Search found 2730 matches

by Sharlybg
Tue Jun 08, 2021 4:49 pm
Forum: General Discussion
Topic: LuxeedRay opensource renderer
Replies: 61
Views: 27972

LuxeedRay opensource renderer

It is an idea i have seen quite sometime now. I grow up as an opensource CG artists with the old blender 2.4x series and its quirky UI. And at this period what made blender amazing was the kind of great result you can achieve with it. How on earth such a photoreal image could pop up from this free 8...
by Sharlybg
Tue Jun 08, 2021 11:46 am
Forum: Development
Topic: LuxCore Online Library (LOL)
Replies: 103
Views: 113846

Re: LuxCore Online Library (LOL)

After some fatal issues with the Blendermarket platform resulting in
LOL library being close by Blendermarket we remanage to reopen on
CGTRADER here : https://www.cgtrader.com/draviastudio
by Sharlybg
Mon Jun 07, 2021 7:16 am
Forum: Works in Progress
Topic: Luxcore testing scene
Replies: 4
Views: 9867

Re: Luxcore testing scene

For caustics underwater you need to enable caustic cache.
Theses caustics aren't the usual one you can render with light tracing.
You just render it and make the cache persistent so that you don't to rerender it again and again.
by Sharlybg
Sat Jun 05, 2021 8:21 pm
Forum: Works in Progress
Topic: Luxcore testing scene
Replies: 4
Views: 9867

Re: Luxcore testing scene

Hi , Welcome to the Luxcore comunity. First try to match octane lighting if you want to compare ( Hdri rotation and power) Second it look like your clamping value is unnecessary high (Suggested value is arround 0.5 and you render with 100X higher value. try something closer to the suggested value un...
by Sharlybg
Wed Jun 02, 2021 10:34 am
Forum: Finished Work
Topic: Dez! projects
Replies: 69
Views: 88820

Re: Dez! projects

Tjis topic deserve 1 tutorial btw Nice render.
I like lighting reflection.
by Sharlybg
Wed Jun 02, 2021 8:13 am
Forum: News
Topic: LuxCoreRender daily/automatic builds
Replies: 222
Views: 326909

Re: LuxCoreRender daily/automatic builds

Thanks for your work acasta. I have now finished adapting the addon to 2.93. Side note, the addon now loads in 0.3 seconds instead of 0.65, but I'm not sure how much of that is due to the new loading code and how much comes from optimizations in Blender's register functions. You are all awesome :D
by Sharlybg
Tue Jun 01, 2021 4:24 pm
Forum: User Support
Topic: Translucence map
Replies: 1
Views: 1147

Re: Translucence map

Shirley Ashikman wrote: Tue Jun 01, 2021 4:23 pm Trying to render material with Disney and translucence using a map, how do I combine them for 1 material?
Just use Material Mix node.
by Sharlybg
Tue Jun 01, 2021 8:54 am
Forum: Finished Work
Topic: Apartment
Replies: 4
Views: 2697

Re: Apartment

Woahou that look really nice :) . We can clearly see the natural feel brought by Bidirectional Engine.
btw It look like bidir paired with Sobol :?:

Thanks for sharing that great stuff.
by Sharlybg
Tue Jun 01, 2021 8:02 am
Forum: User Support
Topic: Rendering glass and water together
Replies: 3
Views: 1766

Re: Rendering glass and water together

You first need to increase your specular value to something like 24 or higher.
And set the volume priority of glass vase higher than water sphere.
Currently you set them all at 0.