You can use a pointer node for this, it provides the output of any other node tree:
https://youtu.be/-bLR6PDk79E
viewtopic.php?f=5&t=9&p=346&hilit=pointer+example#p346
It's not as powerful as Cycles node groups because it doesn't have inputs yet.
Search found 3441 matches
- Sun Apr 07, 2019 8:37 am
- Forum: News
- Topic: LuxCoreRender v2.2alpha1 released
- Replies: 24
- Views: 19517
- Sat Apr 06, 2019 11:01 pm
- Forum: News
- Topic: LuxCoreRender v2.2alpha1 released
- Replies: 24
- Views: 19517
Re: LuxCoreRender v2.2alpha1 released
Not sure if it is because of the alpha, or if it is general lux plugin, but I am constantly losing all material nodes. For example when I "clear parent and keep transform" (alt+p) then "apply rotation and scale", then "apply location" using ctrl+a, all nodes are gone, ...
- Fri Apr 05, 2019 9:36 pm
- Forum: Works in Progress
- Topic: WIP PGI DEMO
- Replies: 29
- Views: 16264
- Fri Apr 05, 2019 5:15 pm
- Forum: User Support
- Topic: Dirt/Fingerprints on Glass
- Replies: 19
- Views: 8545
Re: Dirt/Fingerprints on Glass
On Nvidia GPU, it looks exactly like on your end (green with PathOCL, blue with RTPathOCL).
On Intel OpenCL CPU device, it's also wrong, see attached image.
Maybe a bug in LuxCore after all?
On Intel OpenCL CPU device, it's also wrong, see attached image.
Maybe a bug in LuxCore after all?
- Fri Apr 05, 2019 4:22 pm
- Forum: User Support
- Topic: Dirt/Fingerprints on Glass
- Replies: 19
- Views: 8545
Re: Dirt/Fingerprints on Glass
Can you upload the scene?
- Fri Apr 05, 2019 2:40 pm
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 661
- Views: 430716
Re: MaxLuxCore - 3ds Max Integration for LuxCore
You can decide in your plugin if you want to couple the two or not.
In LuxCore they are separate for lighting and for motion blur.
In LuxCore they are separate for lighting and for motion blur.
- Fri Apr 05, 2019 9:41 am
- Forum: User Support
- Topic: Export of denoised light group layers
- Replies: 1
- Views: 1388
Re: Export of denoised light group layers
It's on the todo list, but not implemented yet: https://github.com/LuxCoreRender/BlendL ... issues/170
- Fri Apr 05, 2019 9:38 am
- Forum: Development
- Topic: LuxCore plugin logic
- Replies: 3
- Views: 2374
Re: LuxCore plugin logic
Mainly what I am interested in is the logic of exporter. My idea, maybe it already works this way, is that my compositing software will send 3d scene and material info(as text os something) to LuxCore, which is running on the background and the Lux sends the rendered image back to compositing softw...
- Fri Apr 05, 2019 9:20 am
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 661
- Views: 430716
Re: MaxLuxCore - 3ds Max Integration for LuxCore
scene.camera.shutteropen and scene.camera.shutterclose are properties used for motion blur. For object motion blur, you define some motion blur transformations: https://wiki.luxcorerender.org/LuxCore_SDL_Reference_Manual_v2.1#Object_Motion_Blur The "time" properties of these transformation...
- Fri Apr 05, 2019 12:38 am
- Forum: User Support
- Topic: Dirt/Fingerprints on Glass
- Replies: 19
- Views: 8545
Re: Dirt/Fingerprints on Glass
You could try glossycoating over the glass, with textured roughness. I have another question. (Maybe I should make a new post...but) When I link objects that have particles applied, say a tree with leaves as particles, I see the leaves in viewport but disappear in the renderings. Is this a normal be...