Search found 26 matches
- Sat Feb 08, 2020 6:59 pm
- Forum: Works in Progress
- Topic: Spheres scene challenge
- Replies: 40
- Views: 28793
Re: Spheres scene challenge
If the box is made of NULL material, it may not work. Just use the world volume and remove the NULL material box :idea: Yep, that worked (for the incoming beam). With world volume, PathOCL Metro + PGI and light tracing I could trace the rays completely. Still volume caustics per light tracing are t...
- Sat Feb 08, 2020 6:53 pm
- Forum: Works in Progress
- Topic: Hey that's pretty good (Caustic)
- Replies: 3
- Views: 4051
- Tue Jan 28, 2020 9:17 pm
- Forum: User Support
- Topic: Blender 2.81a with Luxcorerender 2.3beta1
- Replies: 6
- Views: 2900
Re: Blender 2.81a with Luxcorerender 2.3beta1
Thanks BYOB
- Tue Jan 28, 2020 8:51 pm
- Forum: User Support
- Topic: Blender 2.81a with Luxcorerender 2.3beta1
- Replies: 6
- Views: 2900
- Tue Jan 28, 2020 12:35 pm
- Forum: User Support
- Topic: More than one question (Hybrid Back/Forward path tracing)
- Replies: 13
- Views: 5709
Re: More than one question (Hybrid Back/Forward path tracing)
1. Is this rendering method suitable for animation? :? There have been reports of caustic intensity variations in animations. I have never been able to replicate this problem. But in any case, it is a bug, not an intrinsic limit of the method. This worries me in a way because I see a lot of potenti...
- Tue Jan 28, 2020 3:48 am
- Forum: User Support
- Topic: More than one question (Hybrid Back/Forward path tracing)
- Replies: 13
- Views: 5709
More than one question (Hybrid Back/Forward path tracing)
Hi! :D I'm new is lux and I wanted to know a few things about Hybrid Back / Forward path tracing (aka BiDir without MIS) and other things :?: 1. Is this rendering method suitable for animation? :? 2. Is Bidir support dead? :?: 3. With this method you can see the caustics in mirrors? :!: If not, how ...