Search found 2730 matches
- Tue Jun 08, 2021 4:49 pm
- Forum: General Discussion
- Topic: LuxeedRay opensource renderer
- Replies: 61
- Views: 27972
LuxeedRay opensource renderer
It is an idea i have seen quite sometime now. I grow up as an opensource CG artists with the old blender 2.4x series and its quirky UI. And at this period what made blender amazing was the kind of great result you can achieve with it. How on earth such a photoreal image could pop up from this free 8...
- Tue Jun 08, 2021 11:46 am
- Forum: Development
- Topic: LuxCore Online Library (LOL)
- Replies: 103
- Views: 113846
Re: LuxCore Online Library (LOL)
After some fatal issues with the Blendermarket platform resulting in
LOL library being close by Blendermarket we remanage to reopen on
CGTRADER here : https://www.cgtrader.com/draviastudio
LOL library being close by Blendermarket we remanage to reopen on
CGTRADER here : https://www.cgtrader.com/draviastudio
- Mon Jun 07, 2021 7:16 am
- Forum: Works in Progress
- Topic: Luxcore testing scene
- Replies: 4
- Views: 9867
Re: Luxcore testing scene
For caustics underwater you need to enable caustic cache.
Theses caustics aren't the usual one you can render with light tracing.
You just render it and make the cache persistent so that you don't to rerender it again and again.
Theses caustics aren't the usual one you can render with light tracing.
You just render it and make the cache persistent so that you don't to rerender it again and again.
- Sat Jun 05, 2021 8:21 pm
- Forum: Works in Progress
- Topic: Luxcore testing scene
- Replies: 4
- Views: 9867
Re: Luxcore testing scene
Hi , Welcome to the Luxcore comunity. First try to match octane lighting if you want to compare ( Hdri rotation and power) Second it look like your clamping value is unnecessary high (Suggested value is arround 0.5 and you render with 100X higher value. try something closer to the suggested value un...
- Thu Jun 03, 2021 6:58 pm
- Forum: Development
- Topic: Download link for daily builds in the main website
- Replies: 5
- Views: 2916
- Wed Jun 02, 2021 10:34 am
- Forum: Finished Work
- Topic: Dez! projects
- Replies: 69
- Views: 88820
Re: Dez! projects
Tjis topic deserve 1 tutorial btw Nice render.
I like lighting reflection.
I like lighting reflection.
- Wed Jun 02, 2021 8:13 am
- Forum: News
- Topic: LuxCoreRender daily/automatic builds
- Replies: 222
- Views: 326909
Re: LuxCoreRender daily/automatic builds
Thanks for your work acasta. I have now finished adapting the addon to 2.93. Side note, the addon now loads in 0.3 seconds instead of 0.65, but I'm not sure how much of that is due to the new loading code and how much comes from optimizations in Blender's register functions. You are all awesome :D
- Tue Jun 01, 2021 4:24 pm
- Forum: User Support
- Topic: Translucence map
- Replies: 1
- Views: 1147
Re: Translucence map
Just use Material Mix node.Shirley Ashikman wrote: ↑Tue Jun 01, 2021 4:23 pm Trying to render material with Disney and translucence using a map, how do I combine them for 1 material?
- Tue Jun 01, 2021 8:54 am
- Forum: Finished Work
- Topic: Apartment
- Replies: 4
- Views: 2697
Re: Apartment
Woahou that look really nice . We can clearly see the natural feel brought by Bidirectional Engine.
btw It look like bidir paired with Sobol
Thanks for sharing that great stuff.
btw It look like bidir paired with Sobol
Thanks for sharing that great stuff.
- Tue Jun 01, 2021 8:02 am
- Forum: User Support
- Topic: Rendering glass and water together
- Replies: 3
- Views: 1766
Re: Rendering glass and water together
You first need to increase your specular value to something like 24 or higher.
And set the volume priority of glass vase higher than water sphere.
Currently you set them all at 0.
And set the volume priority of glass vase higher than water sphere.
Currently you set them all at 0.