Search found 1921 matches

by lacilaci
Thu Apr 29, 2021 10:30 am
Forum: User Support
Topic: emission ruins photon cache
Replies: 9
Views: 3514

emission ruins photon cache

To be more specific: I have a large Background plane that I want to appear as background (in render) not affecting anything but camera. Right now I can disable shadows and use emission on the plane, I can also disable "use photonGI cache". However this will still generate pgi entries and s...
by lacilaci
Thu Apr 29, 2021 10:14 am
Forum: User Support
Topic: holdout collection override
Replies: 7
Views: 3284

Re: holdout collection override

B.Y.O.B. wrote: Thu Apr 29, 2021 7:12 am So best would be if LuxCore would get a holdout toggle for objects as well.
Dade plz :shock:
by lacilaci
Thu Apr 29, 2021 5:16 am
Forum: User Support
Topic: holdout collection override
Replies: 7
Views: 3284

holdout collection override

Since there is now holdout material option in luxcore, can we get this button working? hldt.jpg It's an override in blender to make whole collection into a holdout. To make several object into a holdout I would now have to go through each object and their materials to turn this on/off.... Or is ther...
by lacilaci
Wed Apr 28, 2021 4:25 pm
Forum: News
Topic: LuxCoreRender daily/automatic builds
Replies: 222
Views: 321583

Re: LuxCoreRender daily/automatic builds

Actually, I tested the v2.6 build on Windows and it is working fine for me with the default cube, are you using a different test scene ? I have the same python c long error on latest build on laptop. I think it did work on desktop although I'm not sure right now it was the same luxcore build. (both...
by lacilaci
Wed Apr 28, 2021 12:38 pm
Forum: User Support
Topic: dark gradients
Replies: 2
Views: 1698

Re: dark gradients

It remenber me the grazing angle darkening issue. And i think we do need a new Shading model (Luxcore 3.0 maybe ) for that to be solved. I know this is an issue with older shaders (matte, glossy...) I thought disney doesn't show the problem (it doesn't in cycles at least) I think bidir in luxcore a...
by lacilaci
Wed Apr 28, 2021 11:41 am
Forum: User Support
Topic: dark gradients
Replies: 2
Views: 1698

dark gradients

I don't know for sure, but this doesnt look normal to me. roughness at 1 1.jpg roughness at 0.8 0p8.jpg file shd_error_lux.blend What I don't understand is the dark gradient near corners, it only appears with medium-high roughness and it makes walls appear floating. in cycles's principled shader the...
by lacilaci
Tue Apr 27, 2021 1:10 pm
Forum: Development
Topic: Cycle X (and OpenCL)
Replies: 92
Views: 43924

Re: Cycle X (and OpenCL)

Well... Nvidia will actively look for devs doing rendering using their tech and they will actively support them. We've seen this few times, even cycles got optix support done by nvidia person and they also have a lot of tools and branches for unreal engine and they support game devs and assist to us...
by lacilaci
Fri Apr 16, 2021 4:17 am
Forum: News
Topic: LuxCoreRender v2.5
Replies: 8
Views: 15139

Re: LuxCoreRender v2.5

it's on the evermotion frontpage again :)

https://evermotion.org/
Screenshot 2021-04-16 061634.jpg
by lacilaci
Thu Jan 14, 2021 7:28 am
Forum: Development
Topic: Dark rough glass
Replies: 3
Views: 4126

Re: Dark rough glass

If disney material in luxcore had multiscatter ggx this problem should be solved, unless there is some other trickery going on.
by lacilaci
Sun Oct 11, 2020 11:51 am
Forum: Computer Graphic News
Topic: What If Luxcore RT
Replies: 26
Views: 42310

Re: What If Luxcore RT

Even lightmap baking can give real-time feedback and once saved can be reused
https://youtu.be/YegpWp0x5io


But yeah. Soon even that tech might get replaced with a true real-time gi