Thought this was pretty cool, may already be implemented, not sure. If not, would be nice, especially for particle effects.
https://www.youtube.com/watch?v=Sx4MeyK ... x=345&t=0s
http://www.cemyuksel.com/research/lgh/lgh.pdf
Search found 71 matches
- Fri Jul 24, 2020 12:11 am
- Forum: Computer Graphic News
- Topic: Lighting grid hierarchy for self-illuminating explosions (2017)
- Replies: 3
- Views: 7938
- Thu Jul 23, 2020 9:07 am
- Forum: General Discussion
- Topic: Adopting LuxCore
- Replies: 23
- Views: 36085
- Sat Jul 18, 2020 9:08 pm
- Forum: General Discussion
- Topic: Adopting LuxCore
- Replies: 23
- Views: 36085
- Sat Jul 18, 2020 12:21 am
- Forum: General Discussion
- Topic: Adopting LuxCore
- Replies: 23
- Views: 36085
- Thu Jul 09, 2020 1:17 am
- Forum: General Discussion
- Topic: Adopting LuxCore
- Replies: 23
- Views: 36085
- Sat Apr 25, 2020 11:33 am
- Forum: General Discussion
- Topic: Adopting LuxCore
- Replies: 23
- Views: 36085
Re: Adopting LuxCore
A little more progress with Luxcore. Will be able to focus more on integration at some point. For now baby steps.
https://www.youtube.com/watch?v=1zFLXP9U2JA
https://www.youtube.com/watch?v=1zFLXP9U2JA
- Fri Jan 10, 2020 12:19 am
- Forum: General Discussion
- Topic: Adopting LuxCore
- Replies: 23
- Views: 36085
Adopting LuxCore
I just wanted to share my work with LuxCore. In the process of integrating it into a project I am working on. I love the API, and the features. Just got the basics up and running.
https://www.youtube.com/watch?v=F0HD0R6UOt4
https://www.youtube.com/watch?v=F0HD0R6UOt4
- Wed Dec 04, 2019 6:52 am
- Forum: Development
- Topic: Which way is up?
- Replies: 11
- Views: 13804
Re: Which way is up?
Anyway I think I've managed to solve this by parenting the scene and rotating it 90 degrees. Things seem fine so far.
- Tue Dec 03, 2019 5:04 pm
- Forum: Development
- Topic: Which way is up?
- Replies: 11
- Views: 13804
Re: Which way is up?
I am importing data into LuxCore, and the source app uses Y as up. Silly question how do you set a Sky Light source up (or other items in the scene). There is no property (I am using the luxcorescenedemo as a reference.) I have tried transforming the light, setting the direction property, but the ho...
- Tue Dec 03, 2019 2:08 pm
- Forum: Development
- Topic: Which way is up?
- Replies: 11
- Views: 13804
Re: Which way is up?
Okay thanks I noticed this. So I could change the up vector to Y and everything will be fine? Or do I need to transform my scene to instead. I only ask because I noticed that the Sky light horizon uses Z as up.