Search found 3441 matches

by B.Y.O.B.
Sun Mar 01, 2020 9:02 pm
Forum: Finished Work
Topic: Lurking
Replies: 1
Views: 2074

Lurking

40 min on Ryzen 7 2700x + RTX 2080, rendered with caustics cache. Re-used the pebbles from my atmospheric lake , but created a new water surface with the ocean modifier. Crab from http://threedscans.com/ Created for the BlenderArtists weekly challenge #871 "Caustics" (non-competing, becaus...
by B.Y.O.B.
Sat Feb 29, 2020 12:50 am
Forum: User Support
Topic: Bump / Normal map not seen in final render
Replies: 8
Views: 4130

Re: Bump / Normal map not seen in final render

I guess the hoster throttles the download rate?
by B.Y.O.B.
Fri Feb 28, 2020 11:16 pm
Forum: User Support
Topic: Bump / Normal map not seen in final render
Replies: 8
Views: 4130

Re: Bump / Normal map not seen in final render

I'm not going to download this file for 3 hours.
Can you strip it down so it is smaller, but still shows the problem?
by B.Y.O.B.
Fri Feb 28, 2020 7:34 pm
Forum: User Support
Topic: Bidirvm
Replies: 9
Views: 4030

Re: Bidirvm

You can change the renderengine.type here: https://github.com/LuxCoreRender/BlendLuxCore/blob/65b5b75b20725f6f643943d88b3bf1f5b5d59e60/export/config.py#L52 You might want to also set some of the other properties of bidirvm: https://wiki.luxcorerender.org/LuxCore_SDL_Reference_Manual_v2.3#Experimenta...
by B.Y.O.B.
Thu Feb 27, 2020 9:55 pm
Forum: User Support
Topic: Light intensities and matching Cycles
Replies: 83
Views: 41561

Re: Light intensities and matching Cycles

chafouin wrote: Thu Feb 27, 2020 8:49 pm AFAIK BlendLuxCore doesn't allow to create a real point light.
It does, just set the radius to 0: https://github.com/LuxCoreRender/BlendL ... ght.py#L83
by B.Y.O.B.
Thu Feb 27, 2020 5:52 pm
Forum: User Support
Topic: Infinite reflection mirror (physically accurate)
Replies: 6
Views: 3193

Re: Infinite reflection mirror (physically accurate)

The luxcore mirror material is just simply an ideal mirror, i.e. 100% reflective. Not sure how metal is defined internally. You can always try mixing mirror with perfect matte black, if you want to play around with tuning reflectivity. Changing the reflection color of the mirror material should be ...
by B.Y.O.B.
Thu Feb 27, 2020 3:12 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 517307

Re: BlendLuxCore Development

There is now a script to convert scenes from v2.2 or before to v2.3, since we had some changes that broke backwards compatibility (see the release logs of v2.3 for details). You can run the converter with the big button in the new LuxCore Tools panel in the render properties. Note that if your v2.2 ...
by B.Y.O.B.
Thu Feb 27, 2020 12:20 pm
Forum: Finished Work
Topic: Atmospheric Lake
Replies: 8
Views: 4851

Re: Atmospheric Lake

Something like that, yes.
But maybe that changes in the next competition, since I picked "Caustics" as the theme ;)
by B.Y.O.B.
Thu Feb 27, 2020 10:56 am
Forum: User Support
Topic: Infinite reflection mirror (physically accurate)
Replies: 6
Views: 3193

Re: Infinite reflection mirror (physically accurate)

It depends on the reflectivity of the mirror, just do some tests with higher/lower path depths.
by B.Y.O.B.
Thu Feb 27, 2020 10:47 am
Forum: Finished Work
Topic: Atmospheric Lake
Replies: 8
Views: 4851

Atmospheric Lake

denoised.jpg To test Lux v2.3, I created a small scene. Rendered on RTX 2080 in 30 min, denoised with OIDN. All textures are procedural, not a single image texture was used. The clouds were created with a heterogeneous volume with textured scattering. This entry won first place in the BlenderArtist...