Search found 109 matches
- Tue Jul 21, 2020 2:46 pm
- Forum: Tutorials, Tips and Tricks
- Topic: My free Blenderbar-AddOn for anybody who wants it.
- Replies: 0
- Views: 4418
My free Blenderbar-AddOn for anybody who wants it.
This AddOn plus Library is free. I made it for myself when doing Rigid Body stuff. The Point is that in Blender you never have enough shortcuts for keys. And then especially for Rigid Body etc you have to go to ... Cache .. Bake usw. So i packed it on a button which will then type the needed Python ...
- Tue Jul 21, 2020 2:37 pm
- Forum: General Discussion
- Topic: Book shelves Scripting
- Replies: 3
- Views: 3953
Re: Book shelves Scripting
If you want to see Python examples on how to move things around in Blender, i can recommend you my "Library.py". You can download the whole package here for free: Theo's External AddOn plus Library It contains 2 Parts: 1. The Library - anyone can use it. "Library.py" the video sh...
- Tue Jul 21, 2020 1:21 pm
- Forum: General Discussion
- Topic: Render Engine Comparison
- Replies: 0
- Views: 3472
Render Engine Comparison
Just found it on YouTube. Can't tell if its realistic. https://youtu.be/d-J4Q1u3tmw This is a render engine comparison of Eevee, Cycles, Radeon Prorender and Luxcore head to head in rendering volumetric lighting. I wanted to focus on sample count and lighting to get the scene dramatic yet focused on...
- Fri Jul 17, 2020 7:45 pm
- Forum: User Support
- Topic: Angular roughness/Angular glossiness
- Replies: 23
- Views: 12164
Re: Angular roughness/Angular glossiness
Its not hard to understand, every time in teh summer that you drive on a very long road, in the far you see the road reflective like a mirror. And after i saw how they implemented it in Cycles, i believe that this could be even implemented "as a checkmark" nearby the roughness Parameter.´ ...
- Thu Jul 16, 2020 6:46 am
- Forum: User Support
- Topic: Angular roughness/Angular glossiness
- Replies: 23
- Views: 12164
Re: Angular roughness/Angular glossiness
Changing the roughness of an surface dependent of the angle of the camera-view to the surface is not possible? Is there no way in Luxcore currently to use the "angle of the camera" to influence the material? Why should this interfere with Photons, as there is very clear corelation of the c...
- Wed Jul 15, 2020 9:08 am
- Forum: User Support
- Topic: Caustic issues
- Replies: 3
- Views: 2218
Re: Caustic issues
In Blender 2.9 i have several issues, especially crashes when using Mantaflow, but also with Luxcore.
So i recommend to stick - at least when there are problems - with 2.83.
So i recommend to stick - at least when there are problems - with 2.83.
- Wed Jul 15, 2020 9:04 am
- Forum: User Support
- Topic: Angular roughness/Angular glossiness
- Replies: 23
- Views: 12164
Re: Angular roughness/Angular glossiness
How do we replace the "Layer Weight" node in Luxcore Materials, or is it not needed?
- Tue Jul 14, 2020 2:37 pm
- Forum: User Support
- Topic: Angular roughness/Angular glossiness
- Replies: 23
- Views: 12164
Re: Angular roughness/Angular glossiness
Ok, and which Luxcore Nodes would you use for angular roughness - like in the video - then?
- Mon Jul 13, 2020 6:44 pm
- Forum: User Support
- Topic: Angular roughness/Angular glossiness
- Replies: 23
- Views: 12164
Re: Angular roughness/Angular glossynes
If not, how did Sharlybg make these screenshots?
- Mon Jul 13, 2020 6:11 pm
- Forum: User Support
- Topic: Angular roughness/Angular glossiness
- Replies: 23
- Views: 12164
Re: Angular roughness/Angular glossynes
So that means that for any material that has a roughness, Luxcore does the angular roughness automatic?
Interesting to know.
Interesting to know.