Search found 27 matches

by chuchur
Fri Aug 06, 2021 2:52 pm
Forum: Development
Topic: Disney Material Update
Replies: 16
Views: 7649

Re: Disney Material Update

Hi Dade, maybe one question more:

I've found that Spectrum is defined as

Code: Select all

typedef RGBColor Spectrum;
in https://github.com/LuxCoreRender/LuxCor ... lor.h#L494

Does it mean that we do make calculations in RGB color space?
by chuchur
Mon Aug 02, 2021 2:56 pm
Forum: Development
Topic: Disney Material Update
Replies: 16
Views: 7649

Re: Disney Material Update

What do you mean exactly ? Do you wonder if the Disney material GetEventTypes() should be always return "GLOSSY | REFLECT|TRANSMIT" or return the "TRANSMIT" part only if it can really transmit ? Yes, and also if the material should take care of internal volume/attenuation/scatte...
by chuchur
Mon Aug 02, 2021 2:40 pm
Forum: Development
Topic: Measured or tabulated materials in LuxCoreRender
Replies: 3
Views: 2218

Re: Measured or tabulated materials in LuxCoreRender

Thank you for the explanation. I hope such a database could be done by some university program.
by chuchur
Mon Aug 02, 2021 1:59 pm
Forum: Development
Topic: Measured or tabulated materials in LuxCoreRender
Replies: 3
Views: 2218

Measured or tabulated materials in LuxCoreRender

Hi All, I was looking for measured materials in Luxrender. I found how to define tabulated .nk fresnel data for metal material. Would be helpful to have a way to define measured materials as in PBRT? (https://rgl.epfl.ch/publications/Dupuy2018Adaptive in PBRT v.4) Are measured materials generally in...
by chuchur
Mon Aug 02, 2021 1:37 pm
Forum: Development
Topic: Disney Material Update
Replies: 16
Views: 7649

Disney Material Update

Hi All, I try to implement some new features for Disney Material. In the first line, it is Specular Transmission. @Dade pointed me on https://schuttejoe.github.io/post/disneybsdf/ page, where almost all of the code has been done. I have just a few questions about the implementation in Lux: 1. For th...
by chuchur
Thu Jul 15, 2021 9:27 pm
Forum: Development
Topic: LuxCoreRender Project wants you!
Replies: 91
Views: 190242

Re: LuxCoreRender Project wants you!

Hi Dade, thanks for the reply! Are tests all python-based? Somehow it helps to understand SDK.
by chuchur
Thu Jul 15, 2021 12:31 pm
Forum: Development
Topic: LuxCoreRender Project wants you!
Replies: 91
Views: 190242

Re: LuxCoreRender Project wants you!

Will be very appreciated. can't wait to give it a try ;)

Thank you, Sharlybg! I'll do my best :)
by chuchur
Thu Jul 15, 2021 10:35 am
Forum: Development
Topic: LuxCoreRender Project wants you!
Replies: 91
Views: 190242

Re: LuxCoreRender Project wants you!

Hi Sharlybg, Btw may I ask if the transmission component adition to disney is also going to solve I'm working on it. I was lazy last two weeks, but I think I should finish it in a couple of days (at least CPU version). Looks like it could be direct taken from PBRT v.3 code. Dark rough glass issue? D...
by chuchur
Thu Jul 15, 2021 8:42 am
Forum: Development
Topic: LuxCoreRender Project wants you!
Replies: 91
Views: 190242

Re: LuxCoreRender Project wants you!

Hi Dade, in Cudadevice.cpp lines 41-43 cuda minor and major versions are defined. I have minor 1 and major 6 on my machine, so useOptix is false in my case. I've forced useOptix to true and looks like it works (at least Optix gets initialized and I can render proper images). const int major = GetCUD...
by chuchur
Wed Jun 30, 2021 10:02 am
Forum: Development
Topic: LuxCoreRender Project wants you!
Replies: 91
Views: 190242

Re: LuxCoreRender Project wants you!

Hi Dade,

thank you for the reply!

I'll do a new topic after finishing the code :)