Search found 63 matches

by happyboy
Tue Aug 13, 2019 1:53 am
Forum: Development
Topic: Vulkan
Replies: 13
Views: 18835

Re: Vulkan

NVIDIA exposes RTX with a Vulkan extension, Khronos claims they are also working on Vulkan-OpenCL interoperability. When it is available and supported by NVIDIA, we can support RTX by replacing the ray/triangles intersection OpenCL kernel with a Vulkan kernel (i.e. it is about replacing a single pi...
by happyboy
Tue Aug 13, 2019 1:28 am
Forum: Development
Topic: PhotonGI cache
Replies: 1083
Views: 506276

Re: PhotonGI cache

The sample size is very wrong, I guess I forgot to update the value, it should 4 (unable to check the code at the moment). It is the number of samples required for each path vertex and +3 suggests it uses 4 values at the moment. Thank you, alpistinho & Dade! I'll use my own fix for now and wait...
by happyboy
Mon Aug 12, 2019 3:06 am
Forum: Development
Topic: PhotonGI cache
Replies: 1083
Views: 506276

Re: PhotonGI cache

May be not, can you provide a way to reproduce the problem ? Something like a small python script with a test scene ? I tried to simplify my scene that day, but it seems that easy scenes don't crash... and then I was getting very busy... Today I debugged luxcore with my scene and found the cause: s...
by happyboy
Fri Jul 26, 2019 11:23 am
Forum: Development
Topic: PhotonGI cache
Replies: 1083
Views: 506276

Re: PhotonGI cache

Dade wrote: Fri Jul 26, 2019 11:16 am May be not, can you provide a way to reproduce the problem ? Something like a small python script with a test scene ?
Ok! But currently our scenes are big. I'll try to simplify it or make an artificial scene while still reproducing the issue. Please wait a moment.
by happyboy
Fri Jul 26, 2019 10:53 am
Forum: Development
Topic: PhotonGI cache
Replies: 1083
Views: 506276

Re: PhotonGI cache

Are you using border rendering ? P.S. but are you using Blender or directly LuxCore ? Thanks! But what is border rendering? I'm using a program which generates a .scn/.cfg pair and then launch "pyluxcoretool.exe console foo.cfg" with std::system() And I don't know what do you mean by &quo...
by happyboy
Fri Jul 26, 2019 9:17 am
Forum: Development
Topic: PhotonGI cache
Replies: 1083
Views: 506276

Re: PhotonGI cache

Is anyone experiencing PATHOCL crashes after seeing "PhotonGI evaluating best radius"? When manual testing, this happends occasionally, and re-run luxcore with the SAME scene usually fixed the problem. But now I'm running scripts to run luxcore automatically (i.e. batch rendering), this cr...
by happyboy
Tue Jul 23, 2019 2:03 am
Forum: Development
Topic: Transitioning from VRay to LuxCoreRender
Replies: 56
Views: 28694

Re: Transitioning from VRay to LuxCoreRender

Dade wrote: Mon Jul 22, 2019 9:28 am It was a bug and I should have fixed this problem.
Thanks! It works now.
by happyboy
Thu Jul 18, 2019 10:15 am
Forum: Development
Topic: Transitioning from VRay to LuxCoreRender
Replies: 56
Views: 28694

Re: Transitioning from VRay to LuxCoreRender

Dade wrote: Thu Jul 18, 2019 8:12 am OBJECT_ID, MATERIAL_ID and SAMPLECOUNT AOVs are saved in RGB 8 bits (so only 24 bits are stored): https://github.com/LuxCoreRender/LuxCor ... t.cpp#L483
Thanks! The results (luxcore vs VRay) matched now.
by happyboy
Thu Jul 18, 2019 5:20 am
Forum: Development
Topic: Transitioning from VRay to LuxCoreRender
Replies: 56
Views: 28694

Re: Transitioning from VRay to LuxCoreRender

Also, if I defined an "ALBEDO" output, but don't have an "AVG_SHADING_NORMAL" output defined, ALBEDO won't be saved. If I defined both, both will be saved. It looks like a bug? (I'm not using OIDN in this case)
by happyboy
Thu Jul 18, 2019 5:11 am
Forum: Development
Topic: Transitioning from VRay to LuxCoreRender
Replies: 56
Views: 28694

Re: Transitioning from VRay to LuxCoreRender

Another question: can we store OBJECT_ID AOV in an exr? I'm getting this error: RuntimeError: Object ID image can be saved only in non HDR formats: 4 But in wiki (https://wiki.luxcorerender.org/LuxCore_SDL_Reference_Manual_v2.2#Film_Outputs_.28aka_AOVs.29) OBJECT_ID is marked as "HDR". And...