Search found 760 matches

by epilectrolytics
Mon Feb 04, 2019 12:17 pm
Forum: Development
Topic: OpenImageDenoise
Replies: 313
Views: 157851

Re: OpenImageDenoise

B.Y.O.B. wrote: Mon Feb 04, 2019 12:12 pm Initial support in BlendLuxCore is done. Some UI polishing might follow in the future.
OIDN is the new default denoiser, but you can switch back to BCD.
I think the "remove fireflies only" option in BCD that Dade has provided recently is very valuable.
Is it accessible in BlendLuxCore?
by epilectrolytics
Mon Feb 04, 2019 12:14 pm
Forum: Development
Topic: OpenImageDenoise
Replies: 313
Views: 157851

Re: OpenImageDenoise

I wonder how good OIDN fares vs. BCD when objects are behind glass or seen through a mirror. Why not render a "deep albedo" like I suggested earlier with this example (right part is the albedo image): https://forums.luxcorerender.org/download/file.php?id=3130&mode=view When a pixel sh...
by epilectrolytics
Sun Feb 03, 2019 7:40 am
Forum: Development
Topic: Mac OS
Replies: 215
Views: 127391

Re: Mac OS, openCl

FarbigeWelt wrote: Sat Feb 02, 2019 10:07 pm You may have guessed wrongly.. :lol:
Well I'm glad was wrong :D

Next try: Probably It's the 1GB GPU Ram vs 24GB CPU Ram that's causing the weird results of the former test.
by epilectrolytics
Sun Feb 03, 2019 7:31 am
Forum: Development
Topic: OpenImageDenoise
Replies: 313
Views: 157851

Re: OpenImageDenoise

Dade wrote: Sat Feb 02, 2019 10:46 pm Well, the correct one is SHADING_NORMAL while the AVG_SHADING_NORMAL has some meaningless data on edges (like explained by B.Y.O.B. some post ago). But I guess Intel Denoiser uses normal AOV as an hint of where to smooth and where not.
Ok thanks for clarifying!
by epilectrolytics
Sun Feb 03, 2019 7:29 am
Forum: Development
Topic: OpenImageDenoise
Replies: 313
Views: 157851

Re: OpenImageDenoise

sometimes there's a gradient on the object that doesn't make sense and becomes completely black, losing details that would help denoiser! Looks very promising, thanks for your testing (and general insisting)! Normally normal values fall in the range from -1 to +1, times three directions (xyz). When...
by epilectrolytics
Sat Feb 02, 2019 5:56 pm
Forum: Development
Topic: Mac OS
Replies: 215
Views: 127391

Re: Mac OS, openCl

Today, I run a few tests with openCl. Sample count and speed of GPU are an not as i expected them. That's your 2010 iMac? I guess if the GPU is weak there is no point in using it: It will need CPU power to feed it which in itself would have contributed more to the render than the GPU it supports. Y...
by epilectrolytics
Sat Feb 02, 2019 5:42 pm
Forum: Development
Topic: OpenImageDenoise
Replies: 313
Views: 157851

Re: OpenImageDenoise

Dade wrote: Sat Feb 02, 2019 4:45 pmThis is a comparison between SHADING_NORMAL and AVG_SHADING_NORMAL
Looks perfect.
But why to create a new AOV instead of improving the old one, backwards compatibility?
by epilectrolytics
Sat Feb 02, 2019 2:22 pm
Forum: Development
Topic: OpenImageDenoise
Replies: 313
Views: 157851

Re: OpenImageDenoise

I looked into the code, the shading normal AOV does not converge. Every new sample just replaces the old value I think a normal AOV cannot converge because it has no shading, like albedo. It should be done in one pass. Except maybe DOF where the background blur has to converge. Probably it should b...
by epilectrolytics
Sat Feb 02, 2019 1:15 pm
Forum: Development
Topic: OpenImageDenoise
Replies: 313
Views: 157851

Re: OpenImageDenoise

Ok, so we have a proper albedo(assuming it gives desired result as far as I've seen), we'll get fixed normal pass, and we're golden, right? I think so, because our developers are used to fix things in (nearly) no time 8-) But given that you have the denoiser already running: You could make a test w...
by epilectrolytics
Sat Feb 02, 2019 12:51 pm
Forum: Development
Topic: OpenImageDenoise
Replies: 313
Views: 157851

Re: OpenImageDenoise

Sincerely, it is a bug in Cycles: - LuxCore saves normals after normal interpolation and bump/normal mapping; - Cycles saves normals after normal interpolation but before bump/normal mapping; Yes, that is a bug in Cycles. (Though there might be uses for a pass with geometry normals but without text...