Search found 3441 matches
- Wed Feb 26, 2020 5:11 pm
- Forum: User Support
- Topic: Can't Get LuxCoreRender to work with Blender MacOSX
- Replies: 20
- Views: 9029
Re: Can't Get LuxCoreRender to work with Blender MacOSX
Thanks! I got it to work, that is blender didn't crash and managed to find the "render engine selection" drop down....after that haven't a clue what is going on, think a render was started but Luxcorerender didn't open...can't find any instructions on how to operate this in either the lux...
- Wed Feb 26, 2020 2:47 pm
- Forum: User Support
- Topic: Can't Get LuxCoreRender to work with Blender MacOSX
- Replies: 20
- Views: 9029
Re: Can't Get LuxCoreRender to work with Blender MacOSX
I don't know the macOS situation in detail, but it seems like the binaries need to be signed for macOS to execute them, which they currently aren't.
Apparently you can run them if you disable "SIP" even in their current non-signed state.
Apparently you can run them if you disable "SIP" even in their current non-signed state.
- Wed Feb 26, 2020 2:12 pm
- Forum: User Support
- Topic: Difference between final render and viewport render
- Replies: 3
- Views: 1692
Re: Difference between final render and viewport render
Ah, got it: After applying the negative scale, it is necessary to recalculate the normals.
- Wed Feb 26, 2020 2:04 pm
- Forum: User Support
- Topic: Difference between final render and viewport render
- Replies: 3
- Views: 1692
Re: Difference between final render and viewport render
I couldn't find the source of the problem yet. The only thing that seems suspicious to me is that some of the objects have negative scales. When I apply the scale on these objects, the viewport render looks like the final render (so both show the problem of the missing light beams). However, I could...
- Wed Feb 26, 2020 1:46 pm
- Forum: User Support
- Topic: Problem with Z-Depth output
- Replies: 11
- Views: 4692
- Tue Feb 25, 2020 8:27 pm
- Forum: User Support
- Topic: World volume + PGI = rerror
- Replies: 7
- Views: 3306
Re: World volume + PGI = rerror
PhotonGI on volumes is now disabled by default. Warnings are shown if a volume with enabled PhotonGI is used as world volume.
- Tue Feb 25, 2020 8:08 pm
- Forum: User Support
- Topic: World volume + PGI = rerror
- Replies: 7
- Views: 3306
Re: World volume + PGI = rerror
I can do that.
Maybe it would also be a good idea to set the "Use PhotonGI Cache" checkbox on volumes to disabled by default?
- Tue Feb 25, 2020 11:39 am
- Forum: User Support
- Topic: Two F-Stop parameters
- Replies: 2
- Views: 1885
Re: Two F-Stop parameters
The lower panel is from Cycles, it was not properly hidden in v2.2. This is fixed now as of v2.3beta2.
- Fri Feb 21, 2020 7:02 pm
- Forum: Development
- Topic: New OpenCL textures and materials evaluation code
- Replies: 35
- Views: 15887
Re: New OpenCL textures and materials evaluation code
By the way, since ray epsilon is still a kernel parameter, I guess I have to pass the default min/max epsilon in BlendLuxCore to KernelCacheFill()?
- Fri Feb 21, 2020 2:14 pm
- Forum: Development
- Topic: New OpenCL textures and materials evaluation code
- Replies: 35
- Views: 15887
Re: New OpenCL textures and materials evaluation code
It would be good so I know when I have to show the message and when not.