Search found 456 matches
- Mon Nov 11, 2019 4:03 pm
- Forum: Development
- Topic: User defined and driven importance sampling
- Replies: 9
- Views: 4401
Re: User defined and driven importance sampling
What happens with animation though? I guess it is most usable for still images or quick specific region renders Yes, it is intended to be used during the rendering of a still images where you may decide to focus on some detail with more visible noise. For instance, you can run the render for a whil...
- Mon Nov 11, 2019 11:27 am
- Forum: User Support
- Topic: GPU vs CPU: different emitted light
- Replies: 5
- Views: 2338
Re: GPU vs CPU: different emitted light
Sent you.
- Mon Nov 11, 2019 9:20 am
- Forum: User Support
- Topic: GPU vs CPU: different emitted light
- Replies: 5
- Views: 2338
GPU vs CPU: different emitted light
Hi, downloaded latest daily build (downloaded on 11/11/19). These are the same scene rendered with GPU and CPU with the same workstation. GPU GPU.jpg CPU CPU.jpg I don't know which one it's correct. From my memories should be the CPU one, at least visually speaking is what I'd like to achieve. This ...
- Sat Nov 02, 2019 1:02 pm
- Forum: Development
- Topic: Simplify shape
- Replies: 7
- Views: 4934
Re: Simplify shape
fantastic! it's turning out really well and powerful.
Great!
Great!
- Wed Oct 30, 2019 9:13 am
- Forum: Development
- Topic: Adaptive sampling improvements
- Replies: 145
- Views: 68387
Re: Adaptive sampling improvements
is this feature already in the daily BlendLuxCore build?If yes, it's just using the adaptive settings? right?
- Mon Oct 28, 2019 9:20 am
- Forum: User Support
- Topic: [SOLVED] OpenCL crash - blendLuxCore build 25th October
- Replies: 2
- Views: 1713
Re: [SOLVED] OpenCL crash - blendLuxCore build 25th October
yes. Confirmed.
Download today build and it's fine.
Download today build and it's fine.
- Fri Oct 25, 2019 3:22 pm
- Forum: User Support
- Topic: [SOLVED] OpenCL crash - blendLuxCore build 25th October
- Replies: 2
- Views: 1713
[SOLVED] OpenCL crash - blendLuxCore build 25th October
I've downloaded the BlendLuxCore addon of today (25th of October). I've opened a scene I've successfully rendered at the beginning of October. Launch a render and now I have this error during the OpenCL compilation [LuxRays][385.603] [Device Quadro K5200 Intersect] DirectLightVolumeInfo buffer size:...
- Fri Oct 25, 2019 3:17 pm
- Forum: Development
- Topic: Adaptive sampling improvements
- Replies: 145
- Views: 68387
Re: Adaptive sampling improvements
Great. I hope you'll reach your goal!!!
- Fri Oct 25, 2019 6:51 am
- Forum: Development
- Topic: Adaptive sampling improvements
- Replies: 145
- Views: 68387
Re: Adaptive sampling improvements
Sorry for the dumb question. With this film pipeline, could we have the same color results between blender output and network rendering output? At the moment, it seems that Blender applies something that changes colors and the output are different. Could your develop solve this issue? Or am I comple...
- Thu Oct 24, 2019 3:38 pm
- Forum: Development
- Topic: (Open)Subdiv and Displacement shapes
- Replies: 59
- Views: 46804
Re: (Open)Subdiv and Displacement shapes
I hope that your last words give us room for something that reduce subdivision using camera distance (as you've already done) but along the same mesh...so at face level and not mesh level.
I'm quite sure that it will be really appreciated.
I'm quite sure that it will be really appreciated.