On my machine the linker one in Linux, with all cores and threats, crashes sound driver, when youtube music plays in background, but also the video freezes. My graphics card does not have hardware youtube video decoder.
In windows it's okay, some lag still.
Search found 437 matches
- Sat Apr 11, 2020 11:41 am
- Forum: Development
- Topic: Limit CPU threads for compilation (Windows)
- Replies: 10
- Views: 5943
- Fri Apr 10, 2020 10:15 pm
- Forum: Development
- Topic: Limit CPU threads for compilation (Windows)
- Replies: 10
- Views: 5943
Re: Limit CPU threads for compilation (Windows)
Is this not the line:
set CPUCOUNT=/maxcpucount
https://github.com/LuxCoreRender/Window ... 64.bat#L16
set CPUCOUNT=/maxcpucount
https://github.com/LuxCoreRender/Window ... 64.bat#L16
- Thu Apr 09, 2020 1:43 pm
- Forum: User Support
- Topic: Caustic cache RSM file writing halts render, maybe.
- Replies: 0
- Views: 2067
Caustic cache RSM file writing halts render, maybe.
I have auto save in 1 hour interval periodicsave.resumerendering.filename = resume.rsm periodicsave.resumerendering.period = 3600 resumerendering.filesafe = 1 periodicsave.film.outputs.period = 3600 film.outputs.safesave = 1 Then comes: [LuxCore][6570.109] Updating PhotonGI caustic cache after 101 s...
- Tue Apr 07, 2020 9:06 pm
- Forum: General Discussion
- Topic: Little Addon for optical lenses etc.
- Replies: 56
- Views: 40811
Re: Little Addon for optical lenses etc.
Blender precision is just horrible.
Here i only have small cut-off of earth real size, but i need real origin for procedural shader.
Here i only have small cut-off of earth real size, but i need real origin for procedural shader.
- Sat Apr 04, 2020 6:07 pm
- Forum: Finished Work
- Topic: BRUME's renders
- Replies: 10
- Views: 7255
Re: BRUME's renders
Awesome work.
- Mon Mar 16, 2020 10:21 am
- Forum: User Support
- Topic: Clouds above sphere cut off with band texture
- Replies: 7
- Views: 3893
Re: Clouds above sphere cut off with band texture
This is how to global mapping works: Sphere Location: X -0.014147 Y 0.798522 Z -5975653 Sphere Radius: 5985959 Scale: 1/5985959 = 0.0000001670576093154 Translate X = -1*(-0.014147 / 5985959) = 0.00000000236336399898 Y = -1*(0.798522 / 5985959) = -0.00000013339917630575 Z = -1*(-5975653 / 5985959) = ...
- Sun Mar 15, 2020 8:06 pm
- Forum: Finished Work
- Topic: Toilet paper!!!
- Replies: 3
- Views: 3104
Re: Toilet paper!!!
They should use them on airplanes. My friend allways flushes entire roll.
- Sun Mar 15, 2020 4:21 pm
- Forum: User Support
- Topic: Clouds above sphere cut off with band texture
- Replies: 7
- Views: 3893
Re: Clouds above sphere cut off with band texture
Yes it works this way.
Looks like I need ton of more polygons for earth size band texture
Looks like I need ton of more polygons for earth size band texture
- Sun Mar 15, 2020 3:13 pm
- Forum: User Support
- Topic: Clouds above sphere cut off with band texture
- Replies: 7
- Views: 3893
Re: Clouds above sphere cut off with band texture
I would suspect that the progression is linear. In your picture, you would need to increase the scale so the blend texture sphere covers your whole sphere object. It looks to be in meters, but it only takes values up to 1 meter. With local mapping the correct scale is 1 meter / object radius, then ...
- Sun Mar 15, 2020 1:46 pm
- Forum: User Support
- Topic: Clouds above sphere cut off with band texture
- Replies: 7
- Views: 3893
Re: Clouds above sphere cut off with band texture
If i change object location, i can't find 3d mapping translate.
Band offsets is another problem, how do i calculate them?
Band offsets is another problem, how do i calculate them?