Search found 4711 matches

by Dade
Tue Nov 16, 2021 9:25 am
Forum: Development
Topic: memory cleanup
Replies: 7
Views: 2192

Re: memory cleanup

Please tell me if I'm correct. I create scene from 0 and start render. So all objects, materials, textures etc. are used. So after render calling Scene::RemoveUnused*() is useless. All resources are attached to scene so they will not remove anything. Yes, correct. I can set DeleteSceneOnExit() but ...
by Dade
Tue Nov 16, 2021 9:08 am
Forum: User Support
Topic: Black artifacts
Replies: 18
Views: 6531

Re: Black artifacts

Here is a new link. https://www.dropbox.com/s/jz03quj66ocwx67/Bed_Duvet.blend?dl=0 I use Nvidia GTX1080Ti. I have a different Nvidia gpu at home so I will try with it to see if that gives me a different result. I'm getting this out of the box: bump.jpg I tested on a RTX 2070 Super and a GTX 980. Ar...
by Dade
Mon Nov 15, 2021 5:37 pm
Forum: Development
Topic: Issues Building on MacOS Big Sur (11.4)
Replies: 27
Views: 7790

Re: Issues Building on MacOS Big Sur (11.4)

I'm hoping to add in a few extra features like adding in an "Exit Stage" for the imagepipeline that only runs during the graceful exit (for post-processing effects like denoise) You can define multiple image pipelines (one with and one without the Denoiser) and run them whenever and howev...
by Dade
Mon Nov 15, 2021 3:08 pm
Forum: Development
Topic: Issues Building on MacOS Big Sur (11.4)
Replies: 27
Views: 7790

Re: Issues Building on MacOS Big Sur (11.4)

I'm hoping to add in a few extra features like adding in an "Exit Stage" for the imagepipeline that only runs during the graceful exit (for post-processing effects like denoise) You can define multiple image pipelines (one with and one without the Denoiser) and run them whenever and howev...
by Dade
Mon Nov 15, 2021 3:06 pm
Forum: Development
Topic: memory cleanup
Replies: 7
Views: 2192

Re: memory cleanup

Hi guys. I want to ask how should I clean after render. When render ends I destroy session, renderConfig and scene but still a lot of memory is used. I can see that after calling each delete the memory usage is reduced but still a lot of memory is used. When I create scene I set: scene->SetDeleteMe...
by Dade
Mon Nov 15, 2021 10:50 am
Forum: User Support
Topic: Caustics not showing up(very faint) when baking
Replies: 6
Views: 2312

Re: Caustics not showing up(very faint) when baking

It was a regression in the latest sources and I should have fixed the problem:

bake.jpg

The upcoming automatic build will include this fix: viewtopic.php?f=9&t=736
by Dade
Sun Nov 14, 2021 2:34 pm
Forum: User Support
Topic: Caustics not showing up(very faint) when baking
Replies: 6
Views: 2312

Re: Caustics not showing up(very faint) when baking

Ok, good. Can you post your test scene (.cfg, .scn, etc.) so I can (probably) fix it ?
by Dade
Sun Nov 14, 2021 9:42 am
Forum: User Support
Topic: Caustics not showing up(very faint) when baking
Replies: 6
Views: 2312

Re: Caustics not showing up(very faint) when baking

LuxCore baking support (https://sketchfab.com/3d-models/luxcorerender-caustic-baking-test-249309763d6b418ea4933abff3cffdec) is not available in BlendLuxCore. It can be used only by directly using LuxCore scene files, etc. I have the feeling you are just baking with Cycles. Or are you using directly ...
by Dade
Sat Nov 13, 2021 11:04 pm
Forum: Development
Topic: Issues Building on MacOS Big Sur (11.4)
Replies: 27
Views: 7790

Re: Issues Building on MacOS Big Sur (11.4)

Wait a sec, LuxCore v2.5 ? May be you are mixing a version of MacOS dependencies for LuxCore v2.6alpha and and v2.5 sources. Try to checkout form GitHUB the very last LuxCore sources (aka v2.6alpha), MacOS dependencies, etc. and check if they work. For reference, pre-compiled v2.6alpha MacOS binarie...
by Dade
Sat Nov 13, 2021 10:47 pm
Forum: User Support
Topic: issue with glass
Replies: 30
Views: 11677

Re: issue with glass

Curiously it does not work with BiDir Sobol or PathGPU Sobol without caches :?: Sobol will find the bright spot on the HDR light source once every 100,000 samples (or even never), Metropolis aims for it. The best you can get out of Sobol is few (or many) fireflies, it depends on the size of the bri...