Search found 3441 matches

by B.Y.O.B.
Sun Apr 07, 2019 8:37 am
Forum: News
Topic: LuxCoreRender v2.2alpha1 released
Replies: 24
Views: 19517

Re: LuxCoreRender v2.2alpha1 released

You can use a pointer node for this, it provides the output of any other node tree:
https://youtu.be/-bLR6PDk79E
viewtopic.php?f=5&t=9&p=346&hilit=pointer+example#p346

It's not as powerful as Cycles node groups because it doesn't have inputs yet.
by B.Y.O.B.
Sat Apr 06, 2019 11:01 pm
Forum: News
Topic: LuxCoreRender v2.2alpha1 released
Replies: 24
Views: 19517

Re: LuxCoreRender v2.2alpha1 released

Not sure if it is because of the alpha, or if it is general lux plugin, but I am constantly losing all material nodes. For example when I "clear parent and keep transform" (alt+p) then "apply rotation and scale", then "apply location" using ctrl+a, all nodes are gone, ...
by B.Y.O.B.
Fri Apr 05, 2019 9:36 pm
Forum: Works in Progress
Topic: WIP PGI DEMO
Replies: 29
Views: 16264

Re: WIP PGI DEMO

Sharlybg wrote: Fri Apr 05, 2019 8:03 pm As said before Glass2 is by far superior to normal glass. think it should be default
Not sure what you mean?
"glass2" was something from old LuxRender.
Do you mean using an interior volume with glass, for correct volumetric absorption?
by B.Y.O.B.
Fri Apr 05, 2019 5:15 pm
Forum: User Support
Topic: Dirt/Fingerprints on Glass
Replies: 19
Views: 8545

Re: Dirt/Fingerprints on Glass

On Nvidia GPU, it looks exactly like on your end (green with PathOCL, blue with RTPathOCL).
On Intel OpenCL CPU device, it's also wrong, see attached image.
Maybe a bug in LuxCore after all?
by B.Y.O.B.
Fri Apr 05, 2019 4:22 pm
Forum: User Support
Topic: Dirt/Fingerprints on Glass
Replies: 19
Views: 8545

Re: Dirt/Fingerprints on Glass

Can you upload the scene?
by B.Y.O.B.
Fri Apr 05, 2019 2:40 pm
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 661
Views: 430716

Re: MaxLuxCore - 3ds Max Integration for LuxCore

You can decide in your plugin if you want to couple the two or not.
In LuxCore they are separate for lighting and for motion blur.
by B.Y.O.B.
Fri Apr 05, 2019 9:41 am
Forum: User Support
Topic: Export of denoised light group layers
Replies: 1
Views: 1388

Re: Export of denoised light group layers

It's on the todo list, but not implemented yet: https://github.com/LuxCoreRender/BlendL ... issues/170
by B.Y.O.B.
Fri Apr 05, 2019 9:38 am
Forum: Development
Topic: LuxCore plugin logic
Replies: 3
Views: 2374

Re: LuxCore plugin logic

Mainly what I am interested in is the logic of exporter. My idea, maybe it already works this way, is that my compositing software will send 3d scene and material info(as text os something) to LuxCore, which is running on the background and the Lux sends the rendered image back to compositing softw...
by B.Y.O.B.
Fri Apr 05, 2019 9:20 am
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 661
Views: 430716

Re: MaxLuxCore - 3ds Max Integration for LuxCore

scene.camera.shutteropen and scene.camera.shutterclose are properties used for motion blur. For object motion blur, you define some motion blur transformations: https://wiki.luxcorerender.org/LuxCore_SDL_Reference_Manual_v2.1#Object_Motion_Blur The "time" properties of these transformation...
by B.Y.O.B.
Fri Apr 05, 2019 12:38 am
Forum: User Support
Topic: Dirt/Fingerprints on Glass
Replies: 19
Views: 8545

Re: Dirt/Fingerprints on Glass

You could try glossycoating over the glass, with textured roughness. I have another question. (Maybe I should make a new post...but) When I link objects that have particles applied, say a tree with leaves as particles, I see the leaves in viewport but disappear in the renderings. Is this a normal be...