Search found 52 matches

by DEBIHOOD
Tue Jun 18, 2019 7:19 pm
Forum: Works in Progress
Topic: First Minecraft World in LuxCore
Replies: 10
Views: 10396

Re: First Minecraft World in LuxCore

Remember to use the latest version of Lux Core! Yesterday I downloaded the latest 2.2 beta, if I'm not mistaken. I think that the problem with crash does not relate so much to luxcore as to the power of my computer, it just crashed and then there was a black screen for a few seconds until the windo...
by DEBIHOOD
Tue Jun 18, 2019 5:14 pm
Forum: Works in Progress
Topic: First Minecraft World in LuxCore
Replies: 10
Views: 10396

Re: First Minecraft World in LuxCore

Hi guys, I wanted to share with you my little project, I intend to soon use this engine as the main form of work. This could maybe turn into benchmark :lol: we all welcome you to the forum! WOW! :o It looks interesting! I was also struck by the speed of your render, just 4 minutes, my weak computer...
by DEBIHOOD
Tue Jun 18, 2019 3:35 pm
Forum: User Support
Topic: volume light difference
Replies: 10
Views: 6405

Re: volume light difference

why luxcore does not have a single way out for a volume, such as in cycles or eevee ???? You mean in the material output node? Yep :) Yes, the documentation is lacking on this topic. A material describes the properties of a surface, while a volume describes the properties of the "empty space&q...
by DEBIHOOD
Tue Jun 18, 2019 7:42 am
Forum: User Support
Topic: volume light difference
Replies: 10
Views: 6405

Re: volume light difference

I discovered that in this scene, it also works to assign the fog as exterior volume on the suzanne and ground plane objects (had to create a material for them first, of course). Apparently, bidir is not as tolerant as path regarding malformed volume setups. Well, now I’ve just made sure that I’m co...
by DEBIHOOD
Mon Jun 17, 2019 9:57 pm
Forum: User Support
Topic: volume light difference
Replies: 10
Views: 6405

Re: volume light difference

I think the problem is that the rays of the spot light have no volume set. Volume settings for lights were not implemented yet unfortunately. This can be considered a missing feature in LuxCore. Oh, first the volume settings for the camera, now for the light sources, now I understood that I didn’t ...
by DEBIHOOD
Mon Jun 17, 2019 9:20 pm
Forum: User Support
Topic: volume light difference
Replies: 10
Views: 6405

Re: volume light difference

Thanks for your report. Please upload the scene so we can check the problem more easily. okay :D The camera rays have to start in the correct volume. The auto detect function shoots one ray into the middle of the image. This ray hits an object, and the camera uses the exterior volume of the materia...
by DEBIHOOD
Mon Jun 17, 2019 9:00 pm
Forum: User Support
Topic: volume light difference
Replies: 10
Views: 6405

volume light difference

I have some minor problems with volumetric light in different rendering engines, as for me the result that gives the path more predictable and correct, but here it looks strange in the bidir, and I didn’t need it to look that way, tell me, it looks normal , or did I make some kind of mistake ?, I ju...
by DEBIHOOD
Fri Jun 14, 2019 9:03 pm
Forum: User Support
Topic: strange corners of the room
Replies: 5
Views: 2942

Re: strange corners of the room

Thank you so much both of you again!
You saved my nerve cells :lol: :lol: :lol:
by DEBIHOOD
Fri Jun 14, 2019 8:07 pm
Forum: Finished Work
Topic: Symbiosis: A Bumblebee and its Caustics
Replies: 15
Views: 9041

Re: Symbiosis: A Bumblebee and its Caustics

This is so cool!
But the flower stalk looks too hairy :)
by DEBIHOOD
Fri Jun 14, 2019 6:55 pm
Forum: User Support
Topic: strange corners of the room
Replies: 5
Views: 2942

Re: strange corners of the room

Dade wrote: Fri Jun 14, 2019 6:44 pm It is likely to be a numerical precision problem. Just use solid walls, something like boxes, instead of planes.
this is not a plane, this is a cube (was :) ) with small rounding at the corners