Search found 784 matches
- Sun Dec 20, 2020 7:17 pm
- Forum: Development
- Topic: I Solved it :D_the "recurrent_directory_iterator" inside std::filesystem Doesn't support files with "Unicode Characters"
- Replies: 9
- Views: 7034
Re: the "recurrent_directory_iterator" inside std::filesystem Doesn't support files with "Unicode Characters"
I faced the same issue for a long time, and I manage to fix it by converting all characters, symbols, and separators to standard characters to be sure it's working as it supposed to.
- Thu Dec 17, 2020 12:00 pm
- Forum: Development
- Topic: Vulkan
- Replies: 13
- Views: 18856
Re: Vulkan
That is good a news, i did expect that for a while but not that soon.
- Wed Dec 16, 2020 3:14 pm
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 661
- Views: 434312
Re: MaxToLux - 3ds Max Integration for LuxCoreRender
The very first look of the 3dsmax 2021 plugin, will be out soon after fixing the problem with openImageIO library.
- Tue Dec 15, 2020 1:19 am
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 661
- Views: 434312
Re: MaxToLux - 3ds Max Integration for LuxCoreRender
Check your inbox i send you a private message so I can check the issue by myself.
as I said before it's not going work with the latest version of Arnold and still some of the Arnold files need then a specific version of openImageIO
as I said before it's not going work with the latest version of Arnold and still some of the Arnold files need then a specific version of openImageIO
- Tue Dec 15, 2020 12:50 am
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 661
- Views: 434312
Re: MaxToLux - 3ds Max Integration for LuxCoreRender
It's the same 8.2 mb. the one I send to you is 13mb. in this post viewtopic.php?f=5&t=1010&start=240#p27140
Please replace it with this one.
Please replace it with this one.
- Tue Dec 15, 2020 12:42 am
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 661
- Views: 434312
Re: MaxToLux - 3ds Max Integration for LuxCoreRender
Please send me a screenshot of your 3dsmax root openimageIO.dll
- Tue Dec 15, 2020 12:25 am
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 661
- Views: 434312
Re: MaxToLux - 3ds Max Integration for LuxCoreRender
Sorry for the inconvenience. if you read the error is MaxToA means Max to Arnold it's not about the LuxCore
First, uninstall the plugin and then add these files to the 3dsmax root.
We will fix the issue very soon to work with Arnold renderer at the same time.
First, uninstall the plugin and then add these files to the 3dsmax root.
We will fix the issue very soon to work with Arnold renderer at the same time.
- Tue Dec 15, 2020 12:19 am
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 661
- Views: 434312
Re: MaxToLux - 3ds Max Integration for LuxCoreRender
Maxtoa is about conflict with Arnold is all about openImageIO.dll did you update Arnold renderer recently to the last version? 8.510kb is the same version that 3dsmax 2021 using and had a conflict with the one used in luxcorerenderer. it's not going to work with Arnold yet, I'm on it to fix that issue
- Mon Dec 14, 2020 11:38 pm
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 661
- Views: 434312
Re: MaxToLux - 3ds Max Integration for LuxCoreRender
i try install luxcore in max 2020 and i get this errors and luxcore dont show in renderer list Can you check the 3dsmax Root directory and see if openImageIO.dll exists and what the size of it? Also if it is possible for you just replace it with this version and let me know if it's working correctl...
- Sun Dec 13, 2020 9:01 pm
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 661
- Views: 434312
Re: MaxToLux - 3ds Max Integration for LuxCoreRender
Hi there TAO , long time no see ;) . Great news :o , i will try to check it more tonight. I noticed a problem, and i hope that it is easy to fix. When i try to choose one GPU, it uses both GPUs always, any thought :geek: ? I was so busy but with the Covid-19 lockdown in France, I have enough time t...