Search found 2730 matches

by Sharlybg
Sun May 02, 2021 12:14 pm
Forum: General Discussion
Topic: How to make smoke?
Replies: 4
Views: 3398

Re: How to make smoke?

Nice result.
Happy that it help you.
by Sharlybg
Sun May 02, 2021 10:37 am
Forum: General Discussion
Topic: How to make smoke?
Replies: 4
Views: 3398

Re: How to make smoke?

Hello. I would like to create smoke and I don't know how. I just need a bit of smoke and interaction of the light with the smoke. Some tutorial to do this with Luxcore? Thanks in advance You just make your normal blender mantaflow smoke object and domain like with cycles and apply the smoke preset ...
by Sharlybg
Sun May 02, 2021 10:35 am
Forum: Development
Topic: Faster Compiling kernels
Replies: 30
Views: 17376

Re: Faster Compiling kernels

So we are all saying the same from the begining. Just leave it as it is from now and move to Luxvore 3.0 with all the benefit of optix cuda with an unified code easier to improve. When we have clear move in the futur we make a decision about opencl or about whatever alternative come to us. But there...
by Sharlybg
Sun May 02, 2021 10:26 am
Forum: User Support
Topic: CUDA/OPTIX Killer Shader
Replies: 4
Views: 3234

Re: CUDA/OPTIX Killer Shader

But this the best way to make realistic foliage and leaves with 3d renderer. It is 1n extremelly used combo in archviz. Grass trees pampas flowers all use this. It even the method followed in Cycles and Maxwell felixrender. Simple glossy will not give you this realistic glowing scattering effect. An...
by Sharlybg
Sat May 01, 2021 10:35 pm
Forum: Development
Topic: Light and shadow jitter between frames
Replies: 3
Views: 2822

Re: Light and shadow jitter between frames

You can avoid all that with Luxcore persistent cache.
by Sharlybg
Sat May 01, 2021 8:05 pm
Forum: Development
Topic: Faster Compiling kernels
Replies: 30
Views: 17376

Re: Faster Compiling kernels

You are talking of OpenCL v3.0 like if it is something new: it isn't, it is OpenCL v1.2. Plain nothing has changed. Still everything stuck to OpenCL v1.2 (now known as v3.0). Not completely true, if you go through the driver release notes, it's show features beyond v1.2 have been included, includin...
by Sharlybg
Sat May 01, 2021 6:29 pm
Forum: Finished Work
Topic: New Free Shader Package
Replies: 15
Views: 8357

Re: New Free Shader Package

I create a small test to convert lux objects from blender to 3dsmax it is working but needs more work, before i go to the next step i need a few scenes or objects to work with. That is awesome news indeed. And you can start right out of the box with blendluxcore embeded library free assets. Just op...
by Sharlybg
Fri Apr 30, 2021 12:31 pm
Forum: General Discussion
Topic: LuxCore in 3dsmax 2022 New features and plugins presentation
Replies: 3
Views: 2843

Re: LuxCore in 3dsmax 2022 New features and plugins presentation

Autodesk Maya exporter version will be out soon, and that's another good news.
:shock: how on earth that is possible
by Sharlybg
Fri Apr 30, 2021 12:16 pm
Forum: User Support
Topic: Product rendering issues
Replies: 5
Views: 4228

Re: Product rendering issues

Maybe Dez could help you ? he the one facing such kind of Product Viz challenge in a daily Workflow ;)
by Sharlybg
Fri Apr 30, 2021 12:07 pm
Forum: Finished Work
Topic: The outside Lux renders
Replies: 20
Views: 25878

Re: The outside Lux renders

By birdnamnam Luxcore Scene Revisited and Altered Link : https://blenderartists.org/t/luxcore-sc ... ed/1285884


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