Search found 2730 matches

by Sharlybg
Mon Jan 01, 2018 11:01 pm
Forum: Development
Topic: The pink elefant
Replies: 16
Views: 28593

Re: The pink elefant

P.S. at the moment, I'm not even sure if it is theoretically correct, for sure, it is damn good at faking it. :shock: :shock: wow it is very very beautifull and very real. And i also think it is a very well integrated code. I ve never seen this before with a renderer ( the possible to activate and ...
by Sharlybg
Sun Dec 31, 2017 1:27 pm
Forum: Development
Topic: The pink elefant
Replies: 16
Views: 28593

Re: The pink elefant

- it is optional (no cost for normal RGB rendering); - it does require very little code changes; - it works on GPUs; - it works with path, bidir and everything else. Wow incredible move ! thanks you so much for sharing such juicy news with us. can't wait to see more screenshots with this (indirect ...
by Sharlybg
Fri Dec 29, 2017 4:44 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 526638

Re: BlendLuxCore Development

B.Y.O.B. wrote: Thu Dec 28, 2017 8:47 pm The new addon now has enough features to replicate my wallpaper scene.
Here's a quick render (7min Bidir on my laptop):
Hummm very interesting. your final render on old forum turn around 3hr. i wonder how the new luxcore/blendluxcore combo outperform the old one on same hardware ?
by Sharlybg
Fri Dec 29, 2017 3:23 pm
Forum: Development
Topic: BlendLuxCore Animation Improvements
Replies: 14
Views: 12150

Re: nakaging capsule

My idea is to add a cache across all frame scene files to have every unique asset (i.e. mesh or image map) stored only once. This would be effectively a LuxCore animation file format and it would be very compact and easy to move across networks. I would than develop a tool to render the animation/c...
by Sharlybg
Thu Dec 28, 2017 6:56 pm
Forum: Works in Progress
Topic: nakaging capsule
Replies: 54
Views: 41198

nakaging capsule

Hi ! just to continue here the nakaging capsule WIP. I also think an animation with this will be nice for a demoreel ;) something like this fstorm render project:

https://www.youtube.com/watch?v=oFzt-3sRExI
Wip.jpg
by Sharlybg
Wed Dec 27, 2017 12:31 pm
Forum: Development
Topic: What is new in LuxCore API v2.0 ?
Replies: 56
Views: 48312

Re: What is new in LuxCore API v2.0 ?

Embree accelerated BVH building for OpenCL too

is embree work on AMD and Nvidia GPUs now :?: :shock:
PATHOCL+METROPOLIS output difference with PATHOCL+RANDOM/SOBOL


Are you speaking about sobol tendencing to draws checkerboard patterns on render ?
by Sharlybg
Wed Dec 27, 2017 12:22 pm
Forum: Computer Graphic News
Topic: CGI tech news box
Replies: 242
Views: 231348

CGI tech news box

Decide to open this thread to gather here news and good papers around the internet about CGI tech.Anyone can post here what he found interesting and we can discuss. As the thread goes wider and wider i will update the first post with all news and find from everyone so anyone can be update a bit by r...
by Sharlybg
Fri Dec 22, 2017 12:31 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 526638

Re: BlendLuxCore Development

I guess I don't really need to say this, but just to be clear: Do not create any .blend files with the current state of the addon and expect them to work later! Until we release the first stable version. Before the stable version there will probably be a few alpha/beta releases for testing. For the...
by Sharlybg
Thu Dec 21, 2017 4:28 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 526638

Re: BlendLuxCore Development

I now added a workaround to the Blender bug: https://github.com/LuxCoreRender/BlendLuxCore/issues/12 However it's very hacky. Basically I create a second pointer: object -> material_node_tree because the pointer material -> material_node_tree is not saved. This will hopefully make testing more plea...
by Sharlybg
Mon Dec 11, 2017 8:31 am
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 526638

Re: BlendLuxCore Development

Does this mean that we can we can work with material without lose them when we import assets in new/other projects ? :D