Search found 271 matches
- Thu Jan 17, 2019 7:37 am
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 504961
Re: PhotonGI cache
Yup, may be reducing the number of concurrent compilations can solve the problem or is it a 32bit vs 64bit compiler problem :?: I have eliminated concurrent project builds for the OpenCL version and apparently this solves the problem. You should find again Windows OpenCL build among the daily binar...
- Tue Jan 15, 2019 9:35 pm
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 504961
Re: PhotonGI cache
Note: lately, the Windows builds fail because they run apparently out of memory: https://dev.azure.com/LuxCoreRender/LuxCoreRender/_build?definitionId=1 d:\a\1\luxcore\src\luxrays\utils\ocl.cpp(252,0): Error C1002: compiler is out of heap space in pass 2 LINK(0,0): Error LNK1257: code generation fa...
- Sat Jan 12, 2019 1:47 pm
- Forum: User Support
- Topic: Python37.dll conflict error
- Replies: 10
- Views: 9962
Re: Python37.dll conflict error
Assuming all this is possible, does anyone know of a Windows binary anywhere for download? Or could make one? <3 Hi, if you still need it, you can find a link to a v2.1 binary with python 3.7 at the link in this post: https://forums.luxcorerender.org/viewtopic.php?f=9&t=826&start=10#p8776
- Sat Jan 12, 2019 1:43 pm
- Forum: News
- Topic: LuxCoreRender v2.1 released
- Replies: 37
- Views: 37494
Re: LuxCoreRender v2.1 released
At the following link you can find standalone LuxCoreRender v2.1 Windows binaries with OpenCL support, compiled with Python 3.7: https://www.dropbox.com/s/n6c878r7k9hqcem/luxcorerender_v2.1_standalone_opencl_py37.7z?dl=0 This might be useful for some Windows users who need to use Blender unofficial ...
- Tue Dec 11, 2018 8:22 am
- Forum: Works in Progress
- Topic: High-res LEGO bricks testing
- Replies: 24
- Views: 21321
Re: High-res LEGO bricks testing
For me, I simply took small sections of the model and Alt+J'ed them as I went, so honestly at the most it took a couple of minutes. However, now I've found that adjusting the settings in the Mesh Design workbench in FreeCAD in the NetGen category can produce pretty good results with no additional t...
- Sun Dec 09, 2018 9:19 pm
- Forum: Works in Progress
- Topic: High-res LEGO bricks testing
- Replies: 24
- Views: 21321
Re: High-res LEGO bricks testing
I'm curious about this: how long does it take to correct the topology of a Freecad export in Blender?
I tried sometimes to export from CADs, but fixing them was sooo looooong... that I wondered if maybe it was worth to model directly in Blender.
I tried sometimes to export from CADs, but fixing them was sooo looooong... that I wondered if maybe it was worth to model directly in Blender.
- Wed Nov 28, 2018 10:07 am
- Forum: User Support
- Topic: Python37.dll conflict error
- Replies: 10
- Views: 9962
Re: Python37.dll conflict error
Hi, maybe you are trying to use LuxCoreRender with a Blender "nightly" build?
Those builds use python 3.7, even if they are named "2.79b".
You need to use the official Blender 2.79b release, which is based on python 3.5.
Those builds use python 3.7, even if they are named "2.79b".
You need to use the official Blender 2.79b release, which is based on python 3.5.
- Thu Nov 08, 2018 9:01 am
- Forum: User Support
- Topic: Moving from classic LuxRender
- Replies: 42
- Views: 23009
Re: Moving from classic LuxRender
I did a quick test using the scene you linked a couple of posts ago. It was set up to use Bidir engine and I disabled OpenCL imagepipeline. Everything worked smoothly, no hangups. I repeated the test with OpenCL imagepipeline enabled and it also worked smoothly. Kernel compilation happens only in Ne...
- Tue Oct 30, 2018 9:15 pm
- Forum: User Support
- Topic: cannot activate lux render
- Replies: 34
- Views: 19578
Re: cannot activate lux render
Luxcore will not work with a Blender "nightly" build because of the different python version. You have to use the official 2.79b. If you need to use the nightly build and you want to build luxcore yourself, then you can link it against Python 3.7: just follow the instructions here , but bu...
- Thu Oct 25, 2018 4:45 pm
- Forum: Development
- Topic: Azure pipeline building, tasting and releasing
- Replies: 25
- Views: 15262
Re: Azure pipeline building, tasting and releasing
Finally both Windows build packages seem to end up correctly here:
https://github.com/LuxCoreRender/LuxCor ... tag/latest
In next days I will try to add tests.
https://github.com/LuxCoreRender/LuxCor ... tag/latest
In next days I will try to add tests.