with a few bits suc...
- Sat Oct 23, 2021 9:58 pm
- Forum: News
- Topic: LuxCoreRender daily/automatic builds
- Replies: 222
- Views: 336053
Re: LuxCoreRender daily/automatic builds
Hi, I know its probably not a priority but can anyone plz look into Mac latest build?
Works fine in Bidir and Path CPU but atm GPU gives error, all previous daily builds had the same problem:
Tks.
Works fine in Bidir and Path CPU but atm GPU gives error, all previous daily builds had the same problem:
Tks.
- Thu May 13, 2021 1:30 pm
- Forum: Development
- Topic: Would it be possible to get Alpha on Glass Materials?
- Replies: 23
- Views: 11424
Re: Would it be possible to get Alpha on Glass Materials?
Well, yeah, I know...for that we would have to go a lot further right?It's kind of an holly grail to have transparency on a glass and have some kind of auto-deformation of the transparency.I'm aware it's impossible, or at least not without some kind of heavily integrated software.But I'm sure this w...