Search found 3441 matches
- Sun Mar 01, 2020 9:02 pm
- Forum: Finished Work
- Topic: Lurking
- Replies: 1
- Views: 2074
Lurking
40 min on Ryzen 7 2700x + RTX 2080, rendered with caustics cache. Re-used the pebbles from my atmospheric lake , but created a new water surface with the ocean modifier. Crab from http://threedscans.com/ Created for the BlenderArtists weekly challenge #871 "Caustics" (non-competing, becaus...
- Sat Feb 29, 2020 12:50 am
- Forum: User Support
- Topic: Bump / Normal map not seen in final render
- Replies: 8
- Views: 4130
Re: Bump / Normal map not seen in final render
I guess the hoster throttles the download rate?
- Fri Feb 28, 2020 11:16 pm
- Forum: User Support
- Topic: Bump / Normal map not seen in final render
- Replies: 8
- Views: 4130
Re: Bump / Normal map not seen in final render
I'm not going to download this file for 3 hours.
Can you strip it down so it is smaller, but still shows the problem?
Can you strip it down so it is smaller, but still shows the problem?
- Fri Feb 28, 2020 7:34 pm
- Forum: User Support
- Topic: Bidirvm
- Replies: 9
- Views: 4030
Re: Bidirvm
You can change the renderengine.type here: https://github.com/LuxCoreRender/BlendLuxCore/blob/65b5b75b20725f6f643943d88b3bf1f5b5d59e60/export/config.py#L52 You might want to also set some of the other properties of bidirvm: https://wiki.luxcorerender.org/LuxCore_SDL_Reference_Manual_v2.3#Experimenta...
- Thu Feb 27, 2020 9:55 pm
- Forum: User Support
- Topic: Light intensities and matching Cycles
- Replies: 83
- Views: 41561
Re: Light intensities and matching Cycles
It does, just set the radius to 0: https://github.com/LuxCoreRender/BlendL ... ght.py#L83
- Thu Feb 27, 2020 5:52 pm
- Forum: User Support
- Topic: Infinite reflection mirror (physically accurate)
- Replies: 6
- Views: 3193
Re: Infinite reflection mirror (physically accurate)
The luxcore mirror material is just simply an ideal mirror, i.e. 100% reflective. Not sure how metal is defined internally. You can always try mixing mirror with perfect matte black, if you want to play around with tuning reflectivity. Changing the reflection color of the mirror material should be ...
- Thu Feb 27, 2020 3:12 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 517307
Re: BlendLuxCore Development
There is now a script to convert scenes from v2.2 or before to v2.3, since we had some changes that broke backwards compatibility (see the release logs of v2.3 for details). You can run the converter with the big button in the new LuxCore Tools panel in the render properties. Note that if your v2.2 ...
- Thu Feb 27, 2020 12:20 pm
- Forum: Finished Work
- Topic: Atmospheric Lake
- Replies: 8
- Views: 4851
Re: Atmospheric Lake
Something like that, yes.
But maybe that changes in the next competition, since I picked "Caustics" as the theme
But maybe that changes in the next competition, since I picked "Caustics" as the theme
- Thu Feb 27, 2020 10:56 am
- Forum: User Support
- Topic: Infinite reflection mirror (physically accurate)
- Replies: 6
- Views: 3193
Re: Infinite reflection mirror (physically accurate)
It depends on the reflectivity of the mirror, just do some tests with higher/lower path depths.
- Thu Feb 27, 2020 10:47 am
- Forum: Finished Work
- Topic: Atmospheric Lake
- Replies: 8
- Views: 4851
Atmospheric Lake
denoised.jpg To test Lux v2.3, I created a small scene. Rendered on RTX 2080 in 30 min, denoised with OIDN. All textures are procedural, not a single image texture was used. The clouds were created with a heterogeneous volume with textured scattering. This entry won first place in the BlenderArtist...