What do you mean exactly ? Do you wonder if the Disney material GetEventTypes() should be always return "GLOSSY | REFLECT|TRANSMIT" or return the "TRANSMIT" part only if it can really transmit ? Yes, and also if the material should take care of internal volume/attenuation/scatte...
Hi All, I was looking for measured materials in Luxrender. I found how to define tabulated .nk fresnel data for metal material. Would be helpful to have a way to define measured materials as in PBRT? (https://rgl.epfl.ch/publications/Dupuy2018Adaptive in PBRT v.4) Are measured materials generally in...
Hi All, I try to implement some new features for Disney Material. In the first line, it is Specular Transmission. @Dade pointed me on https://schuttejoe.github.io/post/disneybsdf/ page, where almost all of the code has been done. I have just a few questions about the implementation in Lux: 1. For th...
Hi Sharlybg, Btw may I ask if the transmission component adition to disney is also going to solve I'm working on it. I was lazy last two weeks, but I think I should finish it in a couple of days (at least CPU version). Looks like it could be direct taken from PBRT v.3 code. Dark rough glass issue? D...
Hi Dade, in Cudadevice.cpp lines 41-43 cuda minor and major versions are defined. I have minor 1 and major 6 on my machine, so useOptix is false in my case. I've forced useOptix to true and looks like it works (at least Optix gets initialized and I can render proper images). const int major = GetCUD...