Search found 27 matches
- Wed Jun 30, 2021 8:50 am
- Forum: Development
- Topic: LuxCoreRender Project wants you!
- Replies: 91
- Views: 188674
Re: LuxCoreRender Project wants you!
Hi! I just want to be sure that I understand it correctly: in Disney, we don't make real transmission/subsurface scattering, we just fake it according to empirical laws? I just wonder about this https://blog.selfshadow.com/publication ... slides.pdf (page 20). Is it just a combination with "rea...
- Fri Jun 25, 2021 3:34 pm
- Forum: Development
- Topic: LuxCoreRender Project wants you!
- Replies: 91
- Views: 188674
- Fri Jun 25, 2021 11:27 am
- Forum: Development
- Topic: LuxCoreRender Project wants you!
- Replies: 91
- Views: 188674
Re: LuxCoreRender Project wants you!
Thanks, Dade! It sounds really interesting. I think it is a good topic just to begin with!
I guess PBRT v3 has already Disney 2015 implementation in the source code: https://github.com/mmp/pbrt-v3/blob/mas ... disney.cpp
Hope i can dig into on Weekend
I guess PBRT v3 has already Disney 2015 implementation in the source code: https://github.com/mmp/pbrt-v3/blob/mas ... disney.cpp
Hope i can dig into on Weekend
- Fri Jun 25, 2021 9:50 am
- Forum: Development
- Topic: LuxCoreRender Project wants you!
- Replies: 91
- Views: 188674
Re: LuxCoreRender Project wants you!
Hi all! I would like to help with LuxCoreRender development. I used to work with the old version of LuxRender (I've done some kind of illuminance sensor and custom color map. Haven't ever pushed it), but I have not so much experience with the modern version (looks like the code has changed a lot). I...
- Wed Jun 23, 2021 11:15 am
- Forum: Development
- Topic: OptiX intersection
- Replies: 6
- Views: 3311
Re: OptiX intersection
Hey Dade, thank you for the explanation.
I hope, I could help a bit with luxcorerender development (I've done something like an illuminance sensor for old good lux render, but never try to push it into the repository). I'll put my note into "LuxCoreRender Project wants you!" topic
I hope, I could help a bit with luxcorerender development (I've done something like an illuminance sensor for old good lux render, but never try to push it into the repository). I'll put my note into "LuxCoreRender Project wants you!" topic
- Wed Jun 23, 2021 9:32 am
- Forum: Development
- Topic: OptiX intersection
- Replies: 6
- Views: 3311
Re: OptiX intersection
Wow, thanks for the clear explanation! I just wonder how do you combine rays emission/intersection/shading/shadowing on GPU side? Is it something like Wavefront Path Tracing used in PBRT (https://research.nvidia.com/sites/default/files/pubs/2013-07_Megakernels-Considered-Harmful/laine2013hpg_paper.p...
- Wed Jun 23, 2021 8:09 am
- Forum: Development
- Topic: OptiX intersection
- Replies: 6
- Views: 3311
OptiX intersection
Hi all, I just wonder which engines uses OptiX intersection acceleration? I've made a couple of breakpoints in OptiX initialization code (optixaccel and optixaccelhw) and it stops only for OpenCl engines. Do CPU engines using OptiX intersection? The other question: how OpenCl code and OptiX are work...