Search found 71 matches
- Sun Apr 25, 2021 4:09 pm
- Forum: Development
- Topic: Cycle X (and OpenCL)
- Replies: 92
- Views: 44669
Re: Cycle X (and OpenCL)
I've been waiting months to get an rtx3080, but there is a shortage. Its tempting to go with AMD again, the horse power is sufficient for my needs, but it looks like CUDA is the future. Have to admit Cycles X is looking very attractive now.
- Fri Apr 23, 2021 11:52 pm
- Forum: Development
- Topic: Cycle X (and OpenCL)
- Replies: 92
- Views: 44669
Re: Cycle X (and OpenCL)
I think OpenCL will be alive in some form for many years to come, Intel has built a ecosystem around it (SyCl, but it only works on Intel GPUs at the moment), and if they do release their promised GPU's it could see a resurgence. AMD HIP looks interesting, but i can't find a way to get it to work on...
- Fri Mar 26, 2021 3:21 pm
- Forum: Finished Work
- Topic: Water Tank
- Replies: 0
- Views: 3896
- Wed Mar 10, 2021 10:26 am
- Forum: General Discussion
- Topic: Adopting LuxCore
- Replies: 23
- Views: 36501
Re: Adopting LuxCore
Thanks for the links, I am always looking for interesting simulation papers. They really look interesting.
- Sun Feb 28, 2021 9:42 am
- Forum: General Discussion
- Topic: Adopting LuxCore
- Replies: 23
- Views: 36501
Re: Adopting LuxCore
I am running a survey for anyone interested. If you have the time, please fill it out.
https://www.deepfxworld.com/news_article.php?id=129
https://www.deepfxworld.com/news_article.php?id=129
- Thu Feb 25, 2021 3:38 pm
- Forum: General Discussion
- Topic: Adopting LuxCore
- Replies: 23
- Views: 36501
- Thu Feb 25, 2021 3:34 pm
- Forum: Finished Work
- Topic: Scout In The Savanna
- Replies: 0
- Views: 3646
Scout In The Savanna
Modelling Blender, textures GIMP, scattering & ecosystem Deep FX Studio, LuxCoreRender v2.4.
- Wed Feb 24, 2021 7:55 pm
- Forum: Works in Progress
- Topic: Scout Bot
- Replies: 2
- Views: 9229
Re: Scout Bot
Next step shaders and texturing. Texture maps created in GIMP. Going for photo realism. Quick simple render for look dev, next step is a scene, still coming up with ideas.
- Thu Feb 18, 2021 5:07 pm
- Forum: Works in Progress
- Topic: Scout Bot
- Replies: 2
- Views: 9229
Scout Bot
Just finished modelling this. Next is texturing and shader's. Aiming to create a complete scene. Not sure what yet.
- Sat Jan 23, 2021 11:24 am
- Forum: Finished Work
- Topic: Walk in the park
- Replies: 9
- Views: 4768
Re: Walk in the park
I assume you are instancing, not defining 400,000 different objects, LuxCore API has several types of Scene::DuplicateObject() (https://github.com/LuxCoreRender/LuxCore/blob/b8822419ca5ef2c676a57a1bf9d20908d1697273/include/luxcore/luxcore.h#L1023) intended to be use to create a very large number of...