Search found 71 matches

by Continuum
Fri Jul 24, 2020 12:11 am
Forum: Computer Graphic News
Topic: Lighting grid hierarchy for self-illuminating explosions (2017)
Replies: 3
Views: 7938

Lighting grid hierarchy for self-illuminating explosions (2017)

Thought this was pretty cool, may already be implemented, not sure. If not, would be nice, especially for particle effects.

https://www.youtube.com/watch?v=Sx4MeyK ... x=345&t=0s

http://www.cemyuksel.com/research/lgh/lgh.pdf
by Continuum
Sat Apr 25, 2020 11:33 am
Forum: General Discussion
Topic: Adopting LuxCore
Replies: 23
Views: 36085

Re: Adopting LuxCore

A little more progress with Luxcore. Will be able to focus more on integration at some point. For now baby steps.

https://www.youtube.com/watch?v=1zFLXP9U2JA
by Continuum
Fri Jan 10, 2020 12:19 am
Forum: General Discussion
Topic: Adopting LuxCore
Replies: 23
Views: 36085

Adopting LuxCore

I just wanted to share my work with LuxCore. In the process of integrating it into a project I am working on. I love the API, and the features. Just got the basics up and running. :D

https://www.youtube.com/watch?v=F0HD0R6UOt4
Capture.PNG
by Continuum
Wed Dec 04, 2019 6:52 am
Forum: Development
Topic: Which way is up?
Replies: 11
Views: 13804

Re: Which way is up?

Anyway I think I've managed to solve this by parenting the scene and rotating it 90 degrees. Things seem fine so far.
by Continuum
Tue Dec 03, 2019 5:04 pm
Forum: Development
Topic: Which way is up?
Replies: 11
Views: 13804

Re: Which way is up?

I am importing data into LuxCore, and the source app uses Y as up. Silly question how do you set a Sky Light source up (or other items in the scene). There is no property (I am using the luxcorescenedemo as a reference.) I have tried transforming the light, setting the direction property, but the ho...
by Continuum
Tue Dec 03, 2019 2:08 pm
Forum: Development
Topic: Which way is up?
Replies: 11
Views: 13804

Re: Which way is up?

Okay thanks I noticed this. So I could change the up vector to Y and everything will be fine? Or do I need to transform my scene to instead. I only ask because I noticed that the Sky light horizon uses Z as up.