Search found 784 matches
- Mon Aug 26, 2019 6:42 am
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 661
- Views: 439243
Re: MaxLuxCore - 3ds Max Integration for LuxCore
And Of course here some MaxLuxRenderer update and screenshots. It almost ready to use, most part of code is replaced and many bugs are fixed. Hope you enjoy it. Also, I'll try to push the source code on GitHub as soon as I can. Annotation 2019-08-26 102737.png 01.jpg point light 02.jpg Sun Light 03....
- Mon Aug 26, 2019 6:35 am
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 661
- Views: 439243
Re: MaxLuxCore - 3ds Max Integration for LuxCore
Hi, everybody.
Sorry to respond late, I was so busy these days as something stuck in my dog eye and he had a surgery and that changes everything for us.
Now he is better and I can work on MaxLuxCore in my spare times again hopefully.
My lovley dog, Benny.
Sorry to respond late, I was so busy these days as something stuck in my dog eye and he had a surgery and that changes everything for us.
Now he is better and I can work on MaxLuxCore in my spare times again hopefully.
My lovley dog, Benny.
- Thu May 02, 2019 6:27 pm
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 661
- Views: 439243
Re: MaxLuxCore - 3ds Max Integration for LuxCore
I've been so busy these days but somehow i managed to finish first LuxCoreRender Procedural Textures. hopefully, I think we have the most basic code now, so what i need to do is copy and paste the basic code and edit it to create new elements like new lights, texture, materials, etc. Annotation 2019...
- Thu Apr 25, 2019 6:07 pm
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 661
- Views: 439243
Re: MaxLuxCore - 3ds Max Integration for LuxCore
As dade mention the problem was related to insane mesh light power and gain, so i tried different light parameters and it works now.
- Thu Apr 25, 2019 5:16 am
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 661
- Views: 439243
Re: MaxLuxCore - 3ds Max Integration for LuxCore
The same thing happens with the box, I think i missed something.
- Wed Apr 24, 2019 7:19 pm
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 661
- Views: 439243
Re: MaxLuxCore - 3ds Max Integration for LuxCore
Actually, other lights source are brighter.
Maybe i need to check my code again.
Maybe i need to check my code again.
- Wed Apr 24, 2019 7:09 pm
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 661
- Views: 439243
Re: MaxLuxCore - 3ds Max Integration for LuxCore
Light emission Material. Strange thing, when i use Light emission Material all other lights will be disabled, is that suppose to happen?
- Wed Apr 24, 2019 6:46 pm
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 661
- Views: 439243
Re: MaxLuxCore - 3ds Max Integration for LuxCore
First Lux Light is born inside 3dsmax. Lux Point Light
New shape for Lux Camera, Not that different
New shape for Lux Camera, Not that different
- Mon Apr 22, 2019 9:35 am
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 661
- Views: 439243
Re: MaxLuxCore - 3ds Max Integration for LuxCore
Perfect, Thank you.
- Sun Apr 21, 2019 4:58 pm
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 661
- Views: 439243
Re: MaxLuxCore - 3ds Max Integration for LuxCore
I would be interested.. isn't it all in the benchmark? Thank you to mention that, I'm going to take a look at benchmark code too. But i think it's going to be a bit different because it will be better to read this type of information before calling the renderer and as i mentioned before 3dsmax alre...