I like the rendering, nice flask, beautiful textile.
Keep ongoing.
Search found 1018 matches
- Tue Jul 17, 2018 3:48 pm
- Forum: Finished Work
- Topic: Perfume asset
- Replies: 4
- Views: 3997
- Mon Jul 16, 2018 10:07 pm
- Forum: Works in Progress
- Topic: Test scences GPU Path vs CPU BiDir
- Replies: 167
- Views: 105115
Bump map increases Sample Count
First I setup a new scene with a very simple setup. Four cubes, one point lamp. The biggest cube is a room with the three cubes inside. Because all white is not much of contrast I've colored the litte cubes. Material used for the first test is matte, what else? Interesting to notice: sigma 1.0 leads...
- Mon Jul 16, 2018 4:13 pm
- Forum: Works in Progress
- Topic: Test scences GPU Path vs CPU BiDir
- Replies: 167
- Views: 105115
Re: Test scences GPU Path vs CPU BiDir
Ever tried to simulate snow with particles physics in blender? Or a pendulum with chains? Fludics simulations with the molecule addon? Well this takes all its time.. I‘used to wait for simple matte sphere half a day once. It dosn‘t matter how fast your system is, capabilities grow faster. My rented ...
- Mon Jul 16, 2018 11:03 am
- Forum: Works in Progress
- Topic: Test scences GPU Path vs CPU BiDir
- Replies: 167
- Views: 105115
Re: Test scences GPU Path vs CPU BiDir
Edit: by the way, your light sources are very high poly. Consider using less triangles for them. Currently you have 4536 light sources (emitting tris) in total. Since they are all in one mesh, LuxCore will automatically switch off direct light sampling for those light sources (this happens with any...
- Mon Jul 16, 2018 10:52 am
- Forum: Works in Progress
- Topic: Test scences GPU Path vs CPU BiDir
- Replies: 167
- Views: 105115
Re: Test scences GPU Path vs CPU BiDir
So hey what are those glassy rectangles on the wall? 1-way mirrors to spy on the girls in yoga class? the world's shiniest blackboards? outside windows but with nothing existing outside? meant for HDRI to shine in? (why are they framed?) Are you using a low-poly cylinder as an emitter and letting i...
- Mon Jul 16, 2018 5:42 am
- Forum: Works in Progress
- Topic: Test scences GPU Path vs CPU BiDir
- Replies: 167
- Views: 105115
Fighting Fireflies
My intenion here is to get a nice, wooden floor. It is using 7 different tiles based on the same material but different 3d mapping offset and slightly changed colors. Copied tiles and rotated them 180°, joined them and made some array copies. The walls have a bump map but you cannot see it. The scen...
- Sat Jul 14, 2018 9:59 pm
- Forum: Works in Progress
- Topic: Test scences GPU Path vs CPU BiDir
- Replies: 167
- Views: 105115
Scence: Opacity vs Mix with null Material
EDIT: Replaced with corrected version.
- Sat Jul 14, 2018 11:07 am
- Forum: Works in Progress
- Topic: Test scences GPU Path vs CPU BiDir
- Replies: 167
- Views: 105115
mix with null and equivalent opacity
Okay, I will open an issue today or tomorrow.
- Sat Jul 14, 2018 11:06 am
- Forum: Works in Progress
- Topic: Test scences GPU Path vs CPU BiDir
- Replies: 167
- Views: 105115
Glossy Coating is difficult
Glossy Coating in blender addon has a missing parameter or does not behave as it should. Where possible base material's absorption is 0.75. Glossy Coating Glass vs Glossy.png Glossy Coating Mirror vs Glossy.png Glossy Coating Null grey vs Glossy.png Glossy Coating Matte grey vs Glossy.png Glossy Coa...
- Sat Jul 14, 2018 6:32 am
- Forum: Works in Progress
- Topic: Test scences GPU Path vs CPU BiDir
- Replies: 167
- Views: 105115
Matte Study
Matte is easy to understand and use in combination with volume. After changing setup for a few samples look gets predictable. Matte pure and blue volume.png Matte opacity 0.5 and blue volume.png Matte mixed with null colored white and blue volume.png Matte mixed with null colored grey and blue volum...