Search found 27 matches

by chuchur
Wed Jun 30, 2021 8:50 am
Forum: Development
Topic: LuxCoreRender Project wants you!
Replies: 91
Views: 188674

Re: LuxCoreRender Project wants you!

Hi! I just want to be sure that I understand it correctly: in Disney, we don't make real transmission/subsurface scattering, we just fake it according to empirical laws? I just wonder about this https://blog.selfshadow.com/publication ... slides.pdf (page 20). Is it just a combination with "rea...
by chuchur
Fri Jun 25, 2021 3:34 pm
Forum: Development
Topic: LuxCoreRender Project wants you!
Replies: 91
Views: 188674

Re: LuxCoreRender Project wants you!

B.Y.O.B. wrote: Fri Jun 25, 2021 11:59 am When working on materials/textures, I would recommend to only work with the C++ code first. The GPU code can come later and Dade can help you with that, if you try it alone, you will get a major headache ;)
Good advice! I'm going to do this way :)
by chuchur
Fri Jun 25, 2021 11:27 am
Forum: Development
Topic: LuxCoreRender Project wants you!
Replies: 91
Views: 188674

Re: LuxCoreRender Project wants you!

Thanks, Dade! It sounds really interesting. I think it is a good topic just to begin with!

I guess PBRT v3 has already Disney 2015 implementation in the source code: https://github.com/mmp/pbrt-v3/blob/mas ... disney.cpp

Hope i can dig into on Weekend :)
by chuchur
Fri Jun 25, 2021 9:50 am
Forum: Development
Topic: LuxCoreRender Project wants you!
Replies: 91
Views: 188674

Re: LuxCoreRender Project wants you!

Hi all! I would like to help with LuxCoreRender development. I used to work with the old version of LuxRender (I've done some kind of illuminance sensor and custom color map. Haven't ever pushed it), but I have not so much experience with the modern version (looks like the code has changed a lot). I...
by chuchur
Wed Jun 23, 2021 11:15 am
Forum: Development
Topic: OptiX intersection
Replies: 6
Views: 3311

Re: OptiX intersection

Hey Dade, thank you for the explanation.

I hope, I could help a bit with luxcorerender development (I've done something like an illuminance sensor for old good lux render, but never try to push it into the repository). I'll put my note into "LuxCoreRender Project wants you!" topic :)
by chuchur
Wed Jun 23, 2021 9:32 am
Forum: Development
Topic: OptiX intersection
Replies: 6
Views: 3311

Re: OptiX intersection

Wow, thanks for the clear explanation! I just wonder how do you combine rays emission/intersection/shading/shadowing on GPU side? Is it something like Wavefront Path Tracing used in PBRT (https://research.nvidia.com/sites/default/files/pubs/2013-07_Megakernels-Considered-Harmful/laine2013hpg_paper.p...
by chuchur
Wed Jun 23, 2021 8:09 am
Forum: Development
Topic: OptiX intersection
Replies: 6
Views: 3311

OptiX intersection

Hi all, I just wonder which engines uses OptiX intersection acceleration? I've made a couple of breakpoints in OptiX initialization code (optixaccel and optixaccelhw) and it stops only for OpenCl engines. Do CPU engines using OptiX intersection? The other question: how OpenCl code and OptiX are work...