Search found 76 matches

by zuljin3d
Mon Feb 25, 2019 10:49 am
Forum: Development
Topic: OpenImageDenoise
Replies: 313
Views: 157710

Re: OpenImageDenoise

B.Y.O.B. wrote: Sun Feb 24, 2019 9:54 pm Another demo, this time with Sharlybg's Nakagin Capsule scene, comparing to a 1000 sample reference render at the end:
https://youtu.be/_-6eCi4VX3o
:shock: amazing
by zuljin3d
Sat Feb 16, 2019 9:23 pm
Forum: Development
Topic: PhotonGI cache
Replies: 1083
Views: 505526

Re: PhotonGI cache

2 min 720p gtx960
by zuljin3d
Sat Feb 09, 2019 10:31 am
Forum: Development
Topic: PhotonGI cache
Replies: 1083
Views: 505526

Re: PhotonGI cache

Sometimes in my experiments, i have a fireflies. :)
by zuljin3d
Tue Feb 05, 2019 5:48 pm
Forum: Development
Topic: PhotonGI cache
Replies: 1083
Views: 505526

Re: PhotonGI cache

Image
Image

I tried to tweak radius and photon count, but anyway result not perfect.
by zuljin3d
Wed Jan 30, 2019 12:26 pm
Forum: Development
Topic: PhotonGI cache
Replies: 1083
Views: 505526

Re: PhotonGI cache

Oh my god guys, nice work!!!! :shock: :shock: Luxrender kill Corona render :o
When the test build comes out?
by zuljin3d
Sun Apr 08, 2018 12:27 pm
Forum: User Support
Topic: principled shader or bpr one solid node(materials)
Replies: 1
Views: 2450

principled shader or bpr one solid node(materials)

Hello everyone, sorry for my bad english.
Luxcore is good at setting up materials, but I would like to see(one solid pbr node, principled shader etc) in future updates.
This thing will work with materials, and such software as SubstancePainter, 3dcoat....