Search found 810 matches

by kintuX
Fri Jun 14, 2019 6:25 pm
Forum: Works in Progress
Topic: Interior & exterior gghouse
Replies: 34
Views: 22951

Re: Interior & exterior gghouse

White balance in Photographer (addon) works nice with Lux.
by kintuX
Fri Jun 14, 2019 5:20 pm
Forum: Works in Progress
Topic: smoke mushroom
Replies: 3
Views: 4126

Re: smoke mushroom

Pretty sweet Indeed... Agent Orange! :twisted:
by kintuX
Fri Jun 14, 2019 5:13 pm
Forum: Development
Topic: Rewrite homogeneous code
Replies: 5
Views: 3570

Re: Rewrite homogeneous code

:roll: Instead of writing bunch of text, do provide some proof. Comparative study would be more than welcome.
by kintuX
Fri Jun 14, 2019 5:10 pm
Forum: User Support
Topic: weird volumetric lighting glitch
Replies: 53
Views: 24831

Re: weird volumetric lighting glitch

Still appears to be something present... :? RAW render Prism2CF_LC2-2b_RAW_VolumeGlitch.jpg CONVERGENCE mix with SAMPLECOUNT Prism2LC 00001_CONVERGENCE over SAMPLECOUNT.jpg Scene Prism2LC.blend I took your file and changed Metropolis to 50%,128,3%. The result did not show any glitch. Nope. Bit less...
by kintuX
Wed Jun 12, 2019 9:22 pm
Forum: User Support
Topic: weird volumetric lighting glitch
Replies: 53
Views: 24831

Re: weird volumetric lighting glitch

Still appears to be something present... :? The prism scene has some very tight light beams coming from corners and some partial sub reflections / refractions, but it looks pretty okay with BiDirVM. With BIDIRVMCPU still looks the same to me. Same glitch. :( LC2.2b2_BIDIRVMCPU.jpg Scene (for Standa...
by kintuX
Wed Jun 12, 2019 9:12 am
Forum: User Support
Topic: weird volumetric lighting glitch
Replies: 53
Views: 24831

Re: weird volumetric lighting glitch

Still appears to be something present... :?
RAW render
Prism2CF_LC2-2b_RAW_VolumeGlitch.jpg
CONVERGENCE mix with SAMPLECOUNT
Prism2LC 00001_CONVERGENCE over SAMPLECOUNT.jpg
Scene
Prism2LC.blend
(842.36 KiB) Downloaded 209 times
by kintuX
Sat Jun 08, 2019 4:46 pm
Forum: Development
Topic: Dade baby work some magic
Replies: 3
Views: 2533

Re: Dade baby work some magic

C'mon kid, calm down & pay attention :| World rotation options: - Z Axis Rotation property under HDRI - Use Hemi Lamp for full control (all axis) world options.jpg For Interference use artistic abilities, skills, if you got them. If not, mimic what you observe in your reference images. Simply ad...
by kintuX
Sat Jun 08, 2019 3:47 pm
Forum: User Support
Topic: World HDRi gain
Replies: 4
Views: 2485

Re: World HDRi gain

:idea: Oh, just remembered an old school trick with Front/Back Opacity node... use a large sphere (or hemisphere, with inverted normals - directed inwards) for background with same texture as is used for HDRI then set Front Op. to 1 and Back to 0. Hmm, but it looks like not all light is passing thro...
by kintuX
Sat Jun 08, 2019 2:48 pm
Forum: User Support
Topic: WARNING: Visibility map is all black ->acceess violation
Replies: 6
Views: 2601

Re: WARNING: Visibility map is all black ->acceess violation

Properties > World (Env. Light) is set to HDRI without texture! That is not a problem, it will behave the same as if "Flat Color" was selected. With World set to "None" or "HDRI" (as it was set in the file) but with texture, everything was fine. Just chimed in, of cour...
by kintuX
Sat Jun 08, 2019 2:02 pm
Forum: User Support
Topic: World HDRi gain
Replies: 4
Views: 2485

Re: World HDRi gain

can you turn up the brightness without making the background image brighter at the same time? No. Also, there's no nodes to play with in World / Environment lighting. But you could sort of bypass the limitation using one texture for HDRI lighting (Equirectangular/ World) and another (Flat/ Camera, ...