Search found 26 matches

by Noah_
Sat Feb 08, 2020 6:59 pm
Forum: Works in Progress
Topic: Spheres scene challenge
Replies: 40
Views: 28793

Re: Spheres scene challenge

If the box is made of NULL material, it may not work. Just use the world volume and remove the NULL material box :idea: Yep, that worked (for the incoming beam). With world volume, PathOCL Metro + PGI and light tracing I could trace the rays completely. Still volume caustics per light tracing are t...
by Noah_
Sat Feb 08, 2020 6:53 pm
Forum: Works in Progress
Topic: Hey that's pretty good (Caustic)
Replies: 3
Views: 4051

Hey that's pretty good (Caustic)

Hybrid Back/Forward path tracing is NICE.

Image
by Noah_
Tue Jan 28, 2020 9:17 pm
Forum: User Support
Topic: Blender 2.81a with Luxcorerender 2.3beta1
Replies: 6
Views: 2900

Re: Blender 2.81a with Luxcorerender 2.3beta1

Thanks BYOB
by Noah_
Tue Jan 28, 2020 8:51 pm
Forum: User Support
Topic: Blender 2.81a with Luxcorerender 2.3beta1
Replies: 6
Views: 2900

Blender 2.81a with Luxcorerender 2.3beta1

when you put render and this happens

Image
by Noah_
Tue Jan 28, 2020 12:35 pm
Forum: User Support
Topic: More than one question (Hybrid Back/Forward path tracing)
Replies: 13
Views: 5709

Re: More than one question (Hybrid Back/Forward path tracing)

1. Is this rendering method suitable for animation? :? There have been reports of caustic intensity variations in animations. I have never been able to replicate this problem. But in any case, it is a bug, not an intrinsic limit of the method. This worries me in a way because I see a lot of potenti...
by Noah_
Tue Jan 28, 2020 3:48 am
Forum: User Support
Topic: More than one question (Hybrid Back/Forward path tracing)
Replies: 13
Views: 5709

More than one question (Hybrid Back/Forward path tracing)

Hi! :D I'm new is lux and I wanted to know a few things about Hybrid Back / Forward path tracing (aka BiDir without MIS) and other things :?: 1. Is this rendering method suitable for animation? :? 2. Is Bidir support dead? :?: 3. With this method you can see the caustics in mirrors? :!: If not, how ...