Search found 271 matches

by acasta69
Thu Jan 17, 2019 7:37 am
Forum: Development
Topic: PhotonGI cache
Replies: 1083
Views: 504961

Re: PhotonGI cache

Yup, may be reducing the number of concurrent compilations can solve the problem or is it a 32bit vs 64bit compiler problem :?: I have eliminated concurrent project builds for the OpenCL version and apparently this solves the problem. You should find again Windows OpenCL build among the daily binar...
by acasta69
Tue Jan 15, 2019 9:35 pm
Forum: Development
Topic: PhotonGI cache
Replies: 1083
Views: 504961

Re: PhotonGI cache

Note: lately, the Windows builds fail because they run apparently out of memory: https://dev.azure.com/LuxCoreRender/LuxCoreRender/_build?definitionId=1 d:\a\1\luxcore\src\luxrays\utils\ocl.cpp(252,0): Error C1002: compiler is out of heap space in pass 2 LINK(0,0): Error LNK1257: code generation fa...
by acasta69
Sat Jan 12, 2019 1:47 pm
Forum: User Support
Topic: Python37.dll conflict error
Replies: 10
Views: 9962

Re: Python37.dll conflict error

Assuming all this is possible, does anyone know of a Windows binary anywhere for download? Or could make one? <3 Hi, if you still need it, you can find a link to a v2.1 binary with python 3.7 at the link in this post: https://forums.luxcorerender.org/viewtopic.php?f=9&t=826&start=10#p8776
by acasta69
Sat Jan 12, 2019 1:43 pm
Forum: News
Topic: LuxCoreRender v2.1 released
Replies: 37
Views: 37494

Re: LuxCoreRender v2.1 released

At the following link you can find standalone LuxCoreRender v2.1 Windows binaries with OpenCL support, compiled with Python 3.7: https://www.dropbox.com/s/n6c878r7k9hqcem/luxcorerender_v2.1_standalone_opencl_py37.7z?dl=0 This might be useful for some Windows users who need to use Blender unofficial ...
by acasta69
Tue Dec 11, 2018 8:22 am
Forum: Works in Progress
Topic: High-res LEGO bricks testing
Replies: 24
Views: 21321

Re: High-res LEGO bricks testing

For me, I simply took small sections of the model and Alt+J'ed them as I went, so honestly at the most it took a couple of minutes. However, now I've found that adjusting the settings in the Mesh Design workbench in FreeCAD in the NetGen category can produce pretty good results with no additional t...
by acasta69
Sun Dec 09, 2018 9:19 pm
Forum: Works in Progress
Topic: High-res LEGO bricks testing
Replies: 24
Views: 21321

Re: High-res LEGO bricks testing

I'm curious about this: how long does it take to correct the topology of a Freecad export in Blender?
I tried sometimes to export from CADs, but fixing them was sooo looooong... that I wondered if maybe it was worth to model directly in Blender.
by acasta69
Wed Nov 28, 2018 10:07 am
Forum: User Support
Topic: Python37.dll conflict error
Replies: 10
Views: 9962

Re: Python37.dll conflict error

Hi, maybe you are trying to use LuxCoreRender with a Blender "nightly" build?
Those builds use python 3.7, even if they are named "2.79b".
You need to use the official Blender 2.79b release, which is based on python 3.5.
by acasta69
Thu Nov 08, 2018 9:01 am
Forum: User Support
Topic: Moving from classic LuxRender
Replies: 42
Views: 23009

Re: Moving from classic LuxRender

I did a quick test using the scene you linked a couple of posts ago. It was set up to use Bidir engine and I disabled OpenCL imagepipeline. Everything worked smoothly, no hangups. I repeated the test with OpenCL imagepipeline enabled and it also worked smoothly. Kernel compilation happens only in Ne...
by acasta69
Tue Oct 30, 2018 9:15 pm
Forum: User Support
Topic: cannot activate lux render
Replies: 34
Views: 19578

Re: cannot activate lux render

Luxcore will not work with a Blender "nightly" build because of the different python version. You have to use the official 2.79b. If you need to use the nightly build and you want to build luxcore yourself, then you can link it against Python 3.7: just follow the instructions here , but bu...
by acasta69
Thu Oct 25, 2018 4:45 pm
Forum: Development
Topic: Azure pipeline building, tasting and releasing
Replies: 25
Views: 15262

Re: Azure pipeline building, tasting and releasing

Finally both Windows build packages seem to end up correctly here:
https://github.com/LuxCoreRender/LuxCor ... tag/latest

In next days I will try to add tests.