Search found 3441 matches

by B.Y.O.B.
Tue Jun 25, 2019 10:20 am
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 520004

Re: BlendLuxCore Development

I have considered this in the past, but I decided against it for these reasons: - unavailable settings are usually unavailable for a reason. For example, BidirVM is broken. - if the user is advanced enough to decide he can handle such hidden settings, I assume he is also advanced enough to go into t...
by B.Y.O.B.
Tue Jun 25, 2019 10:12 am
Forum: Development
Topic: Hybrid Back/Forward path tracing (aka BiDir without MIS)
Replies: 221
Views: 99663

Re: Hybrid Back/Forward path tracing (aka BiDir without MIS)

I have exposed this feature in BlendLuxCore.
If OpenCL is used, the CPU is completely dedicated to light tracing automatically.
If only the CPU is used, the user can control the amount of computing power to spend on light rays (default: 20%).
by B.Y.O.B.
Tue Jun 25, 2019 7:39 am
Forum: Development
Topic: Transitioning from VRay to LuxCoreRender
Replies: 56
Views: 28650

Re: Transitioning from VRay to LuxCoreRender

Can you show some reference images of what you have in mind?
Maybe even your current Vray output of these materials.
by B.Y.O.B.
Mon Jun 24, 2019 7:41 pm
Forum: Development
Topic: Hybrid Back/Forward path tracing (aka BiDir without MIS)
Replies: 221
Views: 99663

Re: Hybrid Back/Forward path tracing (aka BiDir without MIS)

How to disable the light visibility in specular paths? In BlendLuxCore, this is possible for the following light types: - sky - sun - infinite (aka "HDRI" in world or hemi settings) - constantinfinite (aka "flat color" in world or hemi settings) The setting can be found in the &...
by B.Y.O.B.
Mon Jun 24, 2019 4:48 pm
Forum: User Support
Topic: Refreshing the LuxCore Wiki
Replies: 6
Views: 3662

Re: Refreshing the LuxCore Wiki

The main reason why we are considering to use a different wiki service than the current MediaWiki is that the MediaWiki syntax is obscure and cumbersome to learn and use. The new wiki service should offer a simple and standardized syntax, for example Markdown. It should be easy to contribute to the ...
by B.Y.O.B.
Mon Jun 24, 2019 4:18 pm
Forum: Development
Topic: Hybrid Back/Forward path tracing (aka BiDir without MIS)
Replies: 221
Views: 99663

Re: Hybrid Back/Forward path tracing (aka BiDir without MIS)

Note that this feature is not exposed in the Blender addon yet.
by B.Y.O.B.
Mon Jun 24, 2019 2:07 pm
Forum: Development
Topic: Hybrid Back/Forward path tracing (aka BiDir without MIS)
Replies: 221
Views: 99663

Re: Hybrid Back/Forward path tracing (aka BiDir without MIS)

Ah, my mistake, I didn't copy the compiled binary correctly.
by B.Y.O.B.
Mon Jun 24, 2019 12:47 pm
Forum: Development
Topic: Hybrid Back/Forward path tracing (aka BiDir without MIS)
Replies: 221
Views: 99663

Re: Hybrid Back/Forward path tracing (aka BiDir without MIS)

B.Y.O.B. wrote: Mon Jun 24, 2019 11:15 am If you want I can upload the scene.
Here it is (220 MB): https://drive.google.com/open?id=1vS5v1 ... HYGO6DegDX
by B.Y.O.B.
Mon Jun 24, 2019 11:15 am
Forum: Development
Topic: Hybrid Back/Forward path tracing (aka BiDir without MIS)
Replies: 221
Views: 99663

Re: Hybrid Back/Forward path tracing (aka BiDir without MIS)

It looks to me like some reflections are missing when using hybrid back/forward, when compared to Bidir. The images below were rendered for equal time (60 s), both on CPU only. The scene is lit by one area light with default ray visibility (all enabled). I am using the latest commit here (https://gi...
by B.Y.O.B.
Mon Jun 24, 2019 8:15 am
Forum: Development
Topic: Hybrid Back/Forward path tracing (aka BiDir without MIS)
Replies: 221
Views: 99663

Re: Hybrid Back/Forward path tracing (aka BiDir without MIS)

Which depth (amount of bounces) is used for light paths?