Search found 42 matches
- Fri Nov 27, 2020 3:40 pm
- Forum: User Support
- Topic: Specular reflection vs diffuse reflection.
- Replies: 24
- Views: 15393
Re: Specular reflection vs diffuse reflection.
The mixer test would be perfect if you would be allowed to use a fresnel function to blend the nodes. It cannot be a constant value (like it is in maxwell after version alpha) but a value which varies accordingly to the incidence angle. It is pure non technical speculation, but as I understand : IO...
- Thu Nov 26, 2020 8:29 pm
- Forum: User Support
- Topic: Specular reflection vs diffuse reflection.
- Replies: 24
- Views: 15393
- Thu Nov 26, 2020 6:02 pm
- Forum: User Support
- Topic: Specular reflection vs diffuse reflection.
- Replies: 24
- Views: 15393
Re: Specular reflection vs diffuse reflection.
Hi Daros, your material-testing setup is great ! Happy to see you here, I remember your quality works from Maxwell days :) The fringe looks like it could be IOR related. Not sure how it is taken in account by the various shaders. Mixing a Matte and Glossy material seems to provide better control ove...
- Fri Oct 30, 2020 9:43 am
- Forum: General Discussion
- Topic: Luxcore today
- Replies: 5
- Views: 5496
Luxcore today
Hi community, in case you missed it, LuxCore was mentioned in last Blender Today Live . Pablo is not most up to date regarding LuxCore, therefore mentioned the idea of inviting a guest to talk about it. It looks like a nice idea, maybe if devs or advanced users here are interested, it could help get...
- Tue Sep 29, 2020 3:00 pm
- Forum: Finished Work
- Topic: Luxcore product advertising
- Replies: 11
- Views: 6277
Re: Luxcore product advertising
Congratulations for the great job, and thanks for all that you do for Lux ! You show that non-developpers can contribute a lot for FLOSS creative tools !
- Wed Jul 29, 2020 12:44 pm
- Forum: Development
- Topic: Camera non uniform bokeh support
- Replies: 31
- Views: 19569
Re: Camera non uniform bokeh support
Wow awesome !!
The bokeh-logo in the second's sphere reflection is very neat..
The bokeh-logo in the second's sphere reflection is very neat..
- Sat Jul 25, 2020 3:33 pm
- Forum: User Support
- Topic: Complex Anisotropic Texture
- Replies: 5
- Views: 3129
Re: Complex Anisotropic Texture
You can buils such texture in Inkscape for example : multiple-anisotropic-texture-height.resized.png make a document 1024x1024 px add a 1024x1024 circle with radial gradient, repeat : reflected, scale the gradient proportional with ctrl+shift to make the groves smaller (the size you want) create clo...
- Thu Jul 23, 2020 4:11 pm
- Forum: Development
- Topic: Camera non uniform bokeh support
- Replies: 31
- Views: 19569
Re: Camera non uniform bokeh support
Nice feature, thanks Dade! On the subject, some renderers can make use of an "aperture map", an image texture providing the bokeh shape, for example to produce "heart bokeh", or simlate imperfections. Not sure how useful it is, but being able to provide a map is user friendly.
- Thu Jul 16, 2020 12:22 pm
- Forum: User Support
- Topic: Angular roughness/Angular glossiness
- Replies: 23
- Views: 12140
Re: Angular roughness/Angular glossiness
How I understand this question is similar to the "The grass is always greener on your neighbor's yard" proverb : seen from the top, we mostly see the brown ground, but seen from the side, everything looks green. If a physical surface has a lot of microscopic hills, seen from the front, ref...
- Sat Apr 11, 2020 10:32 pm
- Forum: General Discussion
- Topic: Need help finding an add-on
- Replies: 3
- Views: 3617
Re: Need help finding an add-on
Hi Pablo, for batch product rendering I render through command line. These docs were helpful : commandline rendering , commandline arguments . It is a nice introduction to start using little scripts. An useful command is --python-expr , it allows you to pass some script command to hide an object, ch...