amazingB.Y.O.B. wrote: ↑Sun Feb 24, 2019 9:54 pm Another demo, this time with Sharlybg's Nakagin Capsule scene, comparing to a 1000 sample reference render at the end:
https://youtu.be/_-6eCi4VX3o
Search found 76 matches
- Mon Feb 25, 2019 10:49 am
- Forum: Development
- Topic: OpenImageDenoise
- Replies: 313
- Views: 157710
Re: OpenImageDenoise
- Sat Feb 16, 2019 9:23 pm
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 505526
Re: PhotonGI cache
2 min 720p gtx960
- Sat Feb 09, 2019 10:31 am
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 505526
Re: PhotonGI cache
Sometimes in my experiments, i have a fireflies.
- Tue Feb 05, 2019 5:48 pm
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 505526
Re: PhotonGI cache
I tried to tweak radius and photon count, but anyway result not perfect.
- Wed Jan 30, 2019 12:26 pm
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 505526
Re: PhotonGI cache
Oh my god guys, nice work!!!! Luxrender kill Corona render
When the test build comes out?
When the test build comes out?
- Sun Apr 08, 2018 12:27 pm
- Forum: User Support
- Topic: principled shader or bpr one solid node(materials)
- Replies: 1
- Views: 2450
principled shader or bpr one solid node(materials)
Hello everyone, sorry for my bad english.
Luxcore is good at setting up materials, but I would like to see(one solid pbr node, principled shader etc) in future updates.
This thing will work with materials, and such software as SubstancePainter, 3dcoat....
Luxcore is good at setting up materials, but I would like to see(one solid pbr node, principled shader etc) in future updates.
This thing will work with materials, and such software as SubstancePainter, 3dcoat....